Difference between revisions of "Hydra Maulus"

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{{baseship|Maulus}}
 
{{baseship|Maulus}}
 
==General Info==
 
==General Info==
*Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.  
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* Bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness and 10% reduction to Remote Sensor Dampeners' capacitor need.
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang.
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The Maulus is an excellent electronic warfare platform. With it's bonus to sensor dampeners, many ships will be dead before they can establish a target lock. When fitting a Maulus, remember that you are not a DPS ship, your fits should focus on maximizing your dampening ability.
 
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The maulus is an excellent electronic warfare platform. With its bonus to sensor dampeners, many ships will be dead before they can establish lock. Teaming up with an ECM ship such as a griffin can create a truly deadly combination for 2 tech 1 frigates.
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Unlike most electronic warfare frigates, the maulus is actually capable of dealing significant damage with blasters and light drones, however in PvP-BASIC this is generally not effective (blaster range is too short, and you will lose your drones the first time the fleet emergency warps out of a fight). When fitting a maulus for PvP-BASIC, your focus should be on maximising the effectiveness of your sensor dampeners.
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Keep an eye on your capacitor duruing combat, especially if you have relatively low skills - You may need to disengage your turrets in order to conserve cap during a long engagement.
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Remember to bring both types of scripts as you may be directed to change them by the FC or EWO.
 
Remember to bring both types of scripts as you may be directed to change them by the FC or EWO.
  
==Example Hydra Maulus Setup==
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Although we show the Maulus fit with railguns, you can actually fit pretty much whatever you want in your high slots. Remember your primary role is to damp the targets. If you do fit guns, be sure to carry a small amount of both short and long range ammo.
 
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====Low Slots====
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* Damage Control
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* Capacitor Power Relay, or Signal Amplifier (for pilots with good cap skills)
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====Mid Slots====
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* 1MN Afterburner
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* 2x Remote Sensor Dampener
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====High Slots====
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* 2x 125mm Railgun
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====Drones====
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* Light Armor Maintenance Bot x 2
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====Cargo====
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* 1000 units of close range hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range). You may also wish to bring some mid or long ranged ammo, although in my experience you will rarely use it.<br>
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* Targeting Range Dampening and Scan Resolution Dampening scripts for sensor dampeners.<br>
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* Spare Light Armor Maintenance Bots.
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====Rigs====
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These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Maulus has 400 calibration points in total:
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*Small Inverted Signal Field Projector I (200) - increases sensor dampener effectiveness, decreases shield amount
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*Small Particle Dispersion Projector I (100) - increases EWAR optimal range, decreases shield amount
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*Small Low Friction Nozzle Joints I (50) - improves ship's agility so you can warp out faster, decreases armor amount
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*Small Auxiliary Thrusters I (100) - increases ship's max velocity, decreases armor amount
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Due to the high calibration requirement of the sensor dampener strength rig, fitting 2 of it will leave you unable to fit a 3rd rig, although this will give you the highest possible dampener effectiveness.
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==Example EFT Cut & Paste==
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Here's an example using cheap named modules which will fit using starting skills:
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 +
==Example EFT Copy & Paste==
 +
This is a suggested T1 fit; it does require Electronics Upgrades I.  With the afterburner and guns not running, this fit is cap stable. With this fit, you can target at 83km and your tracking disruptors will have an optimal range of 66km plus 60km falloff, assuming just the base recommended skills.
 
<pre>
 
<pre>
[Maulus, HYDRA t1]
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[Maulus, Hydra T1]
Damage Control I
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Type-D Attenuation Signal Augmentation
Mark I Generator Refitting: Capacitor Power Relay
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Pseudoelectron Containment Field I
 +
Beta Hull Mod Overdrive Injector
  
 +
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 +
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 +
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 
Experimental 1MN Afterburner I
 
Experimental 1MN Afterburner I
Indirect Scanning Dampening Unit I
 
Indirect Scanning Dampening Unit I
 
  
125mm Carbide Railgun I, Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
[empty high slot]
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[empty rig slot]
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Small Particle Dispersion Projector I
[empty rig slot]
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Small Inverted Signal Field Projector I
[empty rig slot]
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Small Particle Dispersion Projector I
 
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Light Armor Maintenance Bot I x2
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</pre>
 
</pre>
  
And here's a t2 variant which will require more advanced skills:
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This is a suggested T2 fit, which is downright wicked.  Not only is it cap stable with everything on, you can target out to 104km, and your dampenders have an optimal of 76km (plus falloff of 90km)!
  
