Difference between revisions of "Hydra Rifter"

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==General Info==
 
==General Info==
 
Basic T1 setup for use in Hydra gang.  '''Adjust the 2 EWAR midslots as needed to balance the fleet.'''
 
Basic T1 setup for use in Hydra gang.  '''Adjust the 2 EWAR midslots as needed to balance the fleet.'''
==Stats (All level V)==
+
==Setup==
* '''Speed''': 1221 m/s
+
====Stats (All level V)====
* '''DPS''': 63
+
* '''Speed''': 1319 m/s
 +
* '''DPS''': 68
 +
* '''Optimal + Falloff''': 5.5 + 11
 
* '''Effective HP''': 1,681
 
* '''Effective HP''': 1,681
* '''Autonomy''': varies with EWAR setup
+
====Lowslot====
* '''Optimal+Falloff''': 5+11km, 10.1km rockets
+
* F-M3 Munition Inertial Suspensor
==Flying a Hydra Arty Rifter==
+
* Type-D Altered SS Overdrive Injector
 
+
* Type-D Altered SS Nanofiber Structure
==EFT==
+
====Midslot====
==Lowslot==
+
* Cold-Gas I Arcjet Thrusters
* Gyrostabilizer I
+
* electronic warfare module
* Nanofiber Internal Structure I
+
* electronic warfare module
* Overdrive Injector System I
+
====Hislot====
==Midslot==
+
* 250mm Light Gallium I Cannon I
* 1MN Afterburner I
+
* 250mm Light Gallium I Cannon I
* '''EWAR''' i.e. Warp Disruptor I
+
* 250mm Light Gallium I Cannon I
* '''EWAR''' i.e. Stasis Webifier I
+
* 'Malkuth' Standard Missile Launcher I
==Hislot==
+
====Cargo====
* 250mm Light Artillery Cannon I, EMP S
+
1000 units EMP or Plasma S<br>
* 250mm Light Artillery Cannon I, EMP S
+
500 units light missiles<br>
* 250mm Light Artillery Cannon I, EMP S
+
scrips for electronic warfare modules
* Rocket Launcher I, Foxfire Rocket
+
 
==EFT Cut & Paste==
 
==EFT Cut & Paste==
 
<pre>
 
<pre>
 
[Rifter, T1 Hydra Arty]
 
[Rifter, T1 Hydra Arty]
Gyrostabilizer I
+
F-M3 Munition Inertial Suspensor
Nanofiber Internal Structure I
+
Type-D Altered SS Overdrive Injector
Overdrive Injector System I
+
Type-D Altered SS Nanofiber Structure
  
1MN Afterburner I
+
Cold-Gas I Arcjet Thrusters
Warp Disruptor I
+
electronic warfare module
Stasis Webifier I
+
electronic warfare module
  
250mm Light Artillery Cannon I, EMP S
+
* 250mm Light Gallium I Cannon I, EMP S
250mm Light Artillery Cannon I, EMP S
+
* 250mm Light Gallium I Cannon I, EMP S
250mm Light Artillery Cannon I, EMP S
+
* 250mm Light Gallium I Cannon I, EMP S
Rocket Launcher I, Foxfire Rocket
+
* 'Malkuth' Standard Missile Launcher I
  
 
[empty rig slot]
 
[empty rig slot]

Revision as of 10:41, 19 April 2009


General Info

Basic T1 setup for use in Hydra gang. Adjust the 2 EWAR midslots as needed to balance the fleet.

Setup

Stats (All level V)

  • Speed: 1319 m/s
  • DPS: 68
  • Optimal + Falloff: 5.5 + 11
  • Effective HP: 1,681

Lowslot

  • F-M3 Munition Inertial Suspensor
  • Type-D Altered SS Overdrive Injector
  • Type-D Altered SS Nanofiber Structure

Midslot

  • Cold-Gas I Arcjet Thrusters
  • electronic warfare module
  • electronic warfare module

Hislot

  • 250mm Light Gallium I Cannon I
  • 250mm Light Gallium I Cannon I
  • 250mm Light Gallium I Cannon I
  • 'Malkuth' Standard Missile Launcher I

Cargo

1000 units EMP or Plasma S
500 units light missiles
scrips for electronic warfare modules

EFT Cut & Paste

[Rifter, T1 Hydra Arty]
F-M3 Munition Inertial Suspensor
Type-D Altered SS Overdrive Injector
Type-D Altered SS Nanofiber Structure

Cold-Gas I Arcjet Thrusters 
electronic warfare module
electronic warfare module

* 250mm Light Gallium I Cannon I, EMP S
* 250mm Light Gallium I Cannon I, EMP S
* 250mm Light Gallium I Cannon I, EMP S
* 'Malkuth' Standard Missile Launcher I

[empty rig slot]
[empty rig slot]
[empty rig slot]