Hydra Rifter

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General Info

  • Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

This is a basic T1 setup for use in a PvP-BASIC Hydra Gang.

The rifter is an excellent frigate, with a balanced slot layout, good damage, and excellent speed. They are very popular among Agony pilots. Due to the size of PvP-BASIC fleets, this artillery setup is preferred over the autocannon setup. While the autocannon setup deals more damage, many pilots find the range of the artillery setup allows them to start dealing damage earlier.

Example Hydra Artillery Rifter Setup

Low Slots

  • Damage Control
  • Tracking Enhancer
  • Nanofiber Internal Structure

Mid Slots

  • 1MN Afterburner
  • 2x EWAR module of your choice

Since this is a longer ranged setup, I recommend tracks/damps/warp disruptors rather than webs and scramblers.

Remember that you should bring a range of EWAR modules though, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see Recommended Modules for PVP-Basic.

High Slots

  • 3x 250mm Light Artillery

Cargo

  • 1000 units of close range projectile ammo (EMP S, Phased Plasma S or Fusion S). You may also wish to bring some mid range ammo such as Titanium Sabot, but I find you generally won't use it.
  • both kinds of scripts for any electronic warfare modules that need them


Example EFT Cut & Paste

Here's an example using cheap named fittings - this will fit with starting skills.

[Rifter, HYDRA Arty t1b]
Damage Control I
F-aQ Phase Code Tracking Subroutines
Type-D Altered SS Nanofiber Structure

Cold-Gas I Arcjet Thrusters
F-392 Baker Nunn Tracking Disruptor I
Indirect Scanning Dampening Unit I

250mm Light Carbine Howitzer I, Phased Plasma S
250mm Light Carbine Howitzer I, Phased Plasma S
250mm Light Carbine Howitzer I, Phased Plasma S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

And here's a t2 variant, which will require more advanced skills:

[Rifter, HYDRA Arty t2b]
Damage Control II
Tracking Enhancer II
Nanofiber Internal Structure II

1MN Afterburner II
DDO Photometry Tracking Disruptor I
Low Frequency Sensor Suppressor I

250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

Stats

Using cheap named fit and starting skills:

  • Effective HP: 1789
  • Speed: 970 m/s
  • DPS: 27
  • Turret Optimal + Falloff: 4.7 + 11 km

Using t2 fit and all Lv V skills:

  • Effective HP: 2375
  • Speed: 1263 m/s
  • DPS: 91
  • Turret Optimal + Falloff: 6.9 + 14 km