Difference between revisions of "Hydra Merlin"

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(Example EFT Copy & Paste)
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*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
 
*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang.
+
This is a basic T1 setup for use in a PvP-BASIC Hydra gang. The merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
  
The merlin offers a good alternative to the Kestrel - it has an excellent 4 mid-slots, meaning plenty of electronic warfare, as well as more HP and capacitor, although it is slower and deals slightly less damage. Merlins are very versatile ships, and are popular among Agony pilots.
+
''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring along.
  
You will have to adjust the 3 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
+
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
 +
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
 +
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
 +
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
 +
* Indirect Scanning Dampening Unit (named sensor dampener)
 +
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
 +
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
 +
* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
  
The following ewar modules will fit in spare mid-slots for this setup:
+
'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Merlin has 400 calibration points in total:
 +
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
 +
* Small Hybrid Burst Aerator I  (200) - increases turret firing speed, increases turret pg use
 +
* Small Hybrid Locus Coordinator I  (100) - increases turret optimal range, increases turret pg use
 +
* Small Core Defense Field Extender I (50) - increases shield amount, boosts signature radius making your frigate bigger
 +
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
 +
* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
 +
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
 +
Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. Normally using shield extender rigs will also make a frigate more susceptible to being killed by bombs, however, due to Merlin's shield resistance bonuses the smal extender rigs grant more HP bonus than damage penalty by bombs. <br><br>
  
* Stasis Webifier I
+
==Example Long-Range Hydra Merlin Setup==
* Tracking Disruptor I
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* Remote Sensor Dampener I
+
* Warp Scrambler I
+
* Warp Disruptor I
+
 
+
==Setup==
+
 
====Stats (All level V)====
 
====Stats (All level V)====
* '''Speed''': 807 m/s
+
* '''Effective HP''': 2,720
* '''Turret Optimal + Falloff''': 8.4 + 6.3 (Antimatter Charge S)
+
* '''Speed''': 860 meters/second
 +
* '''Turret Optimal + Falloff''': 12 + 7.5km with Federation Navy Antimatter Charge S
 
* '''Missiles Max Range''': 42
 
* '''Missiles Max Range''': 42
* '''DPS''': 52
+
* '''DPS''': 59
* '''Effective HP''': 2,119
+
Note: this setup requires Energy Management IV, Electronics IV, Weapon Upgrades IV. If you do not have Energy Management IV you will not be able to fit a MAPC. In this case you can try to substitute standard launchers for rocker launchers. If you do not have Electronics IV and Weapon Upgrades IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, fit rocket launchers instead of standard launchers, or fit ewar modules that use less cpu.
  
Note: this setup requires Energy Management IV.
+
====Low Slots====
 +
* Emergency Damage Control I
 +
* Micro Auxiliary Power Core I (grants more powergrid)
  
====Lowslot====
+
====Mid Slots====
* Magnetic Field Stabilizer I
+
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
* Micro Auxiliary Power Core I (depending on your fitting skills, you may be able to swap this for a Nanofiber Internal Structure I)
+
* F-392 Baker Nunn Tracking Disruptor I (tracking disruptor)
 +
* F-392 Baker Nunn Tracking Disruptor I (tracking disruptor)
 +
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
  
====Midslot====
+
alternative layout:
* 1MN Afterburner I
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* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
* electronic warfare module
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* Indirect Scanning Dampening Unit I (sensor dampener)
* electronic warfare module
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* Indirect Scanning Dampening Unit I (sensor dampener)
* electronic warfare module
+
* J5b Phased Prototype Warp Scrambler I (named 8.6 km warp scrambler)
  
 
====Hislot====
 
====Hislot====
* 125mm Railgun I
+
* 'Malkuth' Standard Missile Launcher I
* 125mm Railgun I
+
* 'Malkuth' Standard Missile Launcher I
* Standard Missile Launcher I
+
* 150mm Carbide Railgun I
* Standard Missile Launcher I
+
* 150mm Carbide Railgun I
  
 
====Cargo====
 
====Cargo====
* 1000 units Antimatter Charge S.<br>
+
* 1000 units Federation Navy Antimatter Charge S<br>
* 1000 units of light missiles, your choice of damage type.<br>
+
* 1000 units of Caldari Navy light missiles, your choice of damage type<br>
* Both scripts for any ewar modules that use them.
+
* both kinds of scripts for any electronic warfare modules that need them
 
