Difference between revisions of "Hydra Kestrel"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Kestrel}}
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==General Info==
 
*Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
 
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang.
 
  
The kestrel has quite limited powergrid, making fitting standard missiles difficult. Fitting a Micro Auxiliary Power Core solves this problem (although you need Energy Management IV to fit it). A standard missile kestrel may not have the raw damage output of the rocket variant, however it makes up for this by having exceptional range, while still dealing damage on par with other combat frigates.
 
  
Due to the size of PvP-BASIC fleets, this setup is usually preferred over [[T1 Hydra Kestrel|the rocket variant]]. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.
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[[Category:Articles out of Date]]
  
Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention ''before'' this happens so as not to get lost.
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[[Category:Public]]
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==General Info==
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*Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
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====Additional Notes====
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You should carry with you:
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* 500 units of short-range ammo
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* 500 units of longer-range ammo
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* Scripts for any electronic warfare modules that need them
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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==Example EFT Copy & Paste==
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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* Indirect Scanning Dampening Unit (named sensor dampener)
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* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
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* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Kestrel has 400 calibration points in total:
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<pre>
* Small Bay Loading Accelerator I (200) - increases rate of fire of missile launchers, increases cpu use by launchers
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[Kestrel, Hydra T1]
* Small Warhead Calefaction Catalyst I (200) - increases damage done by missiles, increases cpu use by launchers
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Pseudoelectron Containment Field I
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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200mm Reinforced Rolled Tungsten Plates I
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Long Range Hydra Kestrel Setup==
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Experimental 1MN Afterburner I
====Stats (All level V)====
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J5 Prototype Warp Disruptor I
* '''Effective HP''': 2,080
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* '''Speed''':  890 meters/second
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* '''Light Missile Max Flight Range''': 42km
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* '''DPS''': 52 with faction light missiles
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Note: This setup requires Energy Management IV to be able to fit a MAPC. It also requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System or fit a less cpu-intensive module in third mid.
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====Low Slots====
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Micro Auxiliary Power Core I (aka MAPC, gives more powergrid)
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
* Emergency Damage Control I
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
  
====Mid Slots====
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Small Bay Loading Accelerator I
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
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Small Warhead Calefaction Catalyst I
* F-392 Baker Nunn Tracking Disruptor I (named tracking disruptor)
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[empty rig slot]
* Patterned Stasis Web I (named stasis webifier)
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</pre>
  
====High Slots====
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This is a T2 variant, which will require more advanced skills.  It is quite a bit faster than the T2 one, so our suggested fit includes  scram/web/ab/ewar.  It's quite nasty at 135dps (15.2km rocket range):
* 'Malkuth' Standard Missile Launcher I
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<pre>
* 'Malkuth' Standard Missile Launcher I
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[Kestrel, Hydra T2]
* 'Malkuth' Standard Missile Launcher I
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Damage Control II
* 'Malkuth' Standard Missile Launcher I
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Ballistic Control System II
  
====Cargo====
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1MN Afterburner II
* 1000 units of Caldari Navy Bloodclaw light missiles (note: Kestrel gets greatest bonus to kinetic missile damage type).<br>
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J5b Phased Prototype Warp Scrambler I
* Both scripts for any electronic warfare modules that use them.
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Small Bay Loading Accelerator I
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Small Warhead Calefaction Catalyst I
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[empty rig slot]
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</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.
  
==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Kestrel, hydra]
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[Kestrel, Hydra Alumni]
Micro Auxiliary Power Core I
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Damage Control II
Emergency Damage Control I
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Ballistic Control System II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
F-392 Baker Nunn Tracking Disruptor I
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Initiated Harmonic Warp Scrambler I
Patterned Stasis Web I
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X5 Prototype Engine Enervator
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
  
[empty rig slot]
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Small Bay Loading Accelerator I
[empty rig slot]
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Small Warhead Calefaction Catalyst I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.

[Kestrel, Hydra T1]
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

This is a T2 variant, which will require more advanced skills. It is quite a bit faster than the T2 one, so our suggested fit includes scram/web/ab/ewar. It's quite nasty at 135dps (15.2km rocket range):

[Kestrel, Hydra T2]
Damage Control II
Ballistic Control System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Kestrel, Hydra Alumni]
Damage Control II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
Initiated Harmonic Warp Scrambler I
X5 Prototype Engine Enervator
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]