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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:Public]]
{{baseship|Punisher}}
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[[Category:PVP University/Frigspec]]
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[[Category:Articles out of Date]]
  
 
==General Info==
 
==General Info==
*Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
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*Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
  
This is basic T1 setup for use in PvP-BASIC Hydra gang.
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The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates.  However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.  
  
The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.
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====Additional Notes====
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You should carry with you:
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* 2 sets of short-range ammo
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* 2 sets of longer-range ammo
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* Scripts for any electronic warfare modules that need them
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 1 EWAR midslot as needed to balance the fleet so make sure to bring 1 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
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==Example EFT Copy & Paste==
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener.  For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Capacitor Management 2, and Armor Rigging 1.
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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<pre>
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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[Punisher, Hydra T1]
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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Pseudoelectron Containment Field I
* Indirect Scanning Dampening Unit (named sensor dampener)
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400mm Rolled Tungsten Compact Plates
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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Type-D Restrained Overdrive Injector
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
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Micro Auxiliary Power Core I
* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Punisher has 400 calibration points in total:
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1MN Monopropellant Enduring Afterburner
* Small Energy Collision Accelerator I (200) - increases turret damage, increases turret pg use
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Faint Warp Disruptor I
* Small Energy Burst Aerator I  (200) - increases turret firing speed, increases turret pg use
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* Small Energy Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
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* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Example Hydra Punisher Setup==
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Small Focused Afocal Maser I, Imperial Navy Multifrequency S
====Stats (All level V)====
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Small Focused Afocal Maser I, Imperial Navy Multifrequency S
* '''Effective HP''': 3,050
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Small Focused Afocal Maser I, Imperial Navy Multifrequency S
* '''Speed''': 907 meters/second
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[empty high slot]
* '''Turret Optimal + Falloff''': 7.7 + 6.2km with multifrequency crystals
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* '''DPS''': 81 with Imperial Navy Multifrequency S crystals, 71 with plain multifrequency crystals
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Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a tech II co-processor, or downgrade C4S heat sink to plain Heat Sink I.
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====Low Slots====
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Small Anti-Explosive Pump I
* Emergency Damage Control I
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[empty rig slot]
* C4S Coiled Circuit Thermal Radiator (named heat sink)
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[empty rig slot]
* F-aQ Phase Code Tracking Subroutines (named tracking enhancer)
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</pre>
* Quantum Co-Processor I
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====Mid Slots====
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This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
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<pre>
* J5b Phased Prototype Warp Scrambler I (named 8.6km warp scrambler)
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[Punisher, Hydra T2]
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Damage Control II
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400mm Rolled Tungsten Compact Plates
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Overdrive Injector System II
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Micro Auxiliary Power Core I
  
====High Slots====
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1MN Monopropellant Enduring Afterburner
* Medium Modal Laser I
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Faint Warp Disruptor I
* Medium Modal Laser I
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* Medium Modal Laser I
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* Offlined Small Coaxial Regenerative Projector (named small remote armor repairer)
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====Cargo====
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
* Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
* Both scripts for any electronic warfare module that use them.
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
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[empty high slot]
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Small Anti-Explosive Pump I
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Small Trimark Armor Pump I
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[empty rig slot]
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</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.   Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.
  
==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Punisher, hydra T1]
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[Punisher, Hydra Alumni]
Emergency Damage Control I
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Damage Control II
C4S Coiled Circuit Thermal Radiator
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200mm Steel Plates II
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Overdrive Injector System II
 
F-aQ Phase Code Tracking Subroutines
 
F-aQ Phase Code Tracking Subroutines
Quantum Co-Processor I
 
  
Cold-Gas I Arcjet Thrusters
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5MN Y-T8 Compact Microwarpdrive
J5b Phased Prototype Warp Scrambler I
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Faint Warp Disruptor I
  
Medium Modal Laser I, Imperial Navy Multifrequency S
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
Medium Modal Laser I, Imperial Navy Multifrequency S
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
Medium Modal Laser I, Imperial Navy Multifrequency S
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Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Coaxial Regenerative Projector
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[empty high slot]
  
[empty rig slot]
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Small Anti-Explosive Pump I
[empty rig slot]
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Small Trimark Armor Pump I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.

The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates. However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.

Additional Notes

You should carry with you:

  • 2 sets of short-range ammo
  • 2 sets of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener. For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Capacitor Management 2, and Armor Rigging 1.

[Punisher, Hydra T1]
Pseudoelectron Containment Field I
400mm Rolled Tungsten Compact Plates
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

1MN Monopropellant Enduring Afterburner
Faint Warp Disruptor I

Small Focused Afocal Maser I, Imperial Navy Multifrequency S
Small Focused Afocal Maser I, Imperial Navy Multifrequency S
Small Focused Afocal Maser I, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
[empty rig slot]
[empty rig slot]

This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:

[Punisher, Hydra T2]
Damage Control II
400mm Rolled Tungsten Compact Plates
Overdrive Injector System II
Micro Auxiliary Power Core I

1MN Monopropellant Enduring Afterburner
Faint Warp Disruptor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Punisher, Hydra Alumni]
Damage Control II
200mm Steel Plates II
Overdrive Injector System II
F-aQ Phase Code Tracking Subroutines

5MN Y-T8 Compact Microwarpdrive
Faint Warp Disruptor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]