Difference between revisions of "Hydra Merlin"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Merlin}}
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{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
==General Info==
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*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
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|width="50px"|[[Image:Info.png|center]]
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
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|}
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang. The merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
 
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring along.
 
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
 
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
 
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
 
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
 
* Indirect Scanning Dampening Unit (named sensor dampener)
 
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
 
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
 
* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
 
  
'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Merlin has 400 calibration points in total:
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[[Category:Articles out of Date]]
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
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* Small Hybrid Burst Aerator I  (200) - increases turret firing speed, increases turret pg use
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* Small Hybrid Locus Coordinator I  (100) - increases turret optimal range, increases turret pg use
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* Small Core Defense Field Extender I (50) - increases shield amount, boosts signature radius making your frigate bigger
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* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. Normally using shield extender rigs will also make a frigate more susceptible to being killed by bombs, however, due to Merlin's shield resistance bonuses the smal extender rigs grant more HP bonus than damage penalty by bombs. <br><br>
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==Example Long-Range Hydra Merlin Setup==
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[[Category:Public]]
====Stats (All level V)====
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==General Info==
* '''Effective HP''': 2,720
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*Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level
* '''Speed''': 860 meters/second
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* '''Turret Optimal + Falloff''': 12 + 7.5km with Federation Navy Antimatter Charge S
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* '''Light Missile Max Flight Range''': 42km
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* '''DPS''': 59
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Note: this setup requires Energy Management IV, Electronics IV, Weapon Upgrades IV. If you do not have Energy Management IV you will not be able to fit a MAPC. In this case you can try to substitute standard launchers for rocker launchers. If you do not have Electronics IV and Weapon Upgrades IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, fit rocket launchers instead of standard launchers, or fit ewar modules that use less cpu.
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====Low Slots====
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The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
* Emergency Damage Control I
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* Micro Auxiliary Power Core I (aka MAPC, grants more powergrid)
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====Mid Slots====
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====Additional Notes====
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
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You should carry with you:
* F-392 Baker Nunn Tracking Disruptor I (tracking disruptor)
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* 500 units of short-range ammo
* F-392 Baker Nunn Tracking Disruptor I (tracking disruptor)
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* 500 units of longer-range ammo
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* Scripts for any electronic warfare modules that need them
  
alternative layout:
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==Example EFT Copy & Paste==
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
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T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):
* Indirect Scanning Dampening Unit I (sensor dampener)
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<pre>
* Indirect Scanning Dampening Unit I (sensor dampener)
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[Merlin, Hydra T1]
* J5b Phased Prototype Warp Scrambler I (named 8.6 km warp scrambler)
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Pseudoelectron Containment Field I
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Micro Auxiliary Power Core I
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Magnetic Field Stabilizer I
  
====High Slots====
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Experimental 1MN Afterburner I
* 'Malkuth' Standard Missile Launcher I
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J5b Phased Prototype Warp Scrambler I
* 'Malkuth' Standard Missile Launcher I
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X5 Prototype Engine Enervator
* 150mm Carbide Railgun I
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Small Supplemental Barrier Emitter I
* 150mm Carbide Railgun I
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====Cargo====
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
* 1000 units Federation Navy Antimatter Charge S<br>
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
* 1000 units of Caldari Navy light missiles, your choice of damage type<br>
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
* both kinds of scripts for any electronic warfare modules that need them
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==Example EFT Copy & Paste==
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
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[empty rig slot]
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</pre>
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This is a T2 variant, which will require more advanced skills:
 
<pre>
 
<pre>
[Merlin, hydra T1]
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[Merlin, Hydra T2]
Emergency Damage Control I
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Damage Control II
Micro Auxiliary Power Core I
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Tracking Enhancer II
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Tracking Enhancer II
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
F-392 Baker Nunn Tracking Disruptor I
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J5b Phased Prototype Warp Scrambler I
F-392 Baker Nunn Tracking Disruptor I
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X5 Prototype Engine Enervator
'Langour' Drive Disruptor I
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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150mm Railgun II, Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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150mm Railgun II, Antimatter Charge S
150mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
150mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
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</pre>
[empty rig slot]
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
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<pre>
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[Merlin, Hydra Alumni]
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Damage Control II
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Tracking Enhancer II
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Nanofiber Internal Structure II
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Limited 1MN MicroWarpdrive I
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Warp Scrambler II
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
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150mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
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[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level

The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):

[Merlin, Hydra T1]
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Supplemental Barrier Emitter I

150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Merlin, Hydra T2]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Merlin, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]