Difference between revisions of "Implants"

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! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
 
! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
 
|-
 
|-
 
 
|width="250pt"|alchemist YA-1-2 ||width="100pt" align="center" |Science ||width="75pt" align="center"|3-5% ||width="400pt"|decrease in chance of side effects
 
|width="250pt"|alchemist YA-1-2 ||width="100pt" align="center" |Science ||width="75pt" align="center"|3-5% ||width="400pt"|decrease in chance of side effects
 
|-
 
|-
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! Slot!! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
 
! Slot!! Implant Name !! Class !! class="unsortable" | Bonus !! class="unsortable" | Description
 
|-
 
|-
|width="40pt"|6||width="250pt"|gunslinger SX-0,1,2 || width="100pt" align="center" |Gunnery||width="75pt" align="center"|1-3-5% || width="400pt"|small projectile turret damage
+
|width="10pt" align="center" |6||width="250pt"|gunslinger SX-0,1,2 || width="100pt" align="center" |Gunnery (6)||width="75pt" align="center"|1-3-5% || width="400pt"|small projectile turret damage
 +
|-
 +
|align="center" |6||rogue CY-0,1,2 || align="center" |Navigation (6)||align="center" |1-3-5% || bonus to ship velocity
 +
|-
 +
|align="center" |6||rogue EY-0,1,2 || align="center" |Navigation (6)||align="center"|2-6-10% || bonus to duration of afterburners
 +
|-
 +
|align="center" |6||rogue FY-0,1,2 || align="center" |Navigation (6)||align="center"|2-6-10% || less capacitor need to initiate warp
 +
|-
 +
|align="center" |6||rogue HY-0,1,2 || align="center" |Navigation (6)||align="center"|5-10-15% || bonus to warp speed
 +
|-
 +
|align="center" |6||rogue MY-0,1,2 || align="center" |Navigation (6)||align="center"|1-2-5% || bonus to ab and mwd speed increase
 +
|-
 +
|align="center" |6||gentry ZEX-10,100,1000 || align="center" |Mechanic (6)||align="center"|1-3-5% || bonus to Capital repair system duration
 +
|-
 +
|align="center" |6||lancer G0,1,2-Alpha || align="center" |Gunnery (6)||align="center"|1-3-5% || bonus to damage of small energy turrets
 +
|-
 +
|align="center" |6||noble zet10,100,1000 || align="center" |Mechanic (6)||align="center"|1-3-5% || decrease in cycle time of armor repairers
 +
|-
 +
|align="center" |6||squire CR2,4,8 || align="center" |Engineering (6)||align="center"|1-3-5% || bonus to capacitor recharge rate
 +
|-
 +
|align="center" |6||poteque PPF-0,1,2 || align="center" |Science (6)||align="center"|2-6-10% || decrease is scan deviation modifier
 +
|-
 +
|align="center" |6||deadeye ZGS10,100,1000 || align="center" |Gunnery (6)||align="center"|1-3-5% || bonus to small hybrid turret damage
 +
|-
 +
|align="center" |6||gnome KTA100,1000 || align="center" |Missile (6)||align="center"|3-5% || less CPU use by launchers
 +
|-
 +
|align="center" |6||gnome KUA500,1000,2000 || align="center" |Engineering (6)||align="center"|1-3-5% || less pg need by shield upgrade modules
 +
|-
 +
|align="center" |6||gypsy KLB-25,50,75 || align="center" |Electronics (6)||align="center"|1-3-5% || less cpu need by electronics upgrades modules
 +
|-
 +
|align="center" |6||gypsy KMB-25,50,75 || align="center" |Electronics (6)||align="center"|1-3-5% || bonus to ship's cpu
 +
|-
 +
|align="center" |6||sharpshooter ZMX-10-100-1000 || align="center" |Missile (6)||align="center"|1-3-5% || bonus to Citadel torpedo damage
 +
|-
 +
|align="center" |6||snapshot ZMT500,1000,2000 || align="center" |Missile (6)||align="center"|1-3-5% || damage bonus to torpedoes
 +
|-
 +
|align="center" |6||snapshot ZMU500,1000,2000 || align="center" |Missile (6)||align="center"|1-3-5% || damage bonus to cruise missiles
 +
|-
 +
|align="center" |6||sprite KXX-500-1000-2000 || align="center" |Engineering (6)||align="center"|1-3-5% || capacitor need for capital shield emission system modules
 +
|-
 +
|align="center" |6||squire PG2,4,8 || align="center" |Engineering (6)||align="center"|1-3-5% || bonus to powergrid
 +
|-
 +
|align="center" |6||numon family heiloom || align="center" |Mechanic (6)||align="center"|7% || decrease in cycle time of armor repairers
 +
|-
 +
|align="center" |6||shaqil's speed enhancer || align="center" |Navigation (6)||align="center"|8% || velocity
 +
|-
 +
|align="center" |7||gunslinger AX-0,1,2 || align="center" |Gunnery (7)||align="center"|1-3-5%|| bonus to turret tracking
 +
|-
 +
|align="center" |7||rogue AY-0,1,2 ||align="center" |Navigation (7)||align="center"|1-3-5%|| bonus to ship agility
 +
|-
 +
|align="center" |7||gentry ZEX-20-200-2000 ||align="center" |Engineering (7)|| align="center"|1-3-5%|| capacitor need for capital shield emission
 +
|-
 +