+
====Rigs====
+
While optional, some students may want to rig their frigates.
+
 
+
For the merlin, the following rigs may be useful:
+
 
+
*Small Hybrid Collision Accelerator I (increases turret damage)
+
*Small Hybrid Burst Aerator I (increases turret firing speed)
+
*Small Auxiliary Thrusters I (increases ship max velocity)
+
 
+
==Close Range Variant/No MAPC==
+
While blasters are too short ranged for PvP-BASIC, one possible variant would be to swap the Standard Missile Launcher Is for Rocket Launcher Is - this reduces your range but deals more damage, and more importantly, gives you enough spare powergrid to remove the Micro Auxiliary Power Core and use this low-slot to enhance your speed or damage output.
+
  
 
==Example EFT Copy & Paste==
 
==Example EFT Copy & Paste==
Line 68: Line 70:
  
 
Cold-Gas I Arcjet Thrusters
 
Cold-Gas I Arcjet Thrusters
Indirect Scanning Dampening Unit I
+
F-392 Baker Nunn Tracking Disruptor I
Indirect Scanning Dampening Unit I
+
F-392 Baker Nunn Tracking Disruptor I
J5b Phased Prototype Warp Scrambler I
+
'Langour' Drive Disruptor I
  
 
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
 
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 +
 +
 
</pre>
 
</pre>

Revision as of 21:52, 2 March 2010


General Info

  • Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.

This is a basic T1 setup for use in a PvP-BASIC Hydra gang. The merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.

Please have several of the following modules in stock at class start location.' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring along.

  • J5 Prototype Warp Disruptor I (named 20km warp disruptor)
  • J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
  • 'Langour' Drive Disruptor I (named 10km stasis webifier)
  • F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
  • Indirect Scanning Dampening Unit (named sensor dampener)
  • Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
  • Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
  • Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed

Rigs: These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Merlin has 400 calibration points in total:

  • Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
  • Small Hybrid Burst Aerator I (200) - increases turret firing speed, increases turret pg use
  • Small Hybrid Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
  • Small Core Defense Field Extender I (50) - increases shield amount, boosts signature radius making your frigate bigger
  • Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
  • Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
  • Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount

Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. Normally using shield extender rigs will also make a frigate more susceptible to being killed by bombs, however, due to Merlin's shield resistance bonuses the smal extender rigs grant more HP bonus than damage penalty by bombs.

Example Long-Range Hydra Merlin Setup

Stats (All level V)

  • Effective HP: 2,720
  • Speed: 860 meters/second
  • Turret Optimal + Falloff: 12 + 7.5km with Federation Navy Antimatter Charge S
  • Missiles Max Range: 42
  • DPS: 59

Note: this setup requires Energy Management IV, Electronics IV, Weapon Upgrades IV. If you do not have Energy Management IV you will not be able to fit a MAPC. In this case you can try to substitute standard launchers for rocker launchers. If you do not have Electronics IV and Weapon Upgrades IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, fit rocket launchers instead of standard launchers, or fit ewar modules that use less cpu.

Low Slots

  • Emergency Damage Control I
  • Micro Auxiliary Power Core I (grants more powergrid)

Mid Slots

  • Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
  • F-392 Baker Nunn Tracking Disruptor I (tracking disruptor)
  • F-392 Baker Nunn Tracking Disruptor I (tracking disruptor)
  • 'Langour' Drive Disruptor I (named 10km stasis webifier)

alternative layout:

  • Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
  • Indirect Scanning Dampening Unit I (sensor dampener)
  • Indirect Scanning Dampening Unit I (sensor dampener)
  • J5b Phased Prototype Warp Scrambler I (named 8.6 km warp scrambler)

Hislot

  • 'Malkuth' Standard Missile Launcher I
  • 'Malkuth' Standard Missile Launcher I
  • 150mm Carbide Railgun I
  • 150mm Carbide Railgun I

Cargo

  • 1000 units Federation Navy Antimatter Charge S
  • 1000 units of Caldari Navy light missiles, your choice of damage type
  • both kinds of scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

[Merlin, hydra T1]
Emergency Damage Control I
Micro Auxiliary Power Core I

Cold-Gas I Arcjet Thrusters
F-392 Baker Nunn Tracking Disruptor I
F-392 Baker Nunn Tracking Disruptor I
'Langour' Drive Disruptor I

'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
150mm Carbide Railgun I, Caldari Navy Antimatter Charge S
150mm Carbide Railgun I, Caldari Navy Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]