Difference between revisions of "Hydra Maulus"

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Revision as of 09:25, 26 November 2012


General Info

  • Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.

This is a basic T1 setup for use in a PvP-BASIC Hydra gang.

The maulus is an excellent electronic warfare platform. With its bonus to sensor dampeners, many ships will be dead before they can establish lock. Teaming up with an ECM ship such as a griffin can create a truly deadly combination for 2 tech 1 frigates.

Unlike most electronic warfare frigates, the maulus is actually capable of dealing significant damage with blasters and light drones, however in PvP-BASIC this is generally not effective (blaster range is too short, and you will lose your drones the first time the fleet emergency warps out of a fight). When fitting a maulus for PvP-BASIC, your focus should be on maximising the effectiveness of your sensor dampeners.

Keep an eye on your capacitor duruing combat, especially if you have relatively low skills - You may need to disengage your turrets in order to conserve cap during a long engagement.

Remember to bring both types of scripts as you may be directed to change them by the FC or EWO.

Example Hydra Maulus Setup

Low Slots

  • Damage Control
  • Capacitor Power Relay, or Signal Amplifier (for pilots with good cap skills)

Mid Slots

  • 1MN Afterburner
  • 2x Remote Sensor Dampener

High Slots

  • 2x 125mm Railgun

Drones

  • Light Armor Maintenance Bot x 2

Cargo

  • 1000 units of close range hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range). You may also wish to bring some mid or long ranged ammo, although in my experience you will rarely use it.
  • Targeting Range Dampening and Scan Resolution Dampening scripts for sensor dampeners.
  • Spare Light Armor Maintenance Bots.

Rigs

These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Maulus has 400 calibration points in total:

  • Small Inverted Signal Field Projector I (200) - increases sensor dampener effectiveness, decreases shield amount
  • Small Particle Dispersion Projector I (100) - increases EWAR optimal range, decreases shield amount
  • Small Low Friction Nozzle Joints I (50) - improves ship's agility so you can warp out faster, decreases armor amount
  • Small Auxiliary Thrusters I (100) - increases ship's max velocity, decreases armor amount

Due to the high calibration requirement of the sensor dampener strength rig, fitting 2 of it will leave you unable to fit a 3rd rig, although this will give you the highest possible dampener effectiveness.

Example EFT Cut & Paste

Here's an example using cheap named modules which will fit using starting skills:

[Maulus, HYDRA t1]
Damage Control I
Mark I Generator Refitting: Capacitor Power Relay

Experimental 1MN Afterburner I
Indirect Scanning Dampening Unit I
Indirect Scanning Dampening Unit I

125mm Carbide Railgun I, Antimatter Charge S
125mm Carbide Railgun I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


Light Armor Maintenance Bot I x2

And here's a t2 variant which will require more advanced skills:

[Maulus, HYDRA t2]
Damage Control II
Signal Amplifier II

Cold-Gas I Arcjet Thrusters
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Inverted Signal Field Projector I
Small Ionic Field Projector I
Small Ionic Field Projector I


Light Armor Maintenance Bot I x2

Note the targeting range rigs, which combined with the Signal Amplifier allow you to make the most of your dampener's long falloff to damp down ships which try to engage the fleet at range.

Stats

Using cheap named variant and starting skills:

  • Effective HP: 1768
  • Speed: 752 m/s
  • DPS: 20 (antimatter)
  • Turret Optimal + Falloff: 4.7 + 5 km (antimatter)
  • Dampener Optimal + Falloff: 28 + 55 km
  • Dampener Stength: 35.42%
  • Targeting Range: 50 km

Using t2 variant and all Lv V skills:

  • Effective HP: 2349
  • Speed: 929 m/s
  • DPS: 56 (faction antimatter)
  • Turret Optimal + Falloff: 6.8 + 6.3 km (antimatter)
  • Dampener Optimal + Falloff: 43 + 86 km
  • Dampener Stength: 54.14%
  • Targeting Range: 123.63 km