Difference between revisions of "Hydra Merlin"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:PVP University/Frigspec]]
{{baseship|Merlin}}
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[[Category:Public]]
 
==General Info==
 
==General Info==
*Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
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*Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level
Basic T1 setup for use in Hydra gang.  You will have to adjust the 3 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
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The following ewar modules will fit in spare mid-slots for this setup:
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The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
* Induced Multispectral ECM
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* Patterned Stasis Webifier
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* F-392 Baker Nunn Targeting Scrambler
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* Indirect Scanning Dampening Unit
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* J5b Phased Prototype Warp Scrambler
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* J5 Prototype Warp Disruptor
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==Setup==
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====Additional Notes====
====Stats (All level V)====
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You should carry with you:
* '''Speed''': 864 m/s
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* 500 units of short-range ammo
* '''Optimal + Falloff''': 9.3 + 6.3 (Antimatter S), 42 (light missiles)
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* 500 units of longer-range ammo
* '''DPS''': 55
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* Scripts for any electronic warfare modules that need them
* '''Effective HP''': 2,061
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Note: this setup requires Energy Management IV.
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====Lowslot====
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* Linear Flux Stabilizer
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* Micro Auxiliary Power Core
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====Midslot====
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* Cold-Gas I Arcjet Thrusters
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* electronic warfare module
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* electronic warfare module
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* electronic warfare module
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====Hislot====
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* 125mm 'Scout' I Accelerator Cannon
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* 125mm 'Scout' I Accelerator Cannon
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* 'Malkuth' Standard Missile Launcher I
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* 'Malkuth' Standard Missile Launcher I
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====Cargo====
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1000 units Antimatter S<br>
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1000 units of Flameburst, Piranha, Sabretooth, or Bloodclaw light missiles<br>
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scrips for ewar modules
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==EFT Copy & Paste==
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==Example EFT Copy & Paste==
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T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):
 
<pre>
 
<pre>
[Merlin, T1 Hydra]
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[Merlin, Hydra T1]
Linear Flux Stabilizer
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Pseudoelectron Containment Field I
Micro Auxiliary Power Core
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Micro Auxiliary Power Core I
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Magnetic Field Stabilizer I
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
Indirect Scanning Dampening Unit I
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J5b Phased Prototype Warp Scrambler I
Indirect Scanning Dampening Unit I
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X5 Prototype Engine Enervator
Indirect Scanning Dampening Unit I
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Small Supplemental Barrier Emitter I
  
125mm 'Scout' I Accelerator Cannon
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I
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150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
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</pre>
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This is a T2 variant, which will require more advanced skills:
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<pre>
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[Merlin, Hydra T2]
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Damage Control II
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Tracking Enhancer II
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Tracking Enhancer II
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Experimental 1MN Afterburner I
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J5b Phased Prototype Warp Scrambler I
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
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150mm Railgun II, Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
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</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
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<pre>
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[Merlin, Hydra Alumni]
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Damage Control II
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Tracking Enhancer II
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Nanofiber Internal Structure II
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Limited 1MN MicroWarpdrive I
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Warp Scrambler II
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X5 Prototype Engine Enervator
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Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
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150mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
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Small Hybrid Burst Aerator I
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Small Hybrid Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:53, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level

The Merlin offers a good alternative to the Kestrel - it has plenty of CPU and 4 mid-slots, meaning it can fit plenty of electronic warfare. It also has more effective hitpoints than other frigates due to its shield resistance bonuses. It is, however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

T1 fit requires Shield Upgrades I and Energy Management II (Science I prereq):

[Merlin, Hydra T1]
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Supplemental Barrier Emitter I

150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S
150mm 'Scout' Accelerator Cannon, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Merlin, Hydra T2]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. You can drop the suggested tracking disruptor for an invulnerability field to take advantage of the Merlin's bonus to shield resistances. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Merlin, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]