Difference between revisions of "Implants"

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== slot 9 ==
 
== slot 9 ==
  
#alchemist YA-1-2 - 3-5% decrease in chance of side effects
+
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0"
#gunslinger CX-0,1,2 - 1-3-5% damage to all turrets
+
! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
#Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds
+
|-
#lancer G0-Delta - 1-3-5% bonus to all turret rate of fire
+
#noble ZET40,400,4000 - 1-3-5% bonus to repair system amount
+
#deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range
+
#deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles
+
#gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate
+
#gypsy KOB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?)
+
#gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?)
+
#gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules
+
#gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters
+
#snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles
+
#snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets
+
#Pashan's Turret Customization Mindlink - 7% bonus to turrent ROF
+
  
 +
|width="200pt"|alchemist YA-1-2 ||width="100pt" align="center" |Science ||width="75pt" align="center"|3-5% ||width="400pt"|decrease in chance of side effects
 +
|-
 +
|gunslinger CX-0,1,2 || align="center" |Gunnery ||align="center"|  1-3-5% ||damage to all turrets
 +
|-
 +
|Rogue GY-0,1,2 || align="center" |Navigation ||align="center"|  1-3-5% ||reduction in capacitor need by mwds
 +
|-
 +
|lancer G0-Delta || align="center" |Gunnery ||align="center"|  1-3-5% ||bonus to all turret rate of fire
 +
|-
 +
|noble ZET40,400,4000 || align="center" |Mechanic ||align="center"|  1-3-5% ||bonus to repair system amount
 +
|-
 +
|deadeye ZGA10,100,1000 || align="center" |Gunnery ||align="center"|  1-3-5% ||bonus to turret optimal range
 +
|-
 +
|deadeye ZMS10,100,1000 || align="center" |Missile ||align="center"|  1-3-5% ||decrease if factor of target's velocity for all missiles
 +
|-
 +
|gnome KYA500,1000,2000 || align="center" |Engineering ||align="center"|  1-3-5% ||bonus to shield recharge rate
 +
|-
 +
|gypsy KOB-25,50,75 || align="center" |Electronics ||align="center"|  1-3-5% ||less capacitor use by electronic warfare modules (ecm?)
 +
|-
 +
|gypsy KRB-25-50-75 || align="center" |Electronics||align="center"|  1-3-5% ||less capacitor used by sensor linking modules (damps?)
 +
|-
 +
|gypsy KSB25,50,75 || align="center" |Electronics||align="center"|  1-3-5% ||less capacitor used by weapon disruption modules
 +
|-
 +
|gypsy KTB-25,50,75 || align="center" |Electronics||align="center"|  1-3-5% ||less capacitor used by target painters
 +
|-
 +
|snapshot ZMN500,1000,2000 || align="center" |Missile ||align="center"|  1-3-5% ||bonus to damage of standard missiles
 +
|-
 +
|snapshot ZMR500,1000,2000 || align="center" |Missile ||align="center"|  1-3-5% ||bonus to damage of rockets
 +
|-
 +
|Pashan's Turret Customization Mindlink || align="center" |Gunnery||align="center"|  7% ||bonus to turrent ROF
 +
|}
  
 
== slot 10 ==
 
== slot 10 ==

Revision as of 19:02, 20 January 2009


Updated for QR: Jan 20, 2009

slot 6

(all omega implants are slot 6)
Implant Name Class Bonus Description
gunslinger SX-0,1,2 Gunnery 1-3-5% small projectile turret damage
rogue CY-0,1,2 Navigation 1-3-5% bonus to ship velocity
rogue EY-0,1,2 Navigation 2-6-10% bonus to duration of afterburners
rogue FY-0,1,2 Navigation 2-6-10% less capacitor need to initiate warp
rogue HY-0,1,2 Navigation 5-10-15% bonus to warp speed
rogue MY-0,1,2 Navigation 1-2-5% bonus to ab and mwd speed increase
gentry ZEX-10,100,1000 Mechanic 1-3-5% bonus to Capital repair system duration
lancer G0,1,2-Alpha Gunnery 1-3-5% bonus to damage of small energy turrets
noble zet10,100,1000 Mechanic 1-3-5% decrease in cycle time of armor repairers
squire CR2,4,8 Engineering 1-3-5% bonus to capacitor recharge rate
poteque PPF-0,1,2 Science 2-6-10% decrease is scan deviation modifier
deadeye ZGS10,100,1000 Gunnery 1-3-5% bonus to small hybrid turret damage
gnome KTA100,1000 Missile 3-5% less CPU use by launchers
gnome KUA500,1000,2000 Engineering 1-3-5% less pg need by shield upgrade modules
gypsy KLB-25,50,75 Electronics 1-3-5% less cpu need by electronics upgrades modules
gypsy KMB-25,50,75 Electronics 1-3-5% bonus to ship's cpu
sharpshooter ZMX-10-100-1000 Missile 1-3-5% bonus to Citadel torpedo damage
snapshot ZMT500,1000,2000 Missile 1-3-5% damage bonus to torpedoes
snapshot ZMU500,1000,2000 Missile 1-3-5% damage bonus to cruise missiles
sprite KXX-500-1000-2000 Engineering 1-3-5% capacitor need for capital shield emission system modules
squire PG2,4,8 Engineering 1-3-5% bonus to powergrid
numon family heiloom Mechanic 7% decrease in cycle time of armor repairers
shaqil's speed enhancer Navigation 8% velocity


