Difference between revisions of "Hydra Punisher"

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m (moved T1 Hydra Punisher to Hydra Punisher: Page name consistency)
(Updated for Retribution)
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==General Info==
 
==General Info==
*Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
+
*Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
  
This is basic T1 setup for use in PvP-BASIC Hydra gang.
+
The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates.  However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.  
  
The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
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====Additional Notes====
 +
You should carry with you:
 +
* 500 units of short-range ammo
 +
* 500 units of longer-range ammo
 +
* Scripts for any electronic warfare modules that need them
  
==Example Hydra Punisher Setup==
+
==Example EFT Copy & Paste==
  
====Low Slots====
+
As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener.  For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Electronics 4, and Engineering 4.
* Damage Control
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<pre>
* Heat Sink
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[Punisher, Hydra T1]
* Tracking Enhancer
+
Pseudoelectron Containment Field I
* Co-Processor
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400mm Reinforced Rolled Tungsten Plates I
 +
Local Hull Conversion Overdrive Injector I
 +
Micro Auxiliary Power Core I
  
====Mid Slots====
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Experimental 1MN Afterburner I
* 1MN Afteburner
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Faint Warp Disruptor I
* 1x EWAR module of your choice.
+
  
Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules for PVP-Basic]].
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Medium Afocal Maser I, Multifrequency S
 +
Medium Afocal Maser I, Multifrequency S
 +
Medium Afocal Maser I, Multifrequency S
 +
[empty high slot]
  
====High Slots====
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Small Anti-Explosive Pump I
* 3x Dual Light Beam Laser
+
[empty rig slot]
 
+
[empty rig slot]
====Cargo====
+
</pre>
* Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
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* Both scripts for any electronic warfare module that use them.
+
 
+
==Example EFT Cut & Paste==
+
 
+
Here's an example using cheap named mods. This will fit using starting skills.
+
  
 +
This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:
 
<pre>
 
<pre>
[Punisher, HYDRA t1]
+
[Punisher, Hydra T2]
Damage Control I
+
Damage Control II
C4S Coiled Circuit Thermal Radiator
+
400mm Reinforced Rolled Tungsten Plates I
F-aQ Phase Code Tracking Subroutines
+
Overdrive Injector System II
Quantum Co-Processor I
+
Micro Auxiliary Power Core I
  
 
Experimental 1MN Afterburner I
 
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
+
Faint Warp Disruptor I
  
Dual Afocal Light Maser I, Multifrequency S
+
Medium Beam Laser II, Imperial Navy Multifrequency S
Dual Afocal Light Maser I, Multifrequency S
+
Medium Beam Laser II, Imperial Navy Multifrequency S
Dual Afocal Light Maser I, Multifrequency S
+
Medium Beam Laser II, Imperial Navy Multifrequency S
 
[empty high slot]
 
[empty high slot]
  
[empty rig slot]
+
Small Anti-Explosive Pump I
[empty rig slot]
+
Small Trimark Armor Pump I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
And here's a t2 variant which will require more advanced skills:
+
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit.  Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
 
<pre>
 
<pre>
[Punisher, HYDRA t2]
+
[Punisher, Hydra Alumni]
 
Damage Control II
 
Damage Control II
Heat Sink II
+
200mm Reinforced Steel Plates II
Tracking Enhancer II
+
Overdrive Injector System II
Co-Processor II
+
F-aQ Phase Code Tracking Subroutines
  
1MN Afterburner II
+
Limited 1MN MicroWarpdrive I
F-392 Baker Nunn Tracking Disruptor I
+
Faint Warp Disruptor I
  
Dual Light Beam Laser II, Imperial Navy Multifrequency S
+
Medium Beam Laser II, Imperial Navy Multifrequency S
Dual Light Beam Laser II, Imperial Navy Multifrequency S
+
Medium Beam Laser II, Imperial Navy Multifrequency S
Dual Light Beam Laser II, Imperial Navy Multifrequency S
+
Medium Beam Laser II, Imperial Navy Multifrequency S
 
[empty high slot]
 
[empty high slot]
  
Small Energy Burst Aerator I
+
Small Anti-Explosive Pump I
Small Energy Collision Accelerator I
+
Small Trimark Armor Pump I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
====Stats====
+
Updated for Retribution by [[User:Goinggreyfast|Greygal]] 22:36, 25 November 2012 (CST)
 
+
With cheap named variant, and starting skills:
+
 
+
* '''Effective HP''': 2301
+
* '''Speed''': 733 m/s
+
* '''Turret Optimal + Falloff''': 5.1 + 3.7 km (multifrequency)
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* '''DPS''': 34 (multifrequency)
+
 
+
With t2 variant and all Lv V skills:
+
 
+
* '''Effective HP''': 3355
+
* '''Speed''': 946 m/s
+
* '''Turret Optimal + Falloff''': 7.5 + 4.9 km (multifrequency)
+
* '''DPS''': 100 (faction multifrequency)
+

Revision as of 07:31, 26 November 2012


General Info

  • Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.

The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates. However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener. For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Electronics 4, and Engineering 4.

[Punisher, Hydra T1]
Pseudoelectron Containment Field I
400mm Reinforced Rolled Tungsten Plates I
Local Hull Conversion Overdrive Injector I
Micro Auxiliary Power Core I

Experimental 1MN Afterburner I
Faint Warp Disruptor I

Medium Afocal Maser I, Multifrequency S
Medium Afocal Maser I, Multifrequency S
Medium Afocal Maser I, Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
[empty rig slot]
[empty rig slot]

This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:

[Punisher, Hydra T2]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II
Micro Auxiliary Power Core I

Experimental 1MN Afterburner I
Faint Warp Disruptor I

Medium Beam Laser II, Imperial Navy Multifrequency S
Medium Beam Laser II, Imperial Navy Multifrequency S
Medium Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Punisher, Hydra Alumni]
Damage Control II
200mm Reinforced Steel Plates II
Overdrive Injector System II
F-aQ Phase Code Tracking Subroutines

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I

Medium Beam Laser II, Imperial Navy Multifrequency S
Medium Beam Laser II, Imperial Navy Multifrequency S
Medium Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]

Updated for Retribution by Greygal 22:36, 25 November 2012 (CST)