Difference between revisions of "Hydra Rifter"

From Agony Unleashed
Jump to: navigation, search
(General Info)
(Archiving old BASIC material)
 
(31 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Rifter}}
+
[[Category:Public]]
 +
[[Category:PVP University/Frigspec]]
 +
{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
 +
|-
 +
|width="50px"|[[Image:Info.png|center]]
 +
|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
 +
|}
  
==General Info==
 
*Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
 
  
This is a basic T1 setup for use in a PvP-BASIC Hydra Gang.
 
  
The rifter is an excellent frigate, with a balanced slot layout, good damage, and excellent speed. They are very popular among Agony pilots. Due to the size of PvP-BASIC fleets, this artillery setup is preferred over [[T1 Hydra Rifter|the autocannon setup]]. While the autocannon setup deals more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier.
 
  
Named (meta) versions of modules typically require less CPU and thus are easier to fit on ships. Many give better performance, some use less capacitor per cycle, and some may even be selling for cheaper in trade hubs than non-named vanilla T1 modules. T2 modules typically grant higher performance but at very steep fitting costs and prices. Fitting your ship with named of T2 modules will give you higher damage output on killmails as well as greater survivability in fleets. Note that you can also purchase faction ammunition for increased dps.<br><br>
+
[[Category:Articles out of Date]]
  
'''EWAR:''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring these electronic warfare modules with you (a meta 2 version is listed in parenthesis). Bring a few units of scrips for sensor dampeners and tracking disruptors:
+
==General Info==
 +
* Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  
* Stasis Webifier I (Patterned Stasis Web)
+
The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.
* Tracking Disruptor I (F-382 Baker Nunn Tracking Disruptor)
+
* Remote Sensor Dampener I (Indirect Scanning Dampening Unit)
+
* Warp Scrambler I (J5B Phased Prototype Warp Scrambler)
+
* Warp Disruptor I (Fleeting Warp Disruptor)
+
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
+
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption<br><br>
+
  
'''Rigs:''' These are optional, but some of these are very cheap. For the rifter, the following rigs may be useful:
+
====Additional Notes====
* Small Projectile Ambit Extension I - increases turret falloff range, increases turret pg use
+
You should carry with you:
* Small Projectile Collision Accelerator I - increases turret damage, increases turret pg use
+
* 500 units of short-range ammo
* Small Projectile Burst Aerator I  - increases turret firing speed, increases turret pg use
+
* 500 units of longer-range ammo
* Small Targeting System Subcontroller I - increases targeting speed, decreases shield amount
+
* Scripts for any electronic warfare modules that need them
* Small Low Friction Nozzle Joints I - improves agility, decreases armor amount
+
* Small Auxiliary Thrusters I - improves speed, decreases armor amount
+
Note: using several rigs that decrease your shield or armor amount will make you more susceptible to bombs.<br><br>
+
  
==Setup==
+
==Example EFT Copy & Paste==
====Stats (All level V)====
+
Suggested T1 fit:
* '''Speed''': 1221 m/s
+
<pre>
* '''DPS''': 50 (Fusion S)
+
[Rifter, Hydra T1]
* '''Turret Optimal + Falloff''': 8.3 + 11 (Fusion S)
+
Pseudoelectron Containment Field I
* '''Missiles Max Range''': 42km
+
Fourier Transform Tracking Program
* '''Effective HP''': 1,681
+
Local Hull Conversion Nanofiber Structure I
  
====Lowslot====
+
Experimental 1MN Afterburner I
* Tracking Enhancer I
+
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* Overdrive Injector System I
+
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* Nanofiber Internal Structure I
+
  
====Midslot====
+
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* 1MN Afterburner I
+
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* electronic warfare module
+
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* electronic warfare module
+
[empty high slot]
  
====Hislot====
+
Small Projectile Burst Aerator I
* 250mm Light Artillery Cannon I
+
Small Projectile Collision Accelerator I
* 250mm Light Artillery Cannon I
+
[empty rig slot]
* 250mm Light Artillery Cannon I
+
</pre>
* Standard Missile Launcher I
+
  
====Cargo====
+
This is a T2 variant, which will require more advanced skills:
* 1000 units projectile ammo - Fusion S offers a good high damage option for artillery, but the choice is yours.<br>
+
<pre>
* 500 units of light missiles, your choice of damage type.<br>
+
[Rifter, Hydra T2]
* Both scripts for any electronic warfare modules that use them.
+
Damage Control II
 +
Tracking Enhancer II
 +
Nanofiber Internal Structure II
  
====Rigs====
+
Experimental 1MN Afterburner I
While optional, some students may want to rig their frigates.
+
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
 +
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
  
For the rifter, the following rigs may be useful:
+
250mm Light Artillery Cannon II, Republic Fleet EMP S
 +
250mm Light Artillery Cannon II, Republic Fleet EMP S
 +
250mm Light Artillery Cannon II, Republic Fleet EMP S
 +
[empty high slot]
  
*Small Projectile Locus Coordinator I (increases turret optimal range)
+
Small Projectile Burst Aerator I
*Small Projectile Metastasis Adjustor I (increases turret tracking speed)
+
Small Projectile Collision Accelerator I
*Small Projectile Collision Accelerator I (increases turret damage)
+
[empty rig slot]
*Small Projectile Burst Aerator I (increases turret firing speed)
+
</pre>
  
(note that projectile weapon rigs increase power grid consumption - depending on your skills you may not be able to fit 3 of them!)
+
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Rifter, Hydra Arty]
+
[Rifter, Hydra Alumni]
Auto-Gain Control Tracking Enhancer I
+
Damage Control II
Type-D Altered SS Overdrive Injector
+
Tracking Enhancer II
Type-D Altered SS Nanofiber Structure
+
Nanofiber Internal Structure II
  
Cold-Gas I Arcjet Thrusters
+
Limited 1MN MicroWarpdrive I
[empty med slot]
+
J5b Phased Prototype Warp Scrambler I
[empty med slot]
+
X5 Prototype Engine Enervator
  
250mm Light Gallium I Cannon, EMP S
+
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Gallium I Cannon, EMP S
+
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Gallium I Cannon, EMP S
+
250mm Light Artillery Cannon II, Republic Fleet EMP S
'Malkuth' Standard Missile Launcher I, Sabretooth Light Missile
+
[empty high slot]
  
[empty rig slot]
+
Small Projectile Burst Aerator I
[empty rig slot]
+
Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit:

[Rifter, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I

Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Rifter, Hydra T2]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Rifter, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]