Difference between revisions of "Hydra Punisher"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:Public]]
{{baseship|Punisher}}
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[[Category:PVP University/Frigspec]]
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|width="50px"|[[Image:Info.png|center]]
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
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==General Info==
 
*Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
 
  
This is basic T1 setup for use in PvP-BASIC Hydra gang.
 
  
The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
 
  
You will have to adjust the 1 EWAR midslot as needed to balance the fleet so bring several different kinds of ewar modules with you.
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[[Category:Articles out of Date]]
  
The following ewar modules will fit in spare mid-slots for this setup (you're probably short on CPU, so check what will fit!):
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==General Info==
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*Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
  
* Stasis Webifier I
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The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates.  However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.
* Tracking Disruptor I
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* Remote Sensor Dampener I
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* Warp Scrambler I
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* Warp Disruptor I
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==T1 Setup==
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====Additional Notes====
====Stats (All level V)====
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You should carry with you:  
* '''Speed''': 977 m/s
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* 2 sets of short-range ammo
* '''Turret Optimal + Falloff''': 6.9 + 5 (Multifrequency S), 22 + 5 (Radio S)
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* 2 sets of longer-range ammo
* '''DPS''': 62 (Multifrequency S); 26 (Radio S)
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* Scripts for any electronic warfare modules that need them
* '''Effective HP''': 2,185
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Note: this setup is tight on CPU - if you can't fit it, see the bottom of the article for low-cpu variants.
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==Example EFT Copy & Paste==
  
====Lowslot====
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As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener.  For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Capacitor Management 2, and Armor Rigging 1.
* Heat Sink I
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<pre>
* Tracking Enhancer I
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[Punisher, Hydra T1]
* Nanofiber Internal Structure I
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Pseudoelectron Containment Field I
* Nanofiber Internal Structure I
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400mm Rolled Tungsten Compact Plates
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Type-D Restrained Overdrive Injector
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Micro Auxiliary Power Core I
  
====Midslot====
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1MN Monopropellant Enduring Afterburner
* 1MN Afterburner I
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Faint Warp Disruptor I
* electronic warfare module
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====Hislot====
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Small Focused Afocal Maser I, Imperial Navy Multifrequency S
* Medium Beam Laser I
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Small Focused Afocal Maser I, Imperial Navy Multifrequency S
* Medium Beam Laser I
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Small Focused Afocal Maser I, Imperial Navy Multifrequency S
* Medium Beam Laser I
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[empty high slot]
* Small Remote Armor Repair System I (offline) or empty slot.
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====Cargo====
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Small Anti-Explosive Pump I
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[empty rig slot]
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[empty rig slot]
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</pre>
  
* Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
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This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:
* Both scripts for any electronic warfare module that use them.
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<pre>
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[Punisher, Hydra T2]
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Damage Control II
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400mm Rolled Tungsten Compact Plates
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Overdrive Injector System II
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Micro Auxiliary Power Core I
  
====Rigs====
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1MN Monopropellant Enduring Afterburner
While optional, some students may want to rig their frigates.
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Faint Warp Disruptor I
  
For the punisher, the following rigs may be useful:
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
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[empty high slot]
  
*Small Energy Locus Coordinator I (increases turret optimal range)
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Small Anti-Explosive Pump I
*Small Energy Metastasis Adjustor I (increases turret tracking speed)
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Small Trimark Armor Pump I
*Small Energy Collision Accelerator I (increases turret damage)
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[empty rig slot]
*Small Energy Burst Aerator I (increases turret firing speed)
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</pre>
*Small Auxiliary Thrusters I (increases ship max velocity)
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(note that energy weapon rigs increase power grid consumption - depending on your skills you may not be able to fit 3 of them!)
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==Less CPU-intensive Variants==
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.
Those with low fitting skills or attempting to fit CPU-intensive electronic warfare may struggle to fit the above setup. There are two ways around this:
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* Swap the Medium Beam Laser Is for Dual Light Beam Laser Is (or pulse lasers with long ranged crystals). This will free up both cpu and power grid (which may also make rigging easier) and give increased tracking, in exchange for a small loss in range and dps.
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* Swap one of the Nanofiber Internal Structure Is for a Co-Processor I, which will provide a substantial bonus to cpu.
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==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Punisher, T1 Hydra]
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[Punisher, Hydra Alumni]
C4S Coiled Circuit Thermal Radiator
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Damage Control II
Sigma-Nought Tracking Mode I
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200mm Steel Plates II
Type-D Altered SS Nanofiber Structure
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Overdrive Injector System II
Type-D Altered SS Nanofiber Structure
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F-aQ Phase Code Tracking Subroutines
  
Cold-Gas I Arcjet Thrusters
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5MN Y-T8 Compact Microwarpdrive
J5 Prototype Warp Disruptor
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Faint Warp Disruptor I
  
Medium Modal Laser I
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
Medium Modal Laser I
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
Medium Modal Laser I
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Remote Armor Repair System I
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[empty high slot]
  
[empty rig slot]
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Small Anti-Explosive Pump I
[empty rig slot]
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Small Trimark Armor Pump I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.

The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates. However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.

Additional Notes

You should carry with you:

  • 2 sets of short-range ammo
  • 2 sets of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener. For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Capacitor Management 2, and Armor Rigging 1.

[Punisher, Hydra T1]
Pseudoelectron Containment Field I
400mm Rolled Tungsten Compact Plates
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

1MN Monopropellant Enduring Afterburner
Faint Warp Disruptor I

Small Focused Afocal Maser I, Imperial Navy Multifrequency S
Small Focused Afocal Maser I, Imperial Navy Multifrequency S
Small Focused Afocal Maser I, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
[empty rig slot]
[empty rig slot]

This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:

[Punisher, Hydra T2]
Damage Control II
400mm Rolled Tungsten Compact Plates
Overdrive Injector System II
Micro Auxiliary Power Core I

1MN Monopropellant Enduring Afterburner
Faint Warp Disruptor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Punisher, Hydra Alumni]
Damage Control II
200mm Steel Plates II
Overdrive Injector System II
F-aQ Phase Code Tracking Subroutines

5MN Y-T8 Compact Microwarpdrive
Faint Warp Disruptor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]