Difference between revisions of "Hydra Rifter"

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(New page: Category:Public {{baseship|Rifter}} ==General Info== Basic T1 setup for use in Hydra gang. '''Adjust the 2 EWAR midslots as needed to balance the fleet.''' ==Stats (All level V)== * '...)
 
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[[Category:Public]]
 
[[Category:Public]]
{{baseship|Rifter}}
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[[Category:PVP University/Frigspec]]
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[[Category:Articles out of Date]]
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==General Info==
 
==General Info==
Basic T1 setup for use in Hydra gang. '''Adjust the 2 EWAR midslots as needed to balance the fleet.'''
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* Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
==Stats (All level V)==
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* '''Speed''': 1221 m/s
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* '''DPS''': 63
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* '''Effective HP''': 1,681
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* '''Autonomy''': varies with EWAR setup
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* '''Optimal+Falloff''': 5+11km, 10.1km rockets
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==Flying a Hydra Tristan==
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==EFT==
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The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.
==Lowslot==
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* Gyrostabilizer I
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====Additional Notes====
* Nanofiber Internal Structure I
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You should carry with you:
* Overdrive Injector System I
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* 500 units of short-range ammo
==Midslot==
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* 500 units of longer-range ammo
* 1MN Afterburner I
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* Scripts for any electronic warfare modules that need them
* '''EWAR''' i.e. Warp Disruptor I
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* '''EWAR''' i.e. Stasis Webifier I
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==Example EFT Copy & Paste==
==Hislot==
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Suggested T1 fit:
* 250mm Light Artillery Cannon I, EMP S
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* 250mm Light Artillery Cannon I, EMP S
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* 250mm Light Artillery Cannon I, EMP S
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* Rocket Launcher I, Foxfire Rocket
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==EFT Cut & Paste==
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<pre>
 
<pre>
[Rifter, T1 Hydra Arty]
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[Rifter, Hydra T1]
Gyrostabilizer I
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Pseudoelectron Containment Field I
Nanofiber Internal Structure I
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Fourier Transform Tracking Program
Overdrive Injector System I
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Local Hull Conversion Nanofiber Structure I
  
1MN Afterburner I
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Experimental 1MN Afterburner I
Warp Disruptor I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Stasis Webifier I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
250mm Light Artillery Cannon I, EMP S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light Artillery Cannon I, EMP S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light Artillery Cannon I, EMP S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
Rocket Launcher I, Foxfire Rocket
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[empty high slot]
  
 +
Small Projectile Burst Aerator I
 +
Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 +
</pre>
 +
 +
This is a T2 variant, which will require more advanced skills:
 +
<pre>
 +
[Rifter, Hydra T2]
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Damage Control II
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Tracking Enhancer II
 +
Nanofiber Internal Structure II
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 +
Experimental 1MN Afterburner I
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
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 +
250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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[empty high slot]
 +
 +
Small Projectile Burst Aerator I
 +
Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 +
</pre>
 +
 +
'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
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 +
<pre>
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[Rifter, Hydra Alumni]
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Damage Control II
 +
Tracking Enhancer II
 +
Nanofiber Internal Structure II
 +
 +
Limited 1MN MicroWarpdrive I
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J5b Phased Prototype Warp Scrambler I
 +
X5 Prototype Engine Enervator
 +
 +
250mm Light Artillery Cannon II, Republic Fleet EMP S
 +
250mm Light Artillery Cannon II, Republic Fleet EMP S
 +
250mm Light Artillery Cannon II, Republic Fleet EMP S
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[empty high slot]
 +
 +
Small Projectile Burst Aerator I
 +
Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit:

[Rifter, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I

Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Rifter, Hydra T2]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Rifter, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]