Difference between revisions of "Hydra Kestrel"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Kestrel}}
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==General Info==
 
*Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
 
  
Basic T1 setup for use in a Hydra gang. Due to the size of PvP-BASIC fleets, this setup is usually preferred over the rocket variant. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.
 
  
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention ''before'' this happens so as not to get lost.
 
  
The following ewar modules will fit in spare mid-slots for this setup:
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[[Category:Articles out of Date]]
  
* Stasis Webifier I
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[[Category:Public]]
* Tracking Disruptor I
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==General Info==
* Remote Sensor Dampener I
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*Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.
* Warp Scrambler I
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* Warp Disruptor I
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==Long Range Setup==
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====Additional Notes====
====Stats (All level V)====
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You should carry with you:
* '''Speed''': 905 m/s
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* 500 units of short-range ammo
* '''Missiles Max Range''': 42km
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* 500 units of longer-range ammo
* '''DPS''': 54
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* Scripts for any electronic warfare modules that need them
* '''Effective HP''': 1,536
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Note: this setup requires Energy Management IV.
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==Example EFT Copy & Paste==
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The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.
  
====Lowslot====
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<pre>
* Micro Auxiliary Power Core I
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[Kestrel, Hydra T1]
* Nanofiber Internal Structure I
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Pseudoelectron Containment Field I
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200mm Reinforced Rolled Tungsten Plates I
  
====Midslot====
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Experimental 1MN Afterburner I
* 1MN Afterburner I
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J5 Prototype Warp Disruptor I
* electronic warfare module
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* electronic warfare module
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
====Hislot====
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Standard Missile Launcher I
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Standard Missile Launcher I
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Standard Missile Launcher I
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Standard Missile Launcher I
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====Cargo====
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Small Bay Loading Accelerator I
1000 units of Bloodclaw light missiles.<br>
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Small Warhead Calefaction Catalyst I
Both scripts for any electronic warfare modules that use them.
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[empty rig slot]
 +
</pre>
  
====Rigs====
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This is a T2 variant, which will require more advanced skills. It is quite a bit faster than the T2 one, so our suggested fit includes  scram/web/ab/ewar.  It's quite nasty at 135dps (15.2km rocket range):
While optional, some students may want to rig their frigates.
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<pre>
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[Kestrel, Hydra T2]
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Damage Control II
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Ballistic Control System II
  
For the kestrel, the following rigs may be useful:
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1MN Afterburner II
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J5b Phased Prototype Warp Scrambler I
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
* Small Hydraulic Bay Thrusters I (increases missile velocity, and thus range)
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Rocket Launcher II, Caldari Navy Scourge Rocket
* Small Rocket Fuel Cache Partition (increases missile fight time, and thus range)
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Rocket Launcher II, Caldari Navy Scourge Rocket
* Small Warhead Calefaction Catalyst I (increases missile damage)
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Rocket Launcher II, Caldari Navy Scourge Rocket
* Small Bay Loading Accelerator I (increases missile rate of fire)
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Rocket Launcher II, Caldari Navy Scourge Rocket
* Small Auxiliary Thrusters I (increases ship max velocity - get into range quicker!)
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Small Bay Loading Accelerator I
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Small Warhead Calefaction Catalyst I
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[empty rig slot]
 +
</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
==EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Kestrel, T1 Hydra LR]
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[Kestrel, Hydra Alumni]
Micro Auxiliary Power Core I
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Damage Control II
Type-D Altered SS Nanofiber Structure
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Ballistic Control System II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
Remote Sensor Dampener I
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Initiated Harmonic Warp Scrambler I
Tracking Disruptor I
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X5 Prototype Engine Enervator
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
  
[empty rig slot]
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Small Bay Loading Accelerator I
[empty rig slot]
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Small Warhead Calefaction Catalyst I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.

[Kestrel, Hydra T1]
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

This is a T2 variant, which will require more advanced skills. It is quite a bit faster than the T2 one, so our suggested fit includes scram/web/ab/ewar. It's quite nasty at 135dps (15.2km rocket range):

[Kestrel, Hydra T2]
Damage Control II
Ballistic Control System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Kestrel, Hydra Alumni]
Damage Control II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
Initiated Harmonic Warp Scrambler I
X5 Prototype Engine Enervator
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]