 
<pre>
 
<pre>
[Maulus, HYDRA t2]
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[Maulus, Hydra T2]
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Signal Amplifier II
 
Damage Control II
 
Damage Control II
Signal Amplifier II
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Overdrive Injector System II
  
Cold-Gas I Arcjet Thrusters
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 +
Experimental 1MN Afterburner I
  
 
125mm Railgun II, Caldari Navy Antimatter Charge S
 
125mm Railgun II, Caldari Navy Antimatter Charge S
 
125mm Railgun II, Caldari Navy Antimatter Charge S
 
125mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
 
  
 +
Small Particle Dispersion Projector I
 
Small Inverted Signal Field Projector I
 
Small Inverted Signal Field Projector I
Small Ionic Field Projector I
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Small Particle Dispersion Projector I
Small Ionic Field Projector I
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Light Armor Maintenance Bot I x2
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</pre>
 
</pre>
  
Note the targeting range rigs, which combined with the Signal Amplifier allow you to make the most of your dampener's long falloff to damp down ships which try to engage the fleet at range.
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'''Alumni Only: ''' Unlike many of our other suggested fits, we don't have an Alumni-specific recommended fit for the Maulus. The T2 fit listed above is ridiculously effective, and quite recommended. Alumni are welcome to drop the afterburner for a microwarpdrive, although you will lose cap stability (cap will last around 2.5 minutes with everything on).
 
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====Stats====
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Using cheap named variant and starting skills:
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* '''Effective HP''': 1768
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* '''Speed''': 752 m/s
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* '''DPS''': 20 (antimatter)
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* '''Turret Optimal + Falloff''': 4.7 + 5 km (antimatter)
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* '''Dampener Optimal + Falloff''': 28 + 55 km
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* '''Dampener Stength''': 35.42%
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* '''Targeting Range''': 50 km
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Using t2 variant and all Lv V skills:
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* '''Effective HP''': 2349
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* '''Speed''': 929 m/s
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* '''DPS''': 56 (faction antimatter)
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* '''Turret Optimal + Falloff''': 6.8 + 6.3 km (antimatter)
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* '''Dampener Optimal + Falloff''': 43 + 86 km
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* '''Dampener Stength''': 54.14%
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* '''Targeting Range''': 123.63 km
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Revision as of 09:45, 26 November 2012


General Info

  • Bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness and 10% reduction to Remote Sensor Dampeners' capacitor need.

The Maulus is an excellent electronic warfare platform. With it's bonus to sensor dampeners, many ships will be dead before they can establish a target lock. When fitting a Maulus, remember that you are not a DPS ship, your fits should focus on maximizing your dampening ability.

Remember to bring both types of scripts as you may be directed to change them by the FC or EWO.

Although we show the Maulus fit with railguns, you can actually fit pretty much whatever you want in your high slots. Remember your primary role is to damp the targets. If you do fit guns, be sure to carry a small amount of both short and long range ammo.

Example EFT Copy & Paste

This is a suggested T1 fit; it does require Electronics Upgrades I. With the afterburner and guns not running, this fit is cap stable. With this fit, you can target at 83km and your tracking disruptors will have an optimal range of 66km plus 60km falloff, assuming just the base recommended skills.

[Maulus, Hydra T1]
Type-D Attenuation Signal Augmentation
Pseudoelectron Containment Field I
Beta Hull Mod Overdrive Injector

Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Experimental 1MN Afterburner I

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S

Small Particle Dispersion Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I

This is a suggested T2 fit, which is downright wicked. Not only is it cap stable with everything on, you can target out to 104km, and your dampenders have an optimal of 76km (plus falloff of 90km)!

[Maulus, Hydra T2]
Signal Amplifier II
Damage Control II
Overdrive Injector System II

Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Experimental 1MN Afterburner I

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Particle Dispersion Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I

Alumni Only: Unlike many of our other suggested fits, we don't have an Alumni-specific recommended fit for the Maulus. The T2 fit listed above is ridiculously effective, and quite recommended. Alumni are welcome to drop the afterburner for a microwarpdrive, although you will lose cap stability (cap will last around 2.5 minutes with everything on).