Difference between revisions of "Hydra Merlin"

From Agony Unleashed
Jump to: navigation, search
(Archiving old BASIC material)
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[Category:Public]][[Category:Hydra Frigates]]
+
[[Category:PVP University/Frigspec]]
{{baseship|Merlin}}
+
{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
==General Info==
+
|-
*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
+
|width="50px"|[[Image:Info.png|center]]
 +
|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
 +
|}
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang. The merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
 
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
 
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
 
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
 
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
 
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
 
* Indirect Scanning Dampening Unit (named sensor dampener)
 
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
 
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
 
* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
 
  
'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Merlin has 400 calibration points in total:
+
[[Category:Articles out of Date]]
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
+
* Small Hybrid Burst Aerator I  (200) - increases turret firing speed, increases turret pg use
+
* Small Hybrid Locus Coordinator I  (100) - increases turret optimal range, increases turret pg use
+
* Small Core Defense Field Extender I (50) - increases shield amount, boosts signature radius making your frigate bigger
+
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
+
* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
+
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
+
Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. Normally using shield extender rigs will also make a frigate more susceptible to being killed by bombs, however, due to Merlin's shield resistance bonuses the smal extender rigs grant more HP bonus than damage penalty by bombs. <br><br>
+
  
==Example Long-Range Hydra Merlin Setup==
+
[[Category:Public]]
 +
==General Info==
 +
*Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level
  
====Low Slots====
+
The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
* Damage Control
+
* Micro Auxiliary Power Core I (aka MAPC, grants more powergrid)
+
  
====Mid Slots====
+
====Additional Notes====
* 1MN Afterburner
+
You should carry with you:
* 3x EWAR module of your choice
+
* 500 units of short-range ammo
 
+
* 500 units of longer-range ammo
====High Slots====
+
* Scripts for any electronic warfare modules that need them
* 2x 125mm railgun
+
* 2x standard missile launcher
+
 
+
====Cargo====
+
* 1000 units of antimatter charge s (close range hybrid ammo). Optionally you may wish to bring some mid range ammo such as Lead, but I find you will rarely use it.<br>
+
* 1000 units of light missiles, your choice of damage type<br>
+
* both kinds of scripts for any electronic warfare modules that need them
+
  
 
==Example EFT Copy & Paste==
 
==Example EFT Copy & Paste==
 +
T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):
 
<pre>
 
<pre>
Here's an example using cheap named fittings. This will (just!) fit with starting skills:
+
[Merlin, Hydra T1]
[Merlin, HYDRA t1]
+
Pseudoelectron Containment Field I
Damage Control I
+
 
Micro Auxiliary Power Core I
 
Micro Auxiliary Power Core I
 +
Magnetic Field Stabilizer I
  
Cold-Gas I Arcjet Thrusters
+
Experimental 1MN Afterburner I
Initiated Harmonic Warp Scrambler I
+
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
+
X5 Prototype Engine Enervator
F-392 Baker Nunn Tracking Disruptor I
+
Small Supplemental Barrier Emitter I
  
125mm Carbide Railgun I, Antimatter Charge S
+
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Antimatter Charge S
+
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
+
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
+
  
[empty rig slot]
+
Small Hybrid Burst Aerator I
[empty rig slot]
+
Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills:
+
This is a T2 variant, which will require more advanced skills:
 
<pre>
 
<pre>
[Merlin, HYDRA t2]
+
[Merlin, Hydra T2]
 
Damage Control II
 
Damage Control II
Micro Auxiliary Power Core I
+
Tracking Enhancer II
 +
Tracking Enhancer II
  
1MN Afterburner II
+
Experimental 1MN Afterburner I
Initiated Harmonic Warp Scrambler I
+
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
+
X5 Prototype Engine Enervator
F-392 Baker Nunn Tracking Disruptor I
+
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
125mm Railgun II, Caldari Navy Antimatter Charge S
+
150mm Railgun II, Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
+
150mm Railgun II, Antimatter Charge S
Standard Missile Launcher II, Caldari Navy Flameburst Light Missile
+
150mm Railgun II, Antimatter Charge S
Standard Missile Launcher II, Caldari Navy Flameburst Light Missile
+
  
 
Small Hybrid Burst Aerator I
 
Small Hybrid Burst Aerator I
Line 89: Line 66:
 
</pre>
 
</pre>
  
====Stats====
+
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
With cheap named fit and starting skills:
+
<pre>
 +
[Merlin, Hydra Alumni]
 +
Damage Control II
 +
Tracking Enhancer II
 +
Nanofiber Internal Structure II
  
* '''Effective HP''': 2975
+
Limited 1MN MicroWarpdrive I
* '''Speed''': 901 m/s
+
Warp Scrambler II
* '''DPS''': 83
+
X5 Prototype Engine Enervator
* '''Turret Optimal + Falloff''': 10 + 6.3 km (with antimatter)
+
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
* '''Light Missile Max Flight Range''': 42.2 km
+
  
With t2 fit and all Lv V skills:
+
150mm Railgun II, Caldari Navy Antimatter Charge S
 +
150mm Railgun II, Caldari Navy Antimatter Charge S
 +
150mm Railgun II, Caldari Navy Antimatter Charge S
 +
 
 +
Small Hybrid Burst Aerator I
 +
Small Hybrid Collision Accelerator I
 +
[empty rig slot]
 +
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level

The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):

[Merlin, Hydra T1]
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Supplemental Barrier Emitter I

150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Merlin, Hydra T2]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Merlin, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]