Hydra Kestrel

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General Info

  • Special Ability: 10% bonus to Kinetic (Bloodclaw) missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.

This is a basic T1 setup for use in a PvP-BASIC Hydra gang.

The kestrel has quite limited powergrid, making fitting standard missiles difficult. Fitting a Micro Auxiliary Power Core solves this problem (although you need Energy Management IV to fit it). A standard missile kestrel may not have the raw damage output of the rocket variant, however it makes up for this by having exceptional range, while still dealing damage on par with other combat frigates.

Due to the size of PvP-BASIC fleets, this setup is usually preferred over the rocket variant. This setup is more difficult to fit (requires a Micro Auxiliary Power Core) and deals less damage, however it has much longer range, allowing you to start dealing damage sooner.

Be advised that the Kestrel does not have capacitor to get across some larger systems, so you'll need to be paying attention before this happens so as not to get lost.

You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.

The following ewar modules will fit in spare mid-slots for this setup:

  • Stasis Webifier I
  • Tracking Disruptor I
  • Remote Sensor Dampener I
  • Warp Scrambler I
  • Warp Disruptor I

Long Range Setup

Stats (All level V)

  • Speed: 905 m/s
  • Missiles Max Range: 42km
  • DPS: 54
  • Effective HP: 1,536

Note: this setup requires Energy Management IV.

Lowslot

  • Micro Auxiliary Power Core I
  • Nanofiber Internal Structure I

Midslot

  • 1MN Afterburner I
  • electronic warfare module
  • electronic warfare module

Hislot

  • Standard Missile Launcher I
  • Standard Missile Launcher I
  • Standard Missile Launcher I
  • Standard Missile Launcher I

Cargo

1000 units of Bloodclaw light missiles.
Both scripts for any electronic warfare modules that use them.

Rigs

While optional, some students may want to rig their frigates.

For the kestrel, the following rigs may be useful:

  • Small Hydraulic Bay Thrusters I (increases missile velocity, and thus range)
  • Small Rocket Fuel Cache Partition (increases missile fight time, and thus range)
  • Small Warhead Calefaction Catalyst I (increases missile damage)
  • Small Bay Loading Accelerator I (increases missile rate of fire)
  • Small Auxiliary Thrusters I (increases ship max velocity - get into range quicker!)

Example EFT Cut & Paste

[Kestrel, T1 Hydra LR]
Micro Auxiliary Power Core I
Type-D Altered SS Nanofiber Structure 

Cold-Gas I Arcjet Thrusters 
Remote Sensor Dampener I
Tracking Disruptor I

'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher, Bloodclaw Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]