Difference between revisions of "Hydra Kestrel"

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(General Info)
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==General Info==
 
==General Info==
 
*Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.  
 
*Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.  
Basic T1 setup for use in a Hydra gang.  You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention ''before'' this happens so as not to get lost.
 
  
The following ewar modules will fit in spare mid-slot for this setup:
+
Basic T1 setup for use in a Hydra gang. Due to the size of PvP-BASIC fleets, this setup is usually preferred over the rocket variant. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.
  
* Patterned Stasis Webifier
+
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention ''before'' this happens so as not to get lost.
* F-392 Baker Nunn Targeting Scrambler
+
 
* Indirect Scanning Dampening Unit
+
The following ewar modules will fit in spare mid-slots for this setup:
* J5b Phased Prototype Warp Scrambler
+
 
* J5 Prototype Warp Disruptor
+
* Stasis Webifier I
 +
* Tracking Disruptor I
 +
* Remote Sensor Dampener I
 +
* Warp Scrambler I
 +
* Warp Disruptor I
  
 
==Long Range Setup==
 
==Long Range Setup==
 
====Stats (All level V)====
 
====Stats (All level V)====
* '''Speed''': 970 m/s
+
* '''Speed''': 905 m/s
* '''Optimal''': 42km
+
* '''Missiles Max Range''': 42km
* '''DPS''': 47
+
* '''DPS''': 54
 
* '''Effective HP''': 1,536
 
* '''Effective HP''': 1,536
 +
 
Note: this setup requires Energy Management IV.
 
Note: this setup requires Energy Management IV.
 +
 
====Lowslot====
 
====Lowslot====
* Micro Auxiliary Power Core  
+
* Micro Auxiliary Power Core I
* Type-D Altered SS Nanofiber Structure  
+
* Nanofiber Internal Structure I
 +
 
 
====Midslot====
 
====Midslot====
* Cold-Gas I Arcjet Thrusters
+
* 1MN Afterburner I
 
* electronic warfare module
 
* electronic warfare module
 
* electronic warfare module
 
* electronic warfare module
 +
 
====Hislot====
 
====Hislot====
* 'Malkuth' Standard Missile Launcher
+
* Standard Missile Launcher I
* 'Malkuth' Standard Missile Launcher
+
* Standard Missile Launcher I
* 'Malkuth' Standard Missile Launcher
+
* Standard Missile Launcher I
* 'Malkuth' Standard Missile Launcher
+
* Standard Missile Launcher I
 +
 
 
====Cargo====
 
====Cargo====
1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles<br>
+
1000 units of Bloodclaw light missiles.<br>
scripts for electronic warfare modules
+
Both scripts for any electronic warfare modules that use them.
 +
 
 +
====Rigs====
 +
While optional, some students may want to rig their frigates.
 +
 
 +
For the kestrel, the following rigs may be useful:
 +
 
 +
* Small Hydraulic Bay Thrusters I (increases missile velocity, and thus range)
 +
* Small Rocket Fuel Cache Partition (increases missile fight time, and thus range)
 +
* Small Warhead Calefaction Catalyst I (increases missile damage)
 +
* Small Bay Loading Accelerator I (increases missile rate of fire)
 +
* Small Auxiliary Thrusters I (increases ship max velocity - get into range quicker!)
 +
 
 
==EFT Cut & Paste==
 
==EFT Cut & Paste==
 
<pre>
 
<pre>

Revision as of 14:36, 24 November 2009


General Info

  • Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.

Basic T1 setup for use in a Hydra gang. Due to the size of PvP-BASIC fleets, this setup is usually preferred over the rocket variant. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.

You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention before this happens so as not to get lost.

The following ewar modules will fit in spare mid-slots for this setup:

  • Stasis Webifier I
  • Tracking Disruptor I
  • Remote Sensor Dampener I
  • Warp Scrambler I
  • Warp Disruptor I

Long Range Setup

Stats (All level V)

  • Speed: 905 m/s
  • Missiles Max Range: 42km
  • DPS: 54
  • Effective HP: 1,536

Note: this setup requires Energy Management IV.

Lowslot

  • Micro Auxiliary Power Core I
  • Nanofiber Internal Structure I

Midslot

  • 1MN Afterburner I
  • electronic warfare module
  • electronic warfare module

Hislot

  • Standard Missile Launcher I
  • Standard Missile Launcher I
  • Standard Missile Launcher I
  • Standard Missile Launcher I

Cargo

1000 units of Bloodclaw light missiles.
Both scripts for any electronic warfare modules that use them.

Rigs

While optional, some students may want to rig their frigates.

For the kestrel, the following rigs may be useful:

  • Small Hydraulic Bay Thrusters I (increases missile velocity, and thus range)
  • Small Rocket Fuel Cache Partition (increases missile fight time, and thus range)
  • Small Warhead Calefaction Catalyst I (increases missile damage)
  • Small Bay Loading Accelerator I (increases missile rate of fire)
  • Small Auxiliary Thrusters I (increases ship max velocity - get into range quicker!)

EFT Cut & Paste

[Kestrel, T1 Hydra LR]
Micro Auxiliary Power Core I
Type-D Altered SS Nanofiber Structure 

Cold-Gas I Arcjet Thrusters 
Remote Sensor Dampener I
Tracking Disruptor I

'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]