Difference between revisions of "Hydra Rifter"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Rifter}}
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[[Category:Public]]
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[[Category:PVP University/Frigspec]]
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|width="50px"|[[Image:Info.png|center]]
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
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==General Info==
 
*Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
 
  
This is a basic T1 setup for use in a PvP-BASIC Hydra Gang.
 
  
The rifter is an excellent frigate, with a balanced slot layout, good damage, and excellent speed. They are very popular among Agony pilots. Due to the size of PvP-BASIC fleets, this artillery setup is preferred over [[T1 Hydra Rifter|the autocannon setup]]. While the autocannon setup deals more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier.
 
  
[[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules]]
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[[Category:Articles out of Date]]
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
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==General Info==
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* Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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* Indirect Scanning Dampening Unit (named sensor dampener)
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* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Rifter has 400 calibration points in total:
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====Additional Notes====
* Small Projectile Ambit Extension I (100) - increases turret falloff range, increases turret pg use
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You should carry with you:
* Small Projectile Collision Accelerator I (200) - increases turret damage, increases turret pg use
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* 500 units of short-range ammo
* Small Projectile Burst Aerator I  (200) - increases turret firing speed, increases turret pg use
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* 500 units of longer-range ammo
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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* Scripts for any electronic warfare modules that need them
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Example Hydra Artillery Rifter Setup==
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====Low Slots====
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* Damage Control
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* Tracking Enhancer
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* Nanofiber Internal Structure
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====Mid Slots====
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* 1MN Afterburner
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* 2x EWAR module of your choice (since this is a longer ranged setup, I recommend tracks/damps/warp disruptors rather than webs and scramblers)
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====High Slots====
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* 3x 250mm Light Artillery
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====Cargo====
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* 1000 units of close range projectile ammo (EMP S, Phased Plasma S or Fusion S). You may also wish to bring some mid range ammo such as Titanium Sabot, but I find you generally won't use it.<br>
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* both kinds of scripts for any electronic warfare modules that need them<br><br>
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==Example EFT Cut & Paste==
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Here's an example using cheap named fittings - this will fit with starting skills.
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==Example EFT Copy & Paste==
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Suggested T1 fit:
 
<pre>
 
<pre>
[Rifter, HYDRA Arty t1b]
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[Rifter, Hydra T1]
Damage Control I
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Pseudoelectron Containment Field I
F-aQ Phase Code Tracking Subroutines
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Fourier Transform Tracking Program
Type-D Altered SS Nanofiber Structure
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Local Hull Conversion Nanofiber Structure I
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
F-392 Baker Nunn Tracking Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Indirect Scanning Dampening Unit I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
250mm Light Carbine Howitzer I, Phased Plasma S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light Carbine Howitzer I, Phased Plasma S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light Carbine Howitzer I, Phased Plasma S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
 
[empty high slot]
 
[empty high slot]
  
[empty rig slot]
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Small Projectile Burst Aerator I
[empty rig slot]
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Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills:
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This is a T2 variant, which will require more advanced skills:
 
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<pre>
 
<pre>
[Rifter, HYDRA Arty t2b]
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[Rifter, Hydra T2]
 
Damage Control II
 
Damage Control II
 
Tracking Enhancer II
 
Tracking Enhancer II
 
Nanofiber Internal Structure II
 
Nanofiber Internal Structure II
  
1MN Afterburner II
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Experimental 1MN Afterburner I
DDO Photometry Tracking Disruptor I
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Low Frequency Sensor Suppressor I
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
  
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
 
[empty high slot]
 
[empty high slot]
  
Line 94: Line 66:
 
</pre>
 
</pre>
  
====Stats====
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
Using cheap named fit and starting skills:
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<pre>
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[Rifter, Hydra Alumni]
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Damage Control II
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Tracking Enhancer II
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Nanofiber Internal Structure II
  
* '''Effective HP''': 1789
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Limited 1MN MicroWarpdrive I
* '''Speed''': 970 m/s
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J5b Phased Prototype Warp Scrambler I
* '''DPS''': 27
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X5 Prototype Engine Enervator
* '''Turret Optimal + Falloff''': 4.7 + 11 km
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Using t2 fit and all Lv V skills:
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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[empty high slot]
  
* '''Effective HP''': 2375
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Small Projectile Burst Aerator I
* '''Speed''': 1263 m/s
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Small Projectile Collision Accelerator I
* '''DPS''': 91
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[empty rig slot]
* '''Turret Optimal + Falloff''': 6.9 + 14 km
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</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit:

[Rifter, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I

Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Rifter, Hydra T2]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Rifter, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]