Hydra Punisher

From Agony Unleashed
Revision as of 17:54, 5 March 2016 by Silas (Talk | contribs) (Archiving old BASIC material)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Special Ability: 5% Bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.

The primary disadvantage of the Punisher is the fact it has only two mid-slots, which limits your electronic warfare options and make it less suited to the Hydra gang. It is also the slowest of the Combat Frigates. However, the Punisher is otherwise a very effective ship, with excellent HP, speed and damage output.

Additional Notes

You should carry with you:

  • 2 sets of short-range ammo
  • 2 sets of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

As the Punisher is the slowest of the combat frigs, the odds of it getting into scram range before the target dies is low, which can be quite frustrating to our students. For this reason, we suggest fitting a small tank and setting it up as a point ship, although you can swap out the point for a tracking disruptor or sensor dampener. For the T1 fit, in addition to the recommended minimum skills, this fit requires Hull Upgrades III, Capacitor Management 2, and Armor Rigging 1.

[Punisher, Hydra T1]
Pseudoelectron Containment Field I
400mm Rolled Tungsten Compact Plates
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

1MN Monopropellant Enduring Afterburner
Faint Warp Disruptor I

Small Focused Afocal Maser I, Imperial Navy Multifrequency S
Small Focused Afocal Maser I, Imperial Navy Multifrequency S
Small Focused Afocal Maser I, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
[empty rig slot]
[empty rig slot]

This is a T2 variant, which requires more advanced skills, we add a trimark armor rig for additional tank while still maintaining reasonable speed:

[Punisher, Hydra T2]
Damage Control II
400mm Rolled Tungsten Compact Plates
Overdrive Injector System II
Micro Auxiliary Power Core I

1MN Monopropellant Enduring Afterburner
Faint Warp Disruptor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive and a small tank, as in the above T2 fit. Alternatively, you can swap out the plate for resistance modules, to take advantage of the Punisher's bonuses. This ship makes a decent "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Punisher, Hydra Alumni]
Damage Control II
200mm Steel Plates II
Overdrive Injector System II
F-aQ Phase Code Tracking Subroutines

5MN Y-T8 Compact Microwarpdrive
Faint Warp Disruptor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
[empty rig slot]