Difference between revisions of "Implants"
From Agony Unleashed
(New page: == slot 6 == (all omega implants are slot 6) gunslinger SX-01,2 - 1-3-5% to small projectile turret damage lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets deadeye Z...) |
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+ | [[Category:Public]] | ||
== slot 6 == | == slot 6 == | ||
(all omega implants are slot 6) | (all omega implants are slot 6) | ||
− | gunslinger SX-01,2 - 1-3-5% to small projectile turret damage | + | #gunslinger SX-01,2 - 1-3-5% to small projectile turret damage |
− | lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets | + | #lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets |
− | deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage | + | #deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage |
− | snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes | + | #snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes |
− | snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles | + | #snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles |
− | rogue AY-0,1,2 - 1-3-5% bonus to ship agility | + | #rogue AY-0,1,2 - 1-3-5% bonus to ship agility |
− | rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners | + | #rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners |
− | rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp | + | #rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp |
− | rogue HY-0,1,2 - 5-10-15% bonus to warp speed | + | #rogue HY-0,1,2 - 5-10-15% bonus to warp speed |
− | noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers | + | #noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers |
− | numon family heiloom - 7% decrease in cycle time of armor repairers | + | #numon family heiloom - 7% decrease in cycle time of armor repairers |
− | squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate | + | #squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate |
− | squire PG2,4,8 - 1-3-5% bonus to powergrid | + | #squire PG2,4,8 - 1-3-5% bonus to powergrid |
− | poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier | + | #poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier |
− | gnome KTA100,1000 - 3-5% less CPU use by launchers | + | #gnome KTA100,1000 - 3-5% less CPU use by launchers |
− | gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules | + | #gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules |
− | gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules | + | #gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules |
− | gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu | + | #gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu |
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== slot 7 == | == slot 7 == | ||
− | gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking | + | #gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking |
− | rogue CY-0,1,2 - 1-3-5% bonus to ship velocity | + | #rogue CY-0,1,2 - 1-3-5% bonus to ship velocity |
− | lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets | + | #lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets |
− | noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules | + | #noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules |
− | squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules | + | #squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules |
− | squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons | + | #squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons |
− | squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules | + | #squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules |
− | poteque PPG-0,1,2 - 1-3-5% scan strength bonus | + | #poteque PPG-0,1,2 - 1-3-5% scan strength bonus |
− | deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets | + | #deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets |
− | deadeye ZMC10,100,1000 - 1-3-55 bonus to all missile max flight range | + | #deadeye ZMC10,100,1000 - 1-3-55 bonus to all missile max flight range |
− | deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity | + | #deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity |
− | gnome KVA1000,2000 - 1-3-5% bonus to shield capacity | + | #gnome KVA1000,2000 - 1-3-5% bonus to shield capacity |
− | gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution | + | #gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution |
− | snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage | + | #snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage |
− | snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles | + | #snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles |
− | zor's gustom navigation link - 10% afterburner duration bonus | + | #zor's gustom navigation link - 10% afterburner duration bonus |
− | odin's eye coordication enhancer - 6% bonus to turret tracking speed | + | #odin's eye coordication enhancer - 6% bonus to turret tracking speed |
− | shaqil's speed enhancer - 8% to velocity | + | #shaqil's speed enhancer - 8% to velocity |
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== slot 8 == | == slot 8 == | ||
− | gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage | + | #gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage |
− | alchemist WA-1,2 - 5% bonus to booster duration | + | #alchemist WA-1,2 - 5% bonus to booster duration |
− | rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner | + | #rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner |
− | Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage | + | #Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage |
− | Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points | + | #Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points |
− | squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity | + | #squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity |
− | poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes | + | #poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes |
− | deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets | + | #deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets |
− | deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius | + | #deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius |
− | gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range | + | #gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range |
− | gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules | + | #gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules |
− | snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed | + | #snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed |
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== slot 9 == | == slot 9 == | ||
− | gunslinger CX-0,1,2 - 1-3-5% damage to all turrets | + | #gunslinger CX-0,1,2 - 1-3-5% damage to all turrets |
− | alchemist YA-1-2 - 3-5% decrease in chance of side effects | + | #alchemist YA-1-2 - 3-5% decrease in chance of side effects |
− | Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds | + | #Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds |
− | lancer G0-Delta - 1-3-5% bonus to all turret rate of fire | + | #lancer G0-Delta - 1-3-5% bonus to all turret rate of fire |
− | noble ZET40,400,4000 - 1-3-5% bonus to repair system amount | + | #noble ZET40,400,4000 - 1-3-5% bonus to repair system amount |
− | deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range | + | #deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range |
− | deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles | + | #deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles |
− | gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate | + | #gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate |
− | gypsy KDB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?) | + | #gypsy KDB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?) |
− | gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?) | + | #gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?) |
− | gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules | + | #gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules |
− | gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters | + | #gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters |
− | snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles | + | #snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles |
− | snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets | + | #snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets |
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== slot 10 == | == slot 10 == | ||
− | gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage | + | #gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage |
− | lancer GO,1,2 - 1-3-5% to large energy turrent damage | + | #lancer GO,1,2 - 1-3-5% to large energy turrent damage |
− | deadeye ZG10,100,1000 - 1-3-5% to large hybrid turret damage | + | #deadeye ZG10,100,1000 - 1-3-5% to large hybrid turret damage |
− | deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire | + | #deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire |
− | gnome KZA1000,2000 - 3-5% less CPU need by turrets | + | #gnome KZA1000,2000 - 3-5% less CPU need by turrets |
− | alchemist XA-1,2 - 3-5% less chance of side effects from boosters | + | #alchemist XA-1,2 - 3-5% less chance of side effects from boosters |
− | rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase | + | #rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase |
− | noble zet50,500,5000 - 1-3-5% to ship's armor hit points | + | #noble zet50,500,5000 - 1-3-5% to ship's armor hit points |
− | snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles | + | #snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles |
− | whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers | + | #whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers |
− | akemon's modified noble zet5000 - 8% to armor hit points | + | #akemon's modified noble zet5000 - 8% to armor hit points |
− | pashan's turret handling mindlink - 7% to large energy turret damage | + | #pashan's turret handling mindlink - 7% to large energy turret damage |
Revision as of 13:47, 11 January 2009
slot 6
(all omega implants are slot 6)
- gunslinger SX-01,2 - 1-3-5% to small projectile turret damage
- lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets
- deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage
- snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes
- snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles
- rogue AY-0,1,2 - 1-3-5% bonus to ship agility
- rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners
- rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp
- rogue HY-0,1,2 - 5-10-15% bonus to warp speed
- noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers
- numon family heiloom - 7% decrease in cycle time of armor repairers
- squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate
- squire PG2,4,8 - 1-3-5% bonus to powergrid
- poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier
- gnome KTA100,1000 - 3-5% less CPU use by launchers
- gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules
- gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules
- gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu
slot 7
- gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking
- rogue CY-0,1,2 - 1-3-5% bonus to ship velocity
- lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets
- noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules
- squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules
- squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons
- squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules
- poteque PPG-0,1,2 - 1-3-5% scan strength bonus
- deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets
- deadeye ZMC10,100,1000 - 1-3-55 bonus to all missile max flight range
- deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity
- gnome KVA1000,2000 - 1-3-5% bonus to shield capacity
- gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution
- snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage
- snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles
- zor's gustom navigation link - 10% afterburner duration bonus
- odin's eye coordication enhancer - 6% bonus to turret tracking speed
- shaqil's speed enhancer - 8% to velocity
slot 8
- gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage
- alchemist WA-1,2 - 5% bonus to booster duration
- rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner
- Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage
- Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points
- squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity
- poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes
- deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets
- deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius
- gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range
- gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules
- snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed
slot 9
- gunslinger CX-0,1,2 - 1-3-5% damage to all turrets
- alchemist YA-1-2 - 3-5% decrease in chance of side effects
- Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds
- lancer G0-Delta - 1-3-5% bonus to all turret rate of fire
- noble ZET40,400,4000 - 1-3-5% bonus to repair system amount
- deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range
- deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles
- gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate
- gypsy KDB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?)
- gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?)
- gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules
- gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters
- snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles
- snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets
slot 10
- gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage
- lancer GO,1,2 - 1-3-5% to large energy turrent damage
- deadeye ZG10,100,1000 - 1-3-5% to large hybrid turret damage
- deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire
- gnome KZA1000,2000 - 3-5% less CPU need by turrets
- alchemist XA-1,2 - 3-5% less chance of side effects from boosters
- rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase
- noble zet50,500,5000 - 1-3-5% to ship's armor hit points
- snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles
- whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers
- akemon's modified noble zet5000 - 8% to armor hit points
- pashan's turret handling mindlink - 7% to large energy turret damage