Difference between revisions of "Hydra Punisher"

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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:Public]]
{{baseship|Punisher}}
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==General Info==
 
==General Info==
 
*Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
 
*Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
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[empty rig slot]
 
[empty rig slot]
 
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Updated for Retribution by [[User:Goinggreyfast|Greygal]] 22:36, 25 November 2012 (CST)
 

Revision as of 13:44, 6 January 2015

General Info

  • Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.

The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates. However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener. For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Electronics 4, and Engineering 4.

[Punisher, Hydra T1]
Pseudoelectron Containment Field I
400mm Reinforced Rolled Tungsten Plates I
Local Hull Conversion Overdrive Injector I
Micro Auxiliary Power Core I

Experimental 1MN Afterburner I
Faint Warp Disruptor I

Small Afocal Maser I, Multifrequency S
Small Afocal Maser I, Multifrequency S
Small Afocal Maser I, Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
[empty rig slot]
[empty rig slot]

This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:

[Punisher, Hydra T2]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II
Micro Auxiliary Power Core I

Experimental 1MN Afterburner I
Faint Warp Disruptor I

Small Beam Laser II, Imperial Navy Multifrequency S
Small Beam Laser II, Imperial Navy Multifrequency S
Small Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Punisher, Hydra Alumni]
Damage Control II
200mm Reinforced Steel Plates II
Overdrive Injector System II
F-aQ Phase Code Tracking Subroutines

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I

Small Beam Laser II, Imperial Navy Multifrequency S
Small Beam Laser II, Imperial Navy Multifrequency S
Small Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]