Difference between revisions of "Hydra Punisher"

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The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
 
The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
  
You will have to adjust the 1 EWAR midslot as needed to balance the fleet so bring several different kinds of ewar modules with you.
+
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
  
The following ewar modules will fit in spare mid-slots for this setup (you're probably short on CPU, so check what will fit!):
+
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
 +
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
 +
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
 +
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
 +
* Indirect Scanning Dampening Unit (named sensor dampener)
 +
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
 +
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
 +
* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
  
* Stasis Webifier I
+
'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Punisher has 400 calibration points in total:
* Tracking Disruptor I
+
* Small Energy Collision Accelerator I (200) - increases turret damage, increases turret pg use
* Remote Sensor Dampener I
+
* Small Energy Burst Aerator I (200) - increases turret firing speed, increases turret pg use
* Warp Scrambler I
+
* Small Energy Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
* Warp Disruptor I
+
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
 +
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
 +
* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
 +
Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
  
==T1 Setup==
+
==Example Hydra Punisher Setup==
 
====Stats (All level V)====
 
====Stats (All level V)====
* '''Speed''': 977 m/s
+
* '''Effective HP''': 3,050
* '''Turret Optimal + Falloff''': 6.9 + 5 (Multifrequency S), 22 + 5 (Radio S)
+
* '''Speed''': 907 meters/second
* '''DPS''': 62 (Multifrequency S); 26 (Radio S)
+
* '''Turret Optimal + Falloff''': 7.7 + 6.2km with multifrequency crystals
* '''Effective HP''': 2,185
+
* '''DPS''': 81 with Imperial Navy Multifrequency S crystals, 71 with plain multifrequency crystals
 +
Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a tech II co-processor, or downgrade C4S heat sink to plain Heat Sink I.
  
Note: this setup is tight on CPU - if you can't fit it, see the bottom of the article for low-cpu variants.
+
====Low Slots====
 +
* Emergency Damage Control I
 +
* C4S Coiled Circuit Thermal Radiator (named heat sink)
 +
* F-aQ Phase Code Tracking Subroutines (named tracking enhancer)
 +
* Quantum Co-Processor I
  
====Lowslot====
+
====Mid Slots====
* Heat Sink I
+
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
* Tracking Enhancer I
+
* J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)
* Nanofiber Internal Structure I
+
* Nanofiber Internal Structure I
+
  
====Midslot====
+
====High Slots====
* 1MN Afterburner I
+
* Medium Modal Laser I
* electronic warfare module
+
* Medium Modal Laser I
 
+
* Medium Modal Laser I
====Hislot====
+
* Offlined Small Coaxial Regenerative Projector (named small remote armor repairer)
* Medium Beam Laser I
+
* Medium Beam Laser I
+
* Medium Beam Laser I
+
* Small Remote Armor Repair System I (offline) or empty slot.
+
  
 
====Cargo====
 
====Cargo====
 
 
* Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
 
* Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
 
* Both scripts for any electronic warfare module that use them.
 
* Both scripts for any electronic warfare module that use them.
 
====Rigs====
 
While optional, some students may want to rig their frigates.
 
 
For the punisher, the following rigs may be useful:
 
 
*Small Energy Locus Coordinator I (increases turret optimal range)
 
*Small Energy Metastasis Adjustor I (increases turret tracking speed)
 
*Small Energy Collision Accelerator I (increases turret damage)
 
*Small Energy Burst Aerator I (increases turret firing speed)
 
*Small Auxiliary Thrusters I (increases ship max velocity)
 
 
(note that energy weapon rigs increase power grid consumption - depending on your skills you may not be able to fit 3 of them!)
 
 
==Less CPU-intensive Variants==
 
Those with low fitting skills or attempting to fit CPU-intensive electronic warfare may struggle to fit the above setup. There are two ways around this:
 
* Swap the Medium Beam Laser Is for Dual Light Beam Laser Is (or pulse lasers with long ranged crystals). This will free up both cpu and power grid (which may also make rigging easier) and give increased tracking, in exchange for a small loss in range and dps.
 
* Swap one of the Nanofiber Internal Structure Is for a Co-Processor I, which will provide a substantial bonus to cpu.
 
  
 
==Example EFT Cut & Paste==
 
==Example EFT Cut & Paste==
 
<pre>
 
<pre>
[Punisher, T1 Hydra]
+
[Punisher, hydra T1]
 +
Emergency Damage Control I
 
C4S Coiled Circuit Thermal Radiator
 
C4S Coiled Circuit Thermal Radiator
Sigma-Nought Tracking Mode I
+
F-aQ Phase Code Tracking Subroutines
Type-D Altered SS Nanofiber Structure
+
Quantum Co-Processor I
Type-D Altered SS Nanofiber Structure
+
  
Cold-Gas I Arcjet Thrusters  
+
Cold-Gas I Arcjet Thrusters
J5 Prototype Warp Disruptor
+
J5b Phased Prototype Warp Scrambler I
  
Medium Modal Laser I
+
Medium Modal Laser I, Imperial Navy Multifrequency S
Medium Modal Laser I
+
Medium Modal Laser I, Imperial Navy Multifrequency S
Medium Modal Laser I
+
Medium Modal Laser I, Imperial Navy Multifrequency S
Small Remote Armor Repair System I
+
Small Coaxial Regenerative Projector
  
 
[empty rig slot]
 
[empty rig slot]

Revision as of 23:46, 2 March 2010


General Info

  • Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.

This is basic T1 setup for use in PvP-BASIC Hydra gang.

The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.

Please have several of the following modules in stock at class start location. You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.

  • J5 Prototype Warp Disruptor I (named 20km warp disruptor)
  • J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
  • 'Langour' Drive Disruptor I (named 10km stasis webifier)
  • F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
  • Indirect Scanning Dampening Unit (named sensor dampener)
  • Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
  • Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
  • Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed

Rigs: These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Punisher has 400 calibration points in total:

  • Small Energy Collision Accelerator I (200) - increases turret damage, increases turret pg use
  • Small Energy Burst Aerator I (200) - increases turret firing speed, increases turret pg use
  • Small Energy Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
  • Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
  • Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
  • Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount

Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.

Example Hydra Punisher Setup

Stats (All level V)

  • Effective HP: 3,050
  • Speed: 907 meters/second
  • Turret Optimal + Falloff: 7.7 + 6.2km with multifrequency crystals
  • DPS: 81 with Imperial Navy Multifrequency S crystals, 71 with plain multifrequency crystals

Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a tech II co-processor, or downgrade C4S heat sink to plain Heat Sink I.

Low Slots

  • Emergency Damage Control I
  • C4S Coiled Circuit Thermal Radiator (named heat sink)
  • F-aQ Phase Code Tracking Subroutines (named tracking enhancer)
  • Quantum Co-Processor I

Mid Slots

  • Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
  • J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)

High Slots

  • Medium Modal Laser I
  • Medium Modal Laser I
  • Medium Modal Laser I
  • Offlined Small Coaxial Regenerative Projector (named small remote armor repairer)

Cargo

  • Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
  • Both scripts for any electronic warfare module that use them.

Example EFT Cut & Paste

[Punisher, hydra T1]
Emergency Damage Control I
C4S Coiled Circuit Thermal Radiator
F-aQ Phase Code Tracking Subroutines
Quantum Co-Processor I

Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I

Medium Modal Laser I, Imperial Navy Multifrequency S
Medium Modal Laser I, Imperial Navy Multifrequency S
Medium Modal Laser I, Imperial Navy Multifrequency S
Small Coaxial Regenerative Projector

[empty rig slot]
[empty rig slot]
[empty rig slot]