Difference between revisions of "Hydra Merlin"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Merlin}}
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{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
==General Info==
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*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
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|width="50px"|[[Image:Info.png|center]]
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
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|}
  
This is a basic T1 setup for use in a PvP-BASIC Hydra gang. The merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
 
  
==Example Long-Range Hydra Merlin Setup==
 
  
====Low Slots====
 
* Damage Control
 
* Micro Auxiliary Power Core I (aka MAPC, grants more powergrid)
 
  
====Mid Slots====
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[[Category:Articles out of Date]]
* 1MN Afterburner
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* 3x EWAR module of your choice
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Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules for PVP-Basic]].
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[[Category:Public]]
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==General Info==
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*Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level
  
====High Slots====
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The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
* 2x 125mm railgun
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* 2x standard missile launcher
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====Cargo====
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====Additional Notes====
* 1000 units of antimatter charge s (close range hybrid ammo). Optionally you may wish to bring some mid range ammo such as Lead, but I find you will rarely use it.<br>
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You should carry with you:
* 1000 units of light missiles, your choice of damage type<br>
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* 500 units of short-range ammo
* both kinds of scripts for any electronic warfare modules that need them
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* 500 units of longer-range ammo
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* Scripts for any electronic warfare modules that need them
  
 
==Example EFT Copy & Paste==
 
==Example EFT Copy & Paste==
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T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):
 
<pre>
 
<pre>
Here's an example using cheap named fittings. This will (just!) fit with starting skills:
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[Merlin, Hydra T1]
[Merlin, HYDRA t1]
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Pseudoelectron Containment Field I
Damage Control I
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Micro Auxiliary Power Core I
 
Micro Auxiliary Power Core I
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Magnetic Field Stabilizer I
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
Initiated Harmonic Warp Scrambler I
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J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
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X5 Prototype Engine Enervator
F-392 Baker Nunn Tracking Disruptor I
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Small Supplemental Barrier Emitter I
  
125mm Carbide Railgun I, Antimatter Charge S
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Antimatter Charge S
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
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[empty rig slot]
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Small Hybrid Burst Aerator I
[empty rig slot]
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills:
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This is a T2 variant, which will require more advanced skills:
 
<pre>
 
<pre>
[Merlin, HYDRA t2]
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[Merlin, Hydra T2]
 
Damage Control II
 
Damage Control II
Micro Auxiliary Power Core I
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Tracking Enhancer II
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Tracking Enhancer II
  
1MN Afterburner II
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Experimental 1MN Afterburner I
Initiated Harmonic Warp Scrambler I
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J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
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X5 Prototype Engine Enervator
F-392 Baker Nunn Tracking Disruptor I
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
  
125mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
Standard Missile Launcher II, Caldari Navy Flameburst Light Missile
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150mm Railgun II, Antimatter Charge S
Standard Missile Launcher II, Caldari Navy Flameburst Light Missile
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Small Hybrid Burst Aerator I
 
Small Hybrid Burst Aerator I
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</pre>
 
</pre>
  
====Stats====
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
With cheap named fit and starting skills:
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<pre>
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[Merlin, Hydra Alumni]
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Damage Control II
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Tracking Enhancer II
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Nanofiber Internal Structure II
  
* '''Effective HP''': 2043
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Limited 1MN MicroWarpdrive I
* '''Speed''': 697 m/s
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Warp Scrambler II
* '''DPS''': 29
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X5 Prototype Engine Enervator
* '''Turret Optimal + Falloff''': 5.7 + 5 km (with antimatter)
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
* '''Light Missile Max Flight Range''': 18.8 km
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With t2 fit and all Lv V skills:
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150mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
  
 
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Small Hybrid Burst Aerator I
* '''Effective HP''': 2975
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Small Hybrid Collision Accelerator I
* '''Speed''': 901 m/s
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[empty rig slot]
* '''DPS''': 83
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</pre>
* '''Turret Optimal + Falloff''': 10 + 6.3 km (with antimatter)
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* '''Light Missile Max Flight Range''': 42.2 km
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Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level

The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):

[Merlin, Hydra T1]
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Supplemental Barrier Emitter I

150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Merlin, Hydra T2]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Merlin, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]