|align="center" |7||lancer G0,1,2-beta ||align="center" |Gunnery (7)|| align="center"|1-3-5%|| reduction in capacitor use by turrets
 +
|-
 +
|align="center" |7||noble zet20,200,2000 ||align="center" |Mechanic (7)|| align="center"|1-3-5%|| reduction in capacitor use by remote repair modules
 +
|-
 +
|align="center" |7||squire EE2,4,8 ||align="center" |Engineering (7)|| align="center"|1-3-5%|| reduction in capacitor use by energy emission modules
 +
|-
 +
|align="center" |7||squire EP2,4,8 ||align="center" |Gunnery (7)|| align="center"|1-3-5%|| decrease in cycle time of energy pulse weapons
 +
|-
 +
|align="center" |7||squire GU2,4,8 ||align="center" |Engineering (7)|| align="center"|-1-3-5%|| cpu usage by energy grid upgrades modules
 +
|-
 +
|align="center" |7||poteque PPG-0,1,2 || align="center" |Science (7)||align="center"|1-3-5%|| scan strength bonus
 +
|-
 +
|align="center" |7||deadeye ZGC10,100,1000 || align="center" |Gunnery (7)||align="center"|1-3-5%|| bonus to falloff range of turrets
 +
|-
 +
|align="center" |7||deadeye ZMC10,100,1000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to all missile max flight range
 +
|-
 +
|align="center" |7||deadeye ZML10,100,1000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to missile max velocity
 +
|-
 +
|align="center" |7||gnome KVA1000,2000 || align="center" |Engineering (7)||align="center"|1-3-5%|| bonus to shield capacity
 +
|-
 +
|align="center" |7||gypsy KNB-25,50,75 || align="center" |Science (7)||align="center"|1-3-5%|| bonus to scan resolution
 +
|-
 +
|align="center" |7||snapshot ZME500,1000,2000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to heavy assault missile damage
 +
|-
 +
|align="center" |7||snapshot ZMH500,1000,2000 || align="center" |Missile (7)||align="center"|1-3-5%|| bonus to damage of heavy missiles
 +
|-
 +
|align="center" |7||zor's custom navigation link || align="center" |Navigation (7)||align="center"|10%|| afterburner duration bonus
 +
|-
 +
|align="center" |7||odin's eye coordication enhancer || align="center" |Gunnery (7)||align="center"|6%|| bonus to turret tracking speed
 +
|-
 +
|align="center" |8||alchemist WA-1,2 || align="center" |Science (8)|| align="center"|5%||bonus to booster duration
 +
|-
 +
|align="center" |8||alchemist ZA-0-1-2 || align="center" |Mining (8)||align="center"|1-3-5% ||bonus to Gas Cloud Harvesting
 +
|-
 +
|align="center" |8||gunslinger MX-0,1,2 || align="center" |Gunnery (8)||align="center"| 1-3-5% ||bonus to medium projectile turret damage
 +
|-
 +
|align="center" |8||rogue DY-0,1,2 || align="center" |Navigation (8)||align="center"| 1-3-5% ||less capacitor need by afterburner
 +
|-
 +
|align="center" |8||Lancer G0,1,2-Gamma || align="center" |Gunnery (8)||align="center"| 1-3-5% ||bonus to medium energy turret damage
 +
|-
 +
|align="center" |8||Noble ZET30,300,3000 || align="center" |Mechanic (8)||align="center"| 1-3-5% ||bonus to hull hit points
 +
|-
 +
|align="center" |8||squire CC2,4,8 || align="center" |Engineering (8)||align="center"|1-3-5% ||bonus to capacitor's capacity
 +
|-
 +
|align="center" |8||poteque PPH-0,1,2 || align="center" |Science (8)||align="center"|2-6-10% ||faster scan cycle with scan probes
 +
|-
 +
|align="center" |8||deadeye ZGM10,100,1000 || align="center" |Gunnery (8)||align="center"| 1-3-5% ||damage bonus to medium hybrid turrets
 +
|-
 +
|align="center" |8||deadeye ZMA10,100,1000 || align="center" |Missile (8)||align="center"| 1-3-5% ||reduction in missile explosion radius
 +
|-
 +
|align="center" |8||gypsy KXA-500,1000,2000 || align="center" |Engineering (8)||align="center"| 1-3-5% ||reduction in shield emission cap usage
 +
|-
 +
|align="center" |8||gypsy KPB-25,50,75 || align="center" |Electronics (8)||align="center"|1-3-5% ||bonus to maximum targeting range
 +
|-
 +
|align="center" |8||gypsy KQB-25,50,75 || align="center" |Electronics (8)||align="center"| 1-3-5% ||decrease in capacitor use of propulsion jamming modules
 +
|-
 +
|align="center" |8||snapshot ZMD500,1000,2000 || align="center" |Missile (8)||align="center"| 1-3-5%|| bonus to defender missile speed
 +
|-
 +
|align="center" |8||zor's custom navigation hyper-link || align="center" |Navigation (8)||align="center"| 5% ||bonus to AB and MWD speed
 +
|-
 +
|align="center" |9||alchemist YA-1-2 ||align="center" |Science (9)|| align="center"|3-5% ||decrease in chance of side effects
 +
|-
 +
|align="center" |9||gunslinger CX-0,1,2 || align="center" |Gunnery (9)||align="center"|  1-3-5% ||damage to all turrets
 +
|-
 +
|align="center" |9||Rogue GY-0,1,2 || align="center" |Navigation (9)||align="center"|  1-3-5% ||reduction in capacitor need by mwds
 +
|-
 +
|align="center" |9||lancer G0-Delta || align="center" |Gunnery (9)||align="center"|  1-3-5% ||bonus to all turret rate of fire
 
