Difference between revisions of "Hydra Kestrel"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Kestrel}}
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==General Info==
 
*Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
 
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang.
 
  
The kestrel has quite limited powergrid, making fitting standard missiles difficult. Fitting a Micro Auxiliary Power Core removes this problem (although you need Energy Management IV to fit it). A standard missile kestrel may not have the raw damage output of the rocket variant, however it makes up for this by having exceptional range, while still dealing damage on par with other combat frigates.
 
  
Due to the size of PvP-BASIC fleets, this setup is usually preferred over [[T1 Hydra Kestrel|the rocket variant]]. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.
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[[Category:Articles out of Date]]
  
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention ''before'' this happens so as not to get lost.
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[[Category:Public]]
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==General Info==
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*Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.
  
The following ewar modules will fit in spare mid-slots for this setup:
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====Additional Notes====
 +
You should carry with you:
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* 500 units of short-range ammo
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* 500 units of longer-range ammo
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* Scripts for any electronic warfare modules that need them
  
* Stasis Webifier I
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==Example EFT Copy & Paste==
* Tracking Disruptor I
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The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.
* Remote Sensor Dampener I
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* Warp Scrambler I
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* Warp Disruptor I
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==Long Range Setup==
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<pre>
====Stats (All level V)====
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[Kestrel, Hydra T1]
* '''Speed''': 905 m/s
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Pseudoelectron Containment Field I
* '''Missiles Max Range''': 42km
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200mm Reinforced Rolled Tungsten Plates I
* '''DPS''': 54
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* '''Effective HP''': 1,536
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Note: this setup requires Energy Management IV.
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Experimental 1MN Afterburner I
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J5 Prototype Warp Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
====Lowslot====
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Micro Auxiliary Power Core I
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Nanofiber Internal Structure I
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
  
====Midslot====
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Small Bay Loading Accelerator I
* 1MN Afterburner I
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Small Warhead Calefaction Catalyst I
* electronic warfare module
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[empty rig slot]
* electronic warfare module
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</pre>
  
====Hislot====
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This is a T2 variant, which will require more advanced skills.  It is quite a bit faster than the T2 one, so our suggested fit includes  scram/web/ab/ewar.  It's quite nasty at 135dps (15.2km rocket range):
* Standard Missile Launcher I
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<pre>
* Standard Missile Launcher I
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[Kestrel, Hydra T2]
* Standard Missile Launcher I
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Damage Control II
* Standard Missile Launcher I
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Ballistic Control System II
  
====Cargo====
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1MN Afterburner II
1000 units of Bloodclaw light missiles.<br>
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J5b Phased Prototype Warp Scrambler I
Both scripts for any electronic warfare modules that use them.
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
====Rigs====
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Rocket Launcher II, Caldari Navy Scourge Rocket
While optional, some students may want to rig their frigates.
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
  
For the kestrel, the following rigs may be useful:
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Small Bay Loading Accelerator I
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Small Warhead Calefaction Catalyst I
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[empty rig slot]
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</pre>
  
* Small Hydraulic Bay Thrusters I (increases missile velocity, and thus range)
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
* Small Rocket Fuel Cache Partition (increases missile fight time, and thus range)
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* Small Warhead Calefaction Catalyst I (increases missile damage)
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* Small Bay Loading Accelerator I (increases missile rate of fire)
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* Small Auxiliary Thrusters I (increases ship max velocity - get into range quicker!)
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==EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Kestrel, T1 Hydra LR]
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[Kestrel, Hydra Alumni]
Micro Auxiliary Power Core I
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Damage Control II
Type-D Altered SS Nanofiber Structure
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Ballistic Control System II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
Remote Sensor Dampener I
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Initiated Harmonic Warp Scrambler I
Tracking Disruptor I
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X5 Prototype Engine Enervator
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
  
[empty rig slot]
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Small Bay Loading Accelerator I
[empty rig slot]
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Small Warhead Calefaction Catalyst I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.

[Kestrel, Hydra T1]
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

This is a T2 variant, which will require more advanced skills. It is quite a bit faster than the T2 one, so our suggested fit includes scram/web/ab/ewar. It's quite nasty at 135dps (15.2km rocket range):

[Kestrel, Hydra T2]
Damage Control II
Ballistic Control System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Kestrel, Hydra Alumni]
Damage Control II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
Initiated Harmonic Warp Scrambler I
X5 Prototype Engine Enervator
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]