Difference between revisions of "Hydra Punisher"

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(Stats (All level V))
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* Swap one of the Nanofiber Internal Structure Is for a Co-Processor I, which will provide a substantial bonus to cpu.
 
* Swap one of the Nanofiber Internal Structure Is for a Co-Processor I, which will provide a substantial bonus to cpu.
  
==EFT Cut & Paste==
+
==Example EFT Cut & Paste==
 
<pre>
 
<pre>
 
[Punisher, T1 Hydra]
 
[Punisher, T1 Hydra]

Revision as of 16:12, 24 November 2009


General Info

  • Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.

This is basic T1 setup for use in PvP-BASIC Hydra gang.

The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.

You will have to adjust the 1 EWAR midslot as needed to balance the fleet so bring several different kinds of ewar modules with you.

The following ewar modules will fit in spare mid-slots for this setup (you're probably short on CPU, so check what will fit!):

  • Stasis Webifier I
  • Tracking Disruptor I
  • Remote Sensor Dampener I
  • Warp Scrambler I
  • Warp Disruptor I

T1 Setup

Stats (All level V)

  • Speed: 977 m/s
  • Turret Optimal + Falloff: 6.9 + 5 (Multifrequency S), 22 + 5 (Radio S)
  • DPS: 62 (Multifrequency S); 26 (Radio S)
  • Effective HP: 2,185

Note: this setup is tight on CPU - if you can't fit it, see the bottom of the article for low-cpu variants.

Lowslot

  • Heat Sink I
  • Tracking Enhancer I
  • Nanofiber Internal Structure I
  • Nanofiber Internal Structure I

Midslot

  • 1MN Afterburner I
  • electronic warfare module

Hislot

  • Medium Beam Laser I
  • Medium Beam Laser I
  • Medium Beam Laser I
  • Small Remote Armor Repair System I (offline) or empty slot.

Cargo

Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required. Both scripts for any electronic warfare module that use them.

Rigs

While optional, some students may want to rig their frigates.

For the punisher, the following rigs may be useful:

  • Small Energy Locus Coordinator I (increases turret optimal range)
  • Small Energy Metastasis Adjustor I (increases turret tracking speed)
  • Small Energy Collision Accelerator I (increases turret damage)
  • Small Energy Burst Aerator I (increases turret firing speed)
  • Small Auxiliary Thrusters I (increases ship max velocity)

(note that energy weapon rigs increase power grid consumption - depending on your skills you may not be able to fit 3 of them!)

Less CPU-intensive Variants

Those with low fitting skills or attempting to fit CPU-intensive electronic warfare may struggle to fit the above setup. There are two ways around this:

  • Swap the Medium Beam Laser Is for Dual Light Beam Laser Is (or pulse lasers with long ranged crystals). This will free up both cpu and power grid (which may also make rigging easier) and give increased tracking, in exchange for a small loss in range and dps.
  • Swap one of the Nanofiber Internal Structure Is for a Co-Processor I, which will provide a substantial bonus to cpu.

Example EFT Cut & Paste

[Punisher, T1 Hydra]
C4S Coiled Circuit Thermal Radiator
Sigma-Nought Tracking Mode I
Type-D Altered SS Nanofiber Structure 
Type-D Altered SS Nanofiber Structure 

Cold-Gas I Arcjet Thrusters 
J5 Prototype Warp Disruptor

Medium Modal Laser I
Medium Modal Laser I
Medium Modal Laser I
Small Remote Armor Repair System I

[empty rig slot]
[empty rig slot]
[empty rig slot]