Difference between revisions of "Implants"

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== slot 6 ==
 
== slot 6 ==
 
  (all omega implants are slot 6)
 
  (all omega implants are slot 6)
#gunslinger SX-01,2 - 1-3-5% to small projectile turret damage
 
#rogue CY-0,1,2 - 1-3-5% bonus to ship velocity
 
#rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners
 
#rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp
 
#rogue HY-0,1,2 - 5-10-15% bonus to warp speed
 
#rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase
 
#gentry ZEX-10,100,1000 - 1-3-5% bonus to Capital repair system duration
 
#lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets
 
#noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers
 
#squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate
 
#poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier
 
#deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage
 
#gnome KTA100,1000 - 3-5% less CPU use by launchers
 
#gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules
 
#gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules
 
#gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu
 
#sharpshooter ZMX-10-100-1000 - 1-3-5% bonus to Citadel torpedo damage
 
#snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes
 
#snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles
 
#sprite KXX-500-1000-2000 - 1-3-5% capacitor need for capital shield emission system modules
 
#squire PG2,4,8 - 1-3-5% bonus to powergrid
 
#numon family heiloom - 7% decrease in cycle time of armor repairers
 
#shaqil's speed enhancer - 8% to velocity
 
  
== slot 7 ==
+
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0"
 +
! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
 +
|-
 +
|width="200pt"|gunslinger SX-0,1,2 || width="100pt" align="center" |Gunnery||width="75pt" align="center"|1-3-5% || width="400pt"|small projectile turret damage
 +
|-
 +
|rogue CY-0,1,2 || align="center" |Navigation ||align="center" |1-3-5% || bonus to ship velocity
 +
|-
 +
|rogue EY-0,1,2 || align="center" |Navigation ||align="center"|2-6-10% || bonus to duration of afterburners
 +
|-
 +
|rogue FY-0,1,2 || align="center" |Navigation ||align="center"|2-6-10% || less capacitor need to initiate warp
 +
|-
 +
|rogue HY-0,1,2 || align="center" |Navigation ||align="center"|5-10-15% || bonus to warp speed
 +
|-
 +
|rogue MY-0,1,2 || align="center" |Navigation ||align="center"|1-2-5% || bonus to ab and mwd speed increase
 +
|-
 +
|gentry ZEX-10,100,1000 || align="center" |Mechanic ||align="center"|1-3-5% || bonus to Capital repair system duration
 +
|-
 +
|lancer G0,1,2-Alpha || align="center" |Gunnery ||align="center"|1-3-5% || bonus to damage of small energy turrets
 +
|-
 +
|noble zet10,100,1000 || align="center" |Mechanic ||align="center"|1-3-5% || decrease in cycle time of armor repairers
 +
|-
 +
|squire CR2,4,8 || align="center" |Engineering ||align="center"|1-3-5% || bonus to capacitor recharge rate
 +
|-
 +
|poteque PPF-0,1,2 || align="center" |Science ||align="center"|2-6-10% || decrease is scan deviation modifier
 +
|-
 +
|deadeye ZGS10,100,1000 || align="center" |Gunnery ||align="center"|1-3-5% || bonus to small hybrid turret damage
 +
|-
 +
|gnome KTA100,1000 || align="center" |Missile ||align="center"|3-5% || less CPU use by launchers
 +
|-
 +
|gnome KUA500,1000,2000 || align="center" |Engineering ||align="center"|1-3-5% || less pg need by shield upgrade modules
 +
|-
 +
|gypsy KLB-25,50,75 || align="center" |Electronics ||align="center"|1-3-5% || less cpu need by electronics upgrades modules
 +
|-
 +
|gypsy KMB-25,50,75 || align="center" |Electronics ||align="center"|1-3-5% || bonus to ship's cpu
 +
|-
 +
|sharpshooter ZMX-10-100-1000 || align="center" |Missile ||align="center"|1-3-5% || bonus to Citadel torpedo damage
 +
|-
 +
|snapshot ZMT500,1000,2000 || align="center" |Missile ||align="center"|1-3-5% || damage bonus to torpedoes
 +
|-
 +
|snapshot ZMU500,1000,2000 || align="center" |Missile ||align="center"|1-3-5% || damage bonus to cruise missiles
 +
|-
 +
|sprite KXX-500-1000-2000 || align="center" |Engineering ||align="center"|1-3-5% || capacitor need for capital shield emission system modules
 +
|-
 +
|squire PG2,4,8 || align="center" |Engineering ||align="center"|1-3-5% || bonus to powergrid
 +
|-
 +
|numon family heiloom || align="center" |Mechanic ||align="center"|7% || decrease in cycle time of armor repairers
 +
|-
 +
|shaqil's speed enhancer || align="center" |Navigation ||align="center"|8% || velocity
 +
|}
  
#gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking
 
#rogue AY-0,1,2 - 1-3-5% bonus to ship agility
 
#gentry ZEX-20-200-2000 - 1-3-5% capacitor need for capital shield emission
 
#lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets
 
#noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules
 
#squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules
 
#squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons
 
#squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules
 
#poteque PPG-0,1,2 - 1-3-5% scan strength bonus
 
#deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets
 
#deadeye ZMC10,100,1000 - 1-3-5% bonus to all missile max flight range
 
#deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity
 
#gnome KVA1000,2000 - 1-3-5% bonus to shield capacity
 
#gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution
 
#snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage
 
#snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles
 
#zor's custom navigation link - 10% afterburner duration bonus
 
#odin's eye coordication enhancer - 6% bonus to turret tracking speed
 
  
 +
== slot 7 ==
 +
 +
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0"
 +
! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
 +
|-
 +
|width="200pt"|gunslinger AX-0,1,2 || width="100pt" align="center" |Gunnery ||width="75pt" align="center"|1-3-5%|| width="400pt"|bonus to turret tracking
 +
|-
 +
|rogue AY-0,1,2 ||align="center" |Navigation ||align="center"|1-3-5%|| bonus to ship agility
 +
|-
 +
|gentry ZEX-20-200-2000 ||align="center" |Engineering || align="center"|1-3-5%|| capacitor need for capital shield emission
 +
|-
 +
|lancer G0,1,2-beta ||align="center" |Gunnery|| align="center"|1-3-5%|| reduction in capacitor use by turrets
 +
|-
 +
|noble zet20,200,2000 ||align="center" |Mechanic || align="center"|1-3-5%|| reduction in capacitor use by remote repair modules
 +
|-
 +
|squire EE2,4,8 ||align="center" |Engineering || align="center"|1-3-5%|| reduction in capacitor use by energy emission modules
 +
|-
 +
|squire EP2,4,8 ||align="center" |Gunnery || align="center"|1-3-5%|| decrease in cycle time of energy pulse weapons
 +
|-
 +
|squire GU2,4,8 ||align="center" |Engineering || align="center"|-1-3-5%|| cpu usage by energy grid upgrades modules
 +
|-
 +
|poteque PPG-0,1,2 || align="center" |Science ||align="center"|1-3-5%|| scan strength bonus
 +
|-
 +
|deadeye ZGC10,100,1000 || align="center" |Gunnery ||align="center"|1-3-5%|| bonus to falloff range of turrets
 +
|-
 +
|deadeye ZMC10,100,1000 || align="center" |Missile ||align="center"|1-3-5%|| bonus to all missile max flight range
 +
|-
 +
|deadeye ZML10,100,1000 || align="center" |Missile ||align="center"|1-3-5%|| bonus to missile max velocity
 +
|-
 +
|gnome KVA1000,2000 || align="center" |Engineering ||align="center"|1-3-5%|| bonus to shield capacity
 +
|-
 +
|gypsy KNB-25,50,75 || align="center" |Science ||align="center"|1-3-5%|| bonus to scan resolution
 +
|-
 +
|snapshot ZME500,1000,2000 || align="center" |Missile ||align="center"|1-3-5%|| bonus to heavy assault missile damage
 +
|-
 +
|snapshot ZMH500,1000,2000 || align="center" |Missile ||align="center"|1-3-5%|| bonus to damage of heavy missiles
 +
|-
 +
|zor's custom navigation link || align="center" |Navigation ||align="center"|10%|| afterburner duration bonus
 +
|-
 +
|odin's eye coordication enhancer || align="center" |Gunnery ||align="center"|6%|| bonus to turret tracking speed
 +
|}
  