slot 7

Implant Name Class Bonus Description
gunslinger AX-0,1,2 Gunnery 1-3-5% bonus to turret tracking
rogue AY-0,1,2 Navigation 1-3-5% bonus to ship agility
gentry ZEX-20-200-2000 Engineering 1-3-5% capacitor need for capital shield emission
lancer G0,1,2-beta Gunnery 1-3-5% reduction in capacitor use by turrets
noble zet20,200,2000 Mechanic 1-3-5% reduction in capacitor use by remote repair modules
squire EE2,4,8 Engineering 1-3-5% reduction in capacitor use by energy emission modules
squire EP2,4,8 Gunnery 1-3-5% decrease in cycle time of energy pulse weapons
squire GU2,4,8 Engineering -1-3-5% cpu usage by energy grid upgrades modules
poteque PPG-0,1,2 Science 1-3-5% scan strength bonus
deadeye ZGC10,100,1000 Gunnery 1-3-5% bonus to falloff range of turrets
deadeye ZMC10,100,1000 Missile 1-3-5% bonus to all missile max flight range
deadeye ZML10,100,1000 Missile 1-3-5% bonus to missile max velocity
gnome KVA1000,2000 Engineering 1-3-5% bonus to shield capacity
gypsy KNB-25,50,75 Science 1-3-5% bonus to scan resolution
snapshot ZME500,1000,2000 Missile 1-3-5% bonus to heavy assault missile damage
snapshot ZMH500,1000,2000 Missile 1-3-5% bonus to damage of heavy missiles
zor's custom navigation link Navigation 10% afterburner duration bonus
odin's eye coordication enhancer Gunnery 6% bonus to turret tracking speed


slot 8

Implant Name Class Bonus Description
alchemist WA-1,2 Science 5% bonus to booster duration
alchemist ZA-0-1-2 Mining 1-3-5% bonus to Gas Cloud Harvesting
gunslinger MX-0,1,2 Gunnery 1-3-5% bonus to medium projectile turret damage
rogue DY-0,1,2 Navigation 1-3-5% less capacitor need by afterburner
Lancer G0,1,2-Gamma Gunnery 1-3-5% bonus to medium energy turret damage
Noble ZET30,300,3000 Mechanic 1-3-5% bonus to hull hit points
squire CC2,4,8 Engineering 1-3-5% bonus to capacitor's capacity
poteque PPH-0,1,2 Science 2-6-10% faster scan cycle with scan probes
deadeye ZGM10,100,1000 Gunnery 1-3-5% damage bonus to medium hybrid turrets
deadeye ZMA10,100,1000 Missile 1-3-5% reduction in missile explosion radius
gypsy KXA-500,1000,2000 Engineering 1-3-5% reduction in shield emission cap usage
gypsy KPB-25,50,75 Electronics 1-3-5% bonus to maximum targeting range
gypsy KQB-25,50,75 Electronics 1-3-5% decrease in capacitor use of propulsion jamming modules
snapshot ZMD500,1000,2000 Missile 1-3-5% bonus to defender missile speed
zor's custom navigation hyper-link Navigation 5% bonus to AB and MWD speed


slot 9

Implant Name Class Bonus Description
alchemist YA-1-2 Science 3-5% decrease in chance of side effects
gunslinger CX-0,1,2 Gunnery 1-3-5% damage to all turrets
Rogue GY-0,1,2 Navigation 1-3-5% reduction in capacitor need by mwds
lancer G0-Delta Gunnery 1-3-5% bonus to all turret rate of fire
noble ZET40,400,4000 Mechanic 1-3-5% bonus to repair system amount
deadeye ZGA10,100,1000 Gunnery 1-3-5% bonus to turret optimal range
deadeye ZMS10,100,1000 Missile 1-3-5% decrease if factor of target's velocity for all missiles
gnome KYA500,1000,2000 Engineering 1-3-5% bonus to shield recharge rate
gypsy KOB-25,50,75 Electronics 1-3-5% less capacitor use by electronic warfare modules (ecm?)
gypsy KRB-25-50-75 Electronics 1-3-5% less capacitor used by sensor linking modules (damps?)
gypsy KSB25,50,75 Electronics 1-3-5% less capacitor used by weapon disruption modules
gypsy KTB-25,50,75 Electronics 1-3-5% less capacitor used by target painters
snapshot ZMN500,1000,2000 Missile 1-3-5% bonus to damage of standard missiles
snapshot ZMR500,1000,2000 Missile 1-3-5% bonus to damage of rockets
Pashan's Turret Customization Mindlink Gunnery 7% bonus to turrent ROF

slot 10

  1. alchemist XA-1,2 - 3-5% less chance of side effects from boosters
  2. gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage
  3. lancer GO,1,2 - 1-3-5% to large energy turrent damage
  4. noble ZET50,500,5000 - 1-3-5% to ship's armor hit points
  5. deadeye ZGL10,100,1000 - 1-3-5% to large hybrid turret damage
  6. deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire
  7. gnome KZA1000,2000 - 3-5% less CPU need by turrets
  8. snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles
  9. whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers
  10. akemon's modified noble zet5000 - 8% to armor hit points
  11. pashan's turret handling mindlink - 7% to large energy turret damage