Hydra Incursus

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General Info

  • Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.

This is a basic T1 setup for use in PvP-BASIC Hydra gang.

The incursus is an excellent tackling frigate - it is faster than the tristan, although it has one fewer low and high slots. Despite having fewer high slots, the incursus is capable of greater damage due to its three turret hardpoints vs the tristan's split weapon systems. The incursus is a natural blaster ship, however for PvP-BASIC blasters are generally not very effective, and we reccomend fitting railguns. In a smaller gang, blasters are an excellent choice.

Example Hydra Incursus Setup

Low Slots

  • Damage Control
  • Overdrive Injector

Mid Slots

  • 1MN Afterburner
  • 2x EWAR module of your choice.

Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see Recommended Modules for PVP-Basic.

Note though that this fit is very low on CPU, so only certain EWAR mods will fit. You may wish to replace the Overdrive with a Co-Processor in order to fit alternative EWAR.

High Slots

  • 3x 125mm Railgun

Drones

Light Armor Maintenance Bot x 1

Cargo

  • 1000 units of close range hybrid ammo - try to pick something that gives you an optimal range of about 6km. Optionally you may also wish to bring some mid range ammo such as lead, but in my experience you will rarely use it.
  • Both scripts for any electronic warfare modules that use them.
  • Spare Light Armor Maintenance Bots.

Example EFT Cut & Paste

Here's an example using cheap named modules. This fit requires Weapon Upgrades to Lv II OR Electronics to Lv IV in order to fit, but otherwise will work with starting skills.

[Incursus, PVP Basic] - updated 2nd Sept 2012
Emergency Damage Control I - 55k
Local Hull Conversion Overdrive Injector I - 39k
Local Hull Conversion Nanofiber Structure I - 50k
Fourier Transform Tracking Program - 43k

Tracking Disruptor I, Optimal Range Disruption Script - 35k
Experimental 1MN Afterburner I - 5k
Remote Sensor Dampener I, Scan Resolution Dampening Script - 77k

125mm Carbide Railgun I, Antimatter Charge S - 11k
125mm Carbide Railgun I, Antimatter Charge S - 11k
125mm Carbide Railgun I, Antimatter Charge S - 11k

[empty rig slot]
[empty rig slot]
[empty rig slot]

Light Armor Maintenance Bot I x1

And here's a t2 variant, which will require more advanced skills.

[Incursus, HYDRA t2]
Damage Control II
Overdrive Injector System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


Light Armor Maintenance Bot I x1

Stats

With cheap named variant and starting skills:

  • Effective HP: 1882
  • Speed: 952 m/s
  • DPS: 31 (antimatter)
  • Turret Optimal + Falloff: 4.7 + 6 km (antimatter)

With t2 fit and all Lv V skills:

  • Effective HP: 2568
  • Speed: 1248 m/s
  • DPS: 103 (faction antimatter)
  • Turret Optimal + Falloff: 6.8 + 9.4 km (antimatter)