Difference between revisions of "Hydra Merlin"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Merlin}}
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{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
==General Info==
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*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
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|width="50px"|[[Image:Info.png|center]]
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
 +
|}
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang.
 
  
The merlin offers a good alternative to the Kestrel - it has an excellent 4 mid-slots, meaning plenty of electronic warfare, as well as more HP and capacitor, although it is slower and deals slightly less damage. Merlins are very versatile ships, and are popular among Agony pilots.
 
  
You will have to adjust the 3 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
 
  
The following ewar modules will fit in spare mid-slots for this setup:
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[[Category:Articles out of Date]]
  
* Stasis Webifier I
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[[Category:Public]]
* Tracking Disruptor I
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==General Info==
* Remote Sensor Dampener I
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*Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level
* Warp Scrambler I
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* Warp Disruptor I
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==Setup==
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The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
====Stats (All level V)====
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* '''Speed''': 807 m/s
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* '''Turret Optimal + Falloff''': 8.4 + 6.3 (Antimatter Charge S)
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* '''Missiles Max Range''': 42
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* '''DPS''': 52
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* '''Effective HP''': 2,119
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Note: this setup requires Energy Management IV.
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====Additional Notes====
 +
You should carry with you:
 +
* 500 units of short-range ammo
 +
* 500 units of longer-range ammo
 +
* Scripts for any electronic warfare modules that need them
  
====Lowslot====
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==Example EFT Copy & Paste==
* Magnetic Field Stabilizer I
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T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):
* Micro Auxiliary Power Core I (depending on your fitting skills, you may be able to swap this for a Nanofiber Internal Structure I)
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<pre>
 +
[Merlin, Hydra T1]
 +
Pseudoelectron Containment Field I
 +
Micro Auxiliary Power Core I
 +
Magnetic Field Stabilizer I
  
====Midslot====
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Experimental 1MN Afterburner I
* 1MN Afterburner I
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J5b Phased Prototype Warp Scrambler I
* electronic warfare module
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X5 Prototype Engine Enervator
* electronic warfare module
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Small Supplemental Barrier Emitter I
* electronic warfare module
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====Hislot====
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
* 125mm Railgun I
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
* 125mm Railgun I
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
* Standard Missile Launcher I
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* Standard Missile Launcher I
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====Cargo====
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Small Hybrid Burst Aerator I
* 1000 units Antimatter Charge S.<br>
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Small Hybrid Collision Accelerator I
* 1000 units of light missiles, your choice of damage type.<br>
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[empty rig slot]
* Both scripts for any ewar modules that use them.
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</pre>
  
====Rigs====
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This is a T2 variant, which will require more advanced skills:
While optional, some students may want to rig their frigates.
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<pre>
 +
[Merlin, Hydra T2]
 +
Damage Control II
 +
Tracking Enhancer II
 +
Tracking Enhancer II
  
For the merlin, the following rigs may be useful:
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Experimental 1MN Afterburner I
 +
J5b Phased Prototype Warp Scrambler I
 +
X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
*Small Hybrid Collision Accelerator I (increases turret damage)
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150mm Railgun II, Antimatter Charge S
*Small Hybrid Burst Aerator I (increases turret firing speed)
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150mm Railgun II, Antimatter Charge S
*Small Auxiliary Thrusters I (increases ship max velocity)
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150mm Railgun II, Antimatter Charge S
  
==Close Range Variant/No MAPC==
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Small Hybrid Burst Aerator I
While blasters are too short ranged for PvP-BASIC, one possible variant would be to swap the Standard Missile Launcher Is for Rocket Launcher Is - this reduces your range but deals more damage, and more importantly, gives you enough spare powergrid to remove the Micro Auxiliary Power Core and use this low-slot to enhance your speed or damage output.
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Small Hybrid Collision Accelerator I
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[empty rig slot]
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</pre>
 +
 
 +
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.
  
==Example EFT Copy & Paste==
 
 
<pre>
 
<pre>
[Merlin, T1 Hydra]
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[Merlin, Hydra Alumni]
Linear Flux Stabilizer
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Damage Control II
Micro Auxiliary Power Core
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Tracking Enhancer II
 +
Nanofiber Internal Structure II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
Indirect Scanning Dampening Unit I
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Warp Scrambler II
Indirect Scanning Dampening Unit I
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X5 Prototype Engine Enervator
Indirect Scanning Dampening Unit I
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
125mm 'Scout' I Accelerator Cannon
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150mm Railgun II, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
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150mm Railgun II, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I
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150mm Railgun II, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I
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[empty rig slot]
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Small Hybrid Burst Aerator I
[empty rig slot]
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level

The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):

[Merlin, Hydra T1]
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Supplemental Barrier Emitter I

150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Merlin, Hydra T2]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Merlin, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]