Difference between revisions of "Hydra Kestrel"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Kestrel}}
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==General Info==
 
*Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
 
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang.
 
  
The kestrel has quite limited powergrid, making fitting standard missiles difficult. Fitting a Micro Auxiliary Power Core solves this problem (although you need Energy Management IV to fit it). A standard missile kestrel may not have the raw damage output of the rocket variant, however it makes up for this by having exceptional range, while still dealing damage on par with other combat frigates.
 
  
Due to the size of PvP-BASIC fleets, this setup is usually preferred over [[T1 Hydra Kestrel|the rocket variant]]. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.
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[[Category:Articles out of Date]]
  
Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention ''before'' this happens so as not to get lost.
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[[Category:Public]]
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==General Info==
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*Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
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====Additional Notes====
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You should carry with you:
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* 500 units of short-range ammo
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* 500 units of longer-range ammo
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* Scripts for any electronic warfare modules that need them
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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==Example EFT Copy & Paste==
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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* Indirect Scanning Dampening Unit (named sensor dampener)
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* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
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* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Kestrel has 400 calibration points in total:
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* Small Bay Loading Accelerator I (200) - increases rate of fire of missile launchers, increases cpu use by launchers
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* Small Warhead Calefaction Catalyst I  (200) - increases damage done by missiles, increases cpu use by launchers
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* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Long Range Hydra Kestrel Setup==
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====Low Slots====
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* Damage Control
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* Micro Auxiliary Power Core I (aka MAPC, gives more powergrid)
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====Mid Slots====
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* 1MN Afteburner
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* 2x EWAR modules of your choice.
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Note that due to the huge CPU requirements of the standard launchers, you are likely to be unable to fit most EWAR types. Stasis Webifiers and Ship Scanners are the easiest to fit.
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====High Slots====
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* 4x Standard Missile Launcher
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====Cargo====
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* 1000 units of Bloodclaw (kinetic) light missiles.<br>
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* Both scripts for any electronic warfare modules that use them.
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==Example EFT Cut & Paste==
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Here's an example using cheap named modules which will fit using starting skills. Note the choice of EWAR modules due to lack of CPU:
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<pre>
 
<pre>
[Kestrel, HYDRA SML t1]
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[Kestrel, Hydra T1]
Micro Auxiliary Power Core I
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Pseudoelectron Containment Field I
Damage Control I
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200mm Reinforced Rolled Tungsten Plates I
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
'Langour' Drive Disruptor I
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J5 Prototype Warp Disruptor I
Ship Scanner I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
  
[empty rig slot]
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Small Bay Loading Accelerator I
[empty rig slot]
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Small Warhead Calefaction Catalyst I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
And here's a t2 variant which will require more advanced skills. Again, CPU restricts the EWAR types you're able to fit.
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This is a T2 variant, which will require more advanced skills. It is quite a bit faster than the T2 one, so our suggested fit includes  scram/web/ab/ewar.  It's quite nasty at 135dps (15.2km rocket range):
 
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<pre>
 
<pre>
[Kestrel, HYDRA SML t2]
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[Kestrel, Hydra T2]
Micro Auxiliary Power Core I
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Damage Control II
 
Damage Control II
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Ballistic Control System II
  
 
1MN Afterburner II
 
1MN Afterburner II
'Langour' Drive Disruptor I
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J5b Phased Prototype Warp Scrambler I
Ship Scanner I
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
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Rocket Launcher II, Caldari Navy Scourge Rocket
  
 
Small Bay Loading Accelerator I
 
Small Bay Loading Accelerator I
Small Auxiliary Thrusters I
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Small Warhead Calefaction Catalyst I
Small Auxiliary Thrusters I
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[empty rig slot]
 
</pre>
 
</pre>
  
====Stats====
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
With cheap named variant and starting skills:
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<pre>
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[Kestrel, Hydra Alumni]
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Damage Control II
 +
Ballistic Control System II
  
* '''Effective HP''': 1683
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Limited 1MN MicroWarpdrive I
* '''Speed''':  727 m/s
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Initiated Harmonic Warp Scrambler I
* '''Light Missile Max Flight Range''': 18.8 km
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X5 Prototype Engine Enervator
* '''DPS''': 27
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
With t2 variant and all Lv V skills:
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
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Rocket Launcher II, Caldari Navy Scourge Rocket
  
* '''Effective HP''': 2217
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Small Bay Loading Accelerator I
* '''Speed''':  1064 m/s
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Small Warhead Calefaction Catalyst I
* '''Light Missile Max Flight Range''': 42.2 km
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[empty rig slot]
* '''DPS''': 95
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</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% Bonus to Missile damage per level and 10% Bonus to Missile velocity per level.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

The Kestral is quite a bit slower than the other Combat Frigates at the bare minimum skills, so we choose to fit the T1 version with a point and EWAR in order to enable the pilot to provide some effectiveness to the fleet while getting into range of the targets. You can choose to fit the Kestral with light missiles if preferred, although Rockets provide more DPS.

[Kestrel, Hydra T1]
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

This is a T2 variant, which will require more advanced skills. It is quite a bit faster than the T2 one, so our suggested fit includes scram/web/ab/ewar. It's quite nasty at 135dps (15.2km rocket range):

[Kestrel, Hydra T2]
Damage Control II
Ballistic Control System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Kestrel, Hydra Alumni]
Damage Control II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
Initiated Harmonic Warp Scrambler I
X5 Prototype Engine Enervator
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
[empty rig slot]