|-
 
|-
|6||rogue CY-0,1,2 || align="center" |Navigation ||align="center" |1-3-5% || bonus to ship velocity
+
|align="center" |9||noble ZET40,400,4000 || align="center" |Mechanic (9)||align="center"| 1-3-5% ||bonus to repair system amount
 
|-
 
|-
|6||rogue EY-0,1,2 || align="center" |Navigation ||align="center"|2-6-10% || bonus to duration of afterburners
+
|align="center" |9||deadeye ZGA10,100,1000 || align="center" |Gunnery (9)||align="center"| 1-3-5% ||bonus to turret optimal range
 
|-
 
|-
|6||rogue FY-0,1,2 || align="center" |Navigation ||align="center"|2-6-10% || less capacitor need to initiate warp
+
|align="center" |9||deadeye ZMS10,100,1000 || align="center" |Missile (9)||align="center"| 1-3-5% ||decrease if factor of target's velocity for all missiles
 
|-
 
|-
|6||rogue HY-0,1,2 || align="center" |Navigation ||align="center"|5-10-15% || bonus to warp speed
+
|align="center" |9||gnome KYA500,1000,2000 || align="center" |Engineering (9)||align="center"| 1-3-5% ||bonus to shield recharge rate
 
|-
 
|-
|6||rogue MY-0,1,2 || align="center" |Navigation ||align="center"|1-2-5% || bonus to ab and mwd speed increase
+
|align="center" |9||gypsy KOB-25,50,75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor use by electronic warfare modules (ecm?)
 
|-
 
|-
|6||gentry ZEX-10,100,1000 || align="center" |Mechanic ||align="center"|1-3-5% || bonus to Capital repair system duration
+
|align="center" |9||gypsy KRB-25-50-75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor used by sensor linking modules (damps?)
 
|-
 
|-
|6||lancer G0,1,2-Alpha || align="center" |Gunnery ||align="center"|1-3-5% || bonus to damage of small energy turrets
+
|align="center" |9||gypsy KSB25,50,75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor used by weapon disruption modules
 
|-
 
|-
|6||noble zet10,100,1000 || align="center" |Mechanic ||align="center"|1-3-5% || decrease in cycle time of armor repairers
+
|align="center" |9||gypsy KTB-25,50,75 || align="center" |Electronics (9)||align="center"| 1-3-5% ||less capacitor used by target painters
 
|-
 
|-
|6||squire CR2,4,8 || align="center" |Engineering ||align="center"|1-3-5% || bonus to capacitor recharge rate
+
|align="center" |9||snapshot ZMN500,1000,2000 || align="center" |Missile (9)||align="center"| 1-3-5% ||bonus to damage of standard missiles
 
