Difference between revisions of "Hydra Rifter"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Rifter}}
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[[Category:Public]]
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[[Category:PVP University/Frigspec]]
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[[Category:Articles out of Date]]
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==General Info==
 
==General Info==
Basic T1 setup for use in Hydra gang. You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
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* Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  
The following ewar modules will fit in spare mid-slots for this setup:
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The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.
* Induced Multispectral ECM
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* Patterned Stasis Webifier
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* F-392 Baker Nunn Targeting Scrambler
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* Indirect Scanning Dampening Unit
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* J5b Phased Prototype Warp Scrambler
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* J5 Prototype Warp Disruptor
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==Setup==
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====Additional Notes====
====Stats (All level V)====
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You should carry with you:
* '''Speed''': 1319 m/s
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* 500 units of short-range ammo
* '''DPS''': 68
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* 500 units of longer-range ammo
* '''Optimal + Falloff''': 5.5 + 11
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* Scripts for any electronic warfare modules that need them
* '''Effective HP''': 1,681
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====Lowslot====
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==Example EFT Copy & Paste==
* F-M3 Munition Inertial Suspensor
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Suggested T1 fit:
* Type-D Altered SS Overdrive Injector
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* Type-D Altered SS Nanofiber Structure
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====Midslot====
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* Cold-Gas I Arcjet Thrusters
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* electronic warfare module
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* electronic warfare module
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====Hislot====
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* 250mm Light Gallium I Cannon I
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* 250mm Light Gallium I Cannon I
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* 250mm Light Gallium I Cannon I
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* 'Malkuth' Standard Missile Launcher I
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====Cargo====
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1000 units EMP or Plasma S<br>
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500 units light missiles<br>
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scrips for electronic warfare modules
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==EFT Cut & Paste==
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<pre>
 
<pre>
[Rifter, T1 Hydra Arty]
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[Rifter, Hydra T1]
F-M3 Munition Inertial Suspensor
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Pseudoelectron Containment Field I
Type-D Altered SS Overdrive Injector
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Fourier Transform Tracking Program
Type-D Altered SS Nanofiber Structure
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Local Hull Conversion Nanofiber Structure I
  
Cold-Gas I Arcjet Thrusters
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Experimental 1MN Afterburner I
electronic warfare module
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
electronic warfare module
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
* 250mm Light Gallium I Cannon I, EMP S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* 250mm Light Gallium I Cannon I, EMP S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* 250mm Light Gallium I Cannon I, EMP S
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250mm Light 'Scout' Artillery I, Republic Fleet EMP S
* 'Malkuth' Standard Missile Launcher I
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[empty high slot]
  
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Small Projectile Burst Aerator I
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Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
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</pre>
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This is a T2 variant, which will require more advanced skills:
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<pre>
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[Rifter, Hydra T2]
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Damage Control II
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Tracking Enhancer II
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Nanofiber Internal Structure II
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Experimental 1MN Afterburner I
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
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Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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[empty high slot]
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Small Projectile Burst Aerator I
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Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
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</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
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<pre>
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[Rifter, Hydra Alumni]
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Damage Control II
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Tracking Enhancer II
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Nanofiber Internal Structure II
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Limited 1MN MicroWarpdrive I
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J5b Phased Prototype Warp Scrambler I
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X5 Prototype Engine Enervator
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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250mm Light Artillery Cannon II, Republic Fleet EMP S
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[empty high slot]
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Small Projectile Burst Aerator I
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Small Projectile Collision Accelerator I
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

The Rifter is an excellent frigate, with a balanced slot layout, good damage, and nice speed. Due to the size of PvP-BASIC fleets (and the many smart-bombing battleships thrown at us), this artillery setup is preferred over autocannon setups. While typical autocannon fits deal more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier and maintain damage dealing at range.

Additional Notes

You should carry with you:

  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit:

[Rifter, Hydra T1]
Pseudoelectron Containment Field I
Fourier Transform Tracking Program
Local Hull Conversion Nanofiber Structure I

Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

This is a T2 variant, which will require more advanced skills:

[Rifter, Hydra T2]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Rifter, Hydra Alumni]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]