Difference between revisions of "Hydra Punisher"

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(General Info)
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The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
 
The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
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'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 1 EWAR midslot as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
  
 
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
 
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)

Revision as of 06:07, 3 March 2010


General Info

  • Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.

This is basic T1 setup for use in PvP-BASIC Hydra gang.

The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.

Please have several of the following modules in stock at class start location. You will have to adjust the 1 EWAR midslot as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.

  • J5 Prototype Warp Disruptor I (named 20km warp disruptor)
  • J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
  • 'Langour' Drive Disruptor I (named 10km stasis webifier)
  • F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
  • Indirect Scanning Dampening Unit (named sensor dampener)
  • Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
  • Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
  • Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed

Rigs: These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Punisher has 400 calibration points in total:

  • Small Energy Collision Accelerator I (200) - increases turret damage, increases turret pg use
  • Small Energy Burst Aerator I (200) - increases turret firing speed, increases turret pg use
  • Small Energy Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
  • Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
  • Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
  • Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount

Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.

Example Hydra Punisher Setup

Stats (All level V)

  • Effective HP: 3,050
  • Speed: 907 meters/second
  • Turret Optimal + Falloff: 7.7 + 6.2km with multifrequency crystals
  • DPS: 81 with Imperial Navy Multifrequency S crystals, 71 with plain multifrequency crystals

Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a tech II co-processor, or downgrade C4S heat sink to plain Heat Sink I.

Low Slots

  • Emergency Damage Control I
  • C4S Coiled Circuit Thermal Radiator (named heat sink)
  • F-aQ Phase Code Tracking Subroutines (named tracking enhancer)
  • Quantum Co-Processor I

Mid Slots

  • Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
  • J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)

High Slots

  • Medium Modal Laser I
  • Medium Modal Laser I
  • Medium Modal Laser I
  • Offlined Small Coaxial Regenerative Projector (named small remote armor repairer)

Cargo

  • Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
  • Both scripts for any electronic warfare module that use them.

Example EFT Cut & Paste

[Punisher, hydra T1]
Emergency Damage Control I
C4S Coiled Circuit Thermal Radiator
F-aQ Phase Code Tracking Subroutines
Quantum Co-Processor I

Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I

Medium Modal Laser I, Imperial Navy Multifrequency S
Medium Modal Laser I, Imperial Navy Multifrequency S
Medium Modal Laser I, Imperial Navy Multifrequency S
Small Coaxial Regenerative Projector

[empty rig slot]
[empty rig slot]
[empty rig slot]