Hydra Punisher

From Agony Unleashed
Revision as of 08:49, 31 October 2012 by Goinggreyfast (Talk | contribs) (moved T1 Hydra Punisher to Hydra Punisher: Page name consistency)

Jump to: navigation, search

General Info

  • Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.

This is basic T1 setup for use in PvP-BASIC Hydra gang.

The main disadvantages of the punisher are its' 2 mid-slots amd low cpu, which limit your electronic warfare options and make it less suited to the hydra gang. However, the punisher is otherwise a very effective ship, with excellent HP, speed and damage output. It is often considered one of the better T1 frigates. For a smaller gang or solo, the punisher can be fit to have a very effective armour tank, however this kind of fit is not recommended for PvP-BASIC.

Example Hydra Punisher Setup

Low Slots

  • Damage Control
  • Heat Sink
  • Tracking Enhancer
  • Co-Processor

Mid Slots

  • 1MN Afteburner
  • 1x EWAR module of your choice.

Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see Recommended Modules for PVP-Basic.

High Slots

  • 3x Dual Light Beam Laser

Cargo

  • Your choice of laser crystals - choose one that gives you a range over 6km (to avoid smartbomb range). Since lasers can change ammo type instantly, you may also wish to carry mid and long ranged crystals, although this is not required.
  • Both scripts for any electronic warfare module that use them.

Example EFT Cut & Paste

Here's an example using cheap named mods. This will fit using starting skills.

[Punisher, HYDRA t1]
Damage Control I
C4S Coiled Circuit Thermal Radiator
F-aQ Phase Code Tracking Subroutines
Quantum Co-Processor I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I

Dual Afocal Light Maser I, Multifrequency S
Dual Afocal Light Maser I, Multifrequency S
Dual Afocal Light Maser I, Multifrequency S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

And here's a t2 variant which will require more advanced skills:

[Punisher, HYDRA t2]
Damage Control II
Heat Sink II
Tracking Enhancer II
Co-Processor II

1MN Afterburner II
F-392 Baker Nunn Tracking Disruptor I

Dual Light Beam Laser II, Imperial Navy Multifrequency S
Dual Light Beam Laser II, Imperial Navy Multifrequency S
Dual Light Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]

Stats

With cheap named variant, and starting skills:

  • Effective HP: 2301
  • Speed: 733 m/s
  • Turret Optimal + Falloff: 5.1 + 3.7 km (multifrequency)
  • DPS: 34 (multifrequency)

With t2 variant and all Lv V skills:

  • Effective HP: 3355
  • Speed: 946 m/s
  • Turret Optimal + Falloff: 7.5 + 4.9 km (multifrequency)
  • DPS: 100 (faction multifrequency)