Difference between revisions of "Hydra Incursus"

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[[Category:Public]]{{baseship|Incursus}}
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[[Category:PVP University/Frigspec]]
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[[Category:Public]]
 
==General Info==
 
==General Info==
Basic T1 setup for use in Hydra gang. '''Adjust the 2 EWAR midslots as needed to balance the fleet.'''
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*Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.
 +
 +
The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.
  
==Stats (All level V)==
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====Additional Notes====
* '''Speed''': 1072 m/s
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You should carry with you:
* '''DPS''': 119
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* 500 units of short-range ammo
* '''Effective HP''': 1,612
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* 500 units of longer-range ammo
* '''Autonomy''': Stable at 69% with scanner off
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* Scripts for any electronic warfare modules that need them
* '''Optimal+Falloff''': 0.9+4.7km
+
  
==Flying a Hydra Incursus==
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==Example EFT Copy & Paste==
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<pre>
 +
[Incursus, Hydra T1]
 +
Pseudoelectron Containment Field I
 +
Fourier Transform Tracking Program
 +
Local Hull Conversion Nanofiber Structure I
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Local Hull Conversion Overdrive Injector I
 +
 
 +
Experimental 1MN Afterburner I
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J5 Prototype Warp Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 +
 
 +
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
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 +
Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
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[empty rig slot]
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</pre>
  
==EFT==
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This is a T2 variant, which will require more advanced skills:
==Lowslot==
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* Magnetic Field Stabilizer I
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* Nanofiber Internal Structure I
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==Midslot==
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* 1MN Afterburner I
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* '''EWAR''' i.e. Warp Scrambler I
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* '''EWAR''' i.e. Ship Scanner I
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==Hislot==
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* Light Neutron Blaster I, Antimatter Charge S
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* Light Neutron Blaster I, Antimatter Charge S
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* Light Neutron Blaster I, Antimatter Charge S
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==Drones==
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Hobgoblin I x1
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==EFT Cut & Paste==
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<pre>
 
<pre>
[Incursus, T1 Hydra]
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[Incursus, Hydra T2]
Magnetic Field Stabilizer I
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Damage Control II
Nanofiber Internal Structure I
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Overdrive Injector System II
 +
Nanofiber Internal Structure II
 +
Tracking Enhancer II
  
1MN Afterburner I
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Experimental 1MN Afterburner I
Warp Scrambler I
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Faint Warp Disruptor I
Ship Scanner I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
Light Neutron Blaster I, Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Antimatter Charge S
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125mm Railgun II, Caldari Navy Antimatter Charge S
  
 +
Small Hybrid Burst Aerator I
 +
Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
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</pre>
[empty rig slot]
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 +
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus.  This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" -  pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
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<pre>
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[Incursus, Hydra Alumni]
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Damage Control II
 +
Overdrive Injector System II
 +
200mm Reinforced Rolled Tungsten Plates I
 +
Small Armor Repairer II
 +
 
 +
Limited 1MN MicroWarpdrive I
 +
Warp Scrambler II
 +
X5 Prototype Engine Enervator
 +
 
 +
125mm Railgun II, Caldari Navy Antimatter Charge S
 +
125mm Railgun II, Caldari Navy Antimatter Charge S
 +
125mm Railgun II, Caldari Navy Antimatter Charge S
  
Hobgoblin I x1
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Small Anti-Explosive Pump I
 +
Small Hybrid Collision Accelerator I
 +
Small Ancillary Current Router I
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.

The Incursus is a very versatile frigate, good for tackling, damage-dealing, and more. It's a natural blaster ship, however for PvP-BASIC blasters are generally not very effective so we recommend railguns. In a smaller gang and solo work, blasters are an excellent choice.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

[Incursus, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Incursus, Hydra T2]
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Tracking Enhancer II

Experimental 1MN Afterburner I
Faint Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive plus a small repper and buffer tank to take advantage of the bonus. This fit is actually cap stable until you start using the repper (then it lasts about a minute). We suggest scram/web on this fit, and fly it as a dedicated "chaser tackle" - pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Incursus, Hydra Alumni]
Damage Control II
Overdrive Injector System II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Ancillary Current Router I