Difference between revisions of "Hydra Rifter"

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m (moved T1 Hydra Arty Rifter to Hydra Rifter: Page name consistency)
(Updated for Retribution)
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==General Info==
 
==General Info==
*Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.  
+
* Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  
This is a basic T1 setup for use in a PvP-BASIC Hydra Gang.
+
The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.
  
The rifter is an excellent frigate, with a balanced slot layout, good damage, and excellent speed. They are very popular among Agony pilots. Due to the size of PvP-BASIC fleets, this artillery setup is preferred over [[T1 Hydra Rifter|the autocannon setup]]. While the autocannon setup deals more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier.
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====Additional Notes====
 +
You should carry with you:
 +
* 500 units of short-range ammo
 +
* 500 units of longer-range ammo
 +
* Scripts for any electronic warfare modules that need them
  
==Example Hydra Artillery Rifter Setup==
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==Example EFT Copy & Paste==
 +
Suggested T1 fit:
 +
<pre>
 +
[Rifter, Hydra T1]
 +
Pseudoelectron Containment Field I
 +
Fourier Transform Tracking Program
 +
Local Hull Conversion Nanofiber Structure I
  
====Low Slots====
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Experimental 1MN Afterburner I
* Damage Control
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* Tracking Enhancer
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* Nanofiber Internal Structure
+
  
====Mid Slots====
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* 1MN Afterburner
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* 2x EWAR module of your choice
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
 +
[empty high slot]
  
Since this is a longer ranged setup, I recommend tracks/damps/warp disruptors rather than webs and scramblers.
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Small Projectile Burst Aerator I
 
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Small Projectile Collision Accelerator I
Remember that you should bring a range of EWAR modules though, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules for PVP-Basic]].
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[empty rig slot]
 
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</pre>
====High Slots====
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* 3x 250mm Light Artillery
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====Cargo====
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* 1000 units of close range projectile ammo (EMP S, Phased Plasma S or Fusion S). You may also wish to bring some mid range ammo such as Titanium Sabot, but I find you generally won't use it.<br>
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* both kinds of scripts for any electronic warfare modules that need them<br><br>
+
 
+
 
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==Example EFT Cut & Paste==
+
 
+
Here's an example using cheap named fittings - this will fit with starting skills.
+
  
 +
This is a T2 variant, which will require more advanced skills:
 
<pre>
 
<pre>
[Rifter, HYDRA Arty t1b]
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[Rifter, Hydra T2]
Damage Control I
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Damage Control II
F-aQ Phase Code Tracking Subroutines
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Tracking Enhancer II
Type-D Altered SS Nanofiber Structure
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Nanofiber Internal Structure II
  
 
Experimental 1MN Afterburner I
 
Experimental 1MN Afterburner I
F-392 Baker Nunn Tracking Disruptor I
+
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Indirect Scanning Dampening Unit I
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
  
250mm Light Carbine Howitzer I, Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Carbine Howitzer I, Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Carbine Howitzer I, Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
 
[empty high slot]
 
[empty high slot]
  
[empty rig slot]
+
Small Projectile Burst Aerator I
[empty rig slot]
+
Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills:
+
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
 
<pre>
 
<pre>
[Rifter, HYDRA Arty t2b]
+
[Rifter, Hydra Alumni]
 
Damage Control II
 
Damage Control II
 
Tracking Enhancer II
 
Tracking Enhancer II
 
Nanofiber Internal Structure II
 
Nanofiber Internal Structure II
  
1MN Afterburner II
+
Limited 1MN MicroWarpdrive I
DDO Photometry Tracking Disruptor I
+
J5b Phased Prototype Warp Scrambler I
Low Frequency Sensor Suppressor I
+
X5 Prototype Engine Enervator
  
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
+
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
 
[empty high slot]
 
[empty high slot]
  
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</pre>
 
</pre>
  
====Stats====
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Updated for Retribution by [[User:Goinggreyfast|Greygal]] 22:36, 25 November 2012 (CST)
 
+
Using cheap named fit and starting skills:
+
 
+
* '''Effective HP''': 1789
+
* '''Speed''': 970 m/s
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* '''DPS''': 27
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* '''Turret Optimal + Falloff''': 4.7 + 11 km
+
 
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Using t2 fit and all Lv V skills:
+
 
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* '''Effective HP''': 2375
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* '''Speed''': 1263 m/s
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* '''DPS''': 91
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* '''Turret Optimal + Falloff''': 6.9 + 14 km
+

Revision as of 06:16, 26 November 2012


General Info

  • Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit:

[Rifter, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I

Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Rifter, Hydra T2]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Rifter, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Updated for Retribution by Greygal 22:36, 25 November 2012 (CST)