 
== slot 8 ==
 
== slot 8 ==

Revision as of 18:48, 20 January 2009


Updated for QR: Jan 20, 2009

slot 6

(all omega implants are slot 6)
Implant Name Class Bonus Description
gunslinger SX-0,1,2 Gunnery 1-3-5% small projectile turret damage
rogue CY-0,1,2 Navigation 1-3-5% bonus to ship velocity
rogue EY-0,1,2 Navigation 2-6-10% bonus to duration of afterburners
rogue FY-0,1,2 Navigation 2-6-10% less capacitor need to initiate warp
rogue HY-0,1,2 Navigation 5-10-15% bonus to warp speed
rogue MY-0,1,2 Navigation 1-2-5% bonus to ab and mwd speed increase
gentry ZEX-10,100,1000 Mechanic 1-3-5% bonus to Capital repair system duration
lancer G0,1,2-Alpha Gunnery 1-3-5% bonus to damage of small energy turrets
noble zet10,100,1000 Mechanic 1-3-5% decrease in cycle time of armor repairers
squire CR2,4,8 Engineering 1-3-5% bonus to capacitor recharge rate
poteque PPF-0,1,2 Science 2-6-10% decrease is scan deviation modifier
deadeye ZGS10,100,1000 Gunnery 1-3-5% bonus to small hybrid turret damage
gnome KTA100,1000 Missile 3-5% less CPU use by launchers
gnome KUA500,1000,2000 Engineering 1-3-5% less pg need by shield upgrade modules
gypsy KLB-25,50,75 Electronics 1-3-5% less cpu need by electronics upgrades modules
gypsy KMB-25,50,75 Electronics 1-3-5% bonus to ship's cpu
sharpshooter ZMX-10-100-1000 Missile 1-3-5% bonus to Citadel torpedo damage
snapshot ZMT500,1000,2000 Missile 1-3-5% damage bonus to torpedoes
snapshot ZMU500,1000,2000 Missile 1-3-5% damage bonus to cruise missiles
sprite KXX-500-1000-2000 Engineering 1-3-5% capacitor need for capital shield emission system modules
squire PG2,4,8 Engineering 1-3-5% bonus to powergrid
numon family heiloom Mechanic 7% decrease in cycle time of armor repairers
shaqil's speed enhancer Navigation 8% velocity


slot 7

Implant Name Class Bonus Description
gunslinger AX-0,1,2 Gunnery 1-3-5% bonus to turret tracking
rogue AY-0,1,2 Navigation 1-3-5% bonus to ship agility
gentry ZEX-20-200-2000 Engineering 1-3-5% capacitor need for capital shield emission
lancer G0,1,2-beta Gunnery 1-3-5% reduction in capacitor use by turrets
noble zet20,200,2000 Mechanic 1-3-5% reduction in capacitor use by remote repair modules
squire EE2,4,8 Engineering 1-3-5% reduction in capacitor use by energy emission modules
squire EP2,4,8 Gunnery 1-3-5% decrease in cycle time of energy pulse weapons
squire GU2,4,8 Engineering -1-3-5% cpu usage by energy grid upgrades modules
poteque PPG-0,1,2 Science 1-3-5% scan strength bonus
deadeye ZGC10,100,1000 Gunnery 1-3-5% bonus to falloff range of turrets
deadeye ZMC10,100,1000 Missile 1-3-5% bonus to all missile max flight range
deadeye ZML10,100,1000 Missile 1-3-5% bonus to missile max velocity
gnome KVA1000,2000 Engineering 1-3-5% bonus to shield capacity
gypsy KNB-25,50,75 Science 1-3-5% bonus to scan resolution
snapshot ZME500,1000,2000 Missile 1-3-5% bonus to heavy assault missile damage
snapshot ZMH500,1000,2000 Missile 1-3-5% bonus to damage of heavy missiles
zor's custom navigation link Navigation 10% afterburner duration bonus
odin's eye coordication enhancer Gunnery 6% bonus to turret tracking speed

slot 8

  1. alchemist WA-1,2 - 5% bonus to booster duration
  2. alchemist ZA-0-1-2 - 1-3-5% bonus to Gas Cloud Harvesting
  3. gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage
  4. rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner
  5. Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage
  6. Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points
  7. squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity
  8. poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes
  9. deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets
  10. deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius
  11. gypsy KXA-500,1000,2000 - 1-3-5% reduction in shield emission cap usage
  12. gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range
  13. gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules
  14. snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed
  15. zor's custom navigation hyper-link - 5% bonus to AB and MWD speed


slot 9

  1. alchemist YA-1-2 - 3-5% decrease in chance of side effects
  2. gunslinger CX-0,1,2 - 1-3-5% damage to all turrets
  3. Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds
  4. lancer G0-Delta - 1-3-5% bonus to all turret rate of fire
  5. noble ZET40,400,4000 - 1-3-5% bonus to repair system amount
  6. deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range
  7. deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles
  8. gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate
  9. gypsy KOB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?)
  10. gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?)
  11. gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules
  12. gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters
  13. snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles
  14. snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets
  15. Pashan's Turret Customization Mindlink - 7% bonus to turrent ROF


slot 10

  1. alchemist XA-1,2 - 3-5% less chance of side effects from boosters
  2. gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage
  3. lancer GO,1,2 - 1-3-5% to large energy turrent damage
  4. noble ZET50,500,5000 - 1-3-5% to ship's armor hit points
  5. deadeye ZGL10,100,1000 - 1-3-5% to large hybrid turret damage
  6. deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire
  7. gnome KZA1000,2000 - 3-5% less CPU need by turrets
  8. snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles
  9. whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers
  10. akemon's modified noble zet5000 - 8% to armor hit points
  11. pashan's turret handling mindlink - 7% to large energy turret damage