|-
 
|-
|6||poteque PPF-0,1,2 || align="center" |Science ||align="center"|2-6-10% || decrease is scan deviation modifier
+
|align="center" |9||snapshot ZMR500,1000,2000 || align="center" |Missile (9)||align="center"| 1-3-5% ||bonus to damage of rockets
 
|-
 
|-
|6||deadeye ZGS10,100,1000 || align="center" |Gunnery ||align="center"|1-3-5% || bonus to small hybrid turret damage
+
|align="center" |9||Pashan's Turret Customization Mindlink || align="center" |Gunnery (9)||align="center"| 7% ||bonus to turrent ROF
 
|-
 
|-
|6||gnome KTA100,1000 || align="center" |Missile ||align="center"|3-5% || less CPU use by launchers
+
|align="center" |10||alchemist XA-1,2 ||align="center" |Science (10)||align="center"| 3-5% ||less chance of side effects from boosters
 
|-
 
|-
|6||gnome KUA500,1000,2000 || align="center" |Engineering ||align="center"|1-3-5% || less pg need by shield upgrade modules
+
|align="center" |10||gunslinger LX-0,1,2 || align="center" |Gunnery (10)||align="center"| 1-3-5% ||to large projectile turret damage
 
|-
 
|-
|6||gypsy KLB-25,50,75 || align="center" |Electronics ||align="center"|1-3-5% || less cpu need by electronics upgrades modules
+
|align="center" |10||lancer GO,1,2 || align="center" |Gunnery (10)||align="center"| 1-3-5% ||to large energy turrent damage
 
|-
 
|-
|6||gypsy KMB-25,50,75 || align="center" |Electronics ||align="center"|1-3-5% || bonus to ship's cpu
+
|align="center" |10||noble ZET50,500,5000 || align="center" |Mechanic (10)||align="center"| 1-3-5% ||to ship's armor hit points
 
|-
 
|-
|6||sharpshooter ZMX-10-100-1000 || align="center" |Missile ||align="center"|1-3-5% || bonus to Citadel torpedo damage
+
|align="center" |10||deadeye ZGL10,100,1000 || align="center" |Gunnery (10)||align="center"| 1-3-5% ||to large hybrid turret damage
 
|-
 
|-
|6||snapshot ZMT500,1000,2000 || align="center" |Missile ||align="center"|1-3-5% || damage bonus to torpedoes
+
|align="center" |10||deadeye ZMM10,100,1000 || align="center" |Missile (10)||align="center"| 1-3-5% ||to all missile launcher rate of fire
 
|-
 
|-
|6||snapshot ZMU500,1000,2000 || align="center" |Missile ||align="center"|1-3-5% || damage bonus to cruise missiles
+
|align="center" |10||gnome KZA1000,2000 || align="center" |Electronics (10)||align="center"| 3-5% ||less CPU need by turrets
 
|-
 
|-
|6||sprite KXX-500-1000-2000 || align="center" |Engineering ||align="center"|1-3-5% || capacitor need for capital shield emission system modules
+
|align="center" |10||snapshot ZMF500,1000,2000 || align="center" |Missile (10)||align="center"| 1-3-5% ||explosion radius bonus to FOF missiles
 
|-
 
|-
|6||squire PG2,4,8 || align="center" |Engineering ||align="center"|1-3-5% || bonus to powergrid
+
|align="center" |10||whelan machorin's ballistic smartlink || align="center" |Missile (10)||align="center"| 5% ||to rate of fire of missile launchers
 
|-
 
|-
|6||numon family heiloom || align="center" |Mechanic ||align="center"|7% || decrease in cycle time of armor repairers
+
|align="center" |10||akemon's modified noble zet5000 || align="center" |Mechanic (10)||align="center"| 8% ||to armor hit points
 
|-
 
|-
|6||shaqil's speed enhancer || align="center" |Navigation ||align="center"|8% || velocity
+
|align="center" |10||pashan's turret handling mindlink || align="center" |Gunnery (10)||align="center"| 7% ||to large energy turret damage
 
|}
 
|}

Revision as of 19:20, 20 January 2009


Updated for QR: Jan 20, 2009

slot 6

(all omega implants are slot 6)
Implant Name Class Bonus Description
gunslinger SX-0,1,2 Gunnery 1-3-5% small projectile turret damage
rogue CY-0,1,2 Navigation 1-3-5% bonus to ship velocity
rogue EY-0,1,2 Navigation 2-6-10% bonus to duration of afterburners
rogue FY-0,1,2 Navigation 2-6-10% less capacitor need to initiate warp
rogue HY-0,1,2 Navigation 5-10-15% bonus to warp speed
rogue MY-0,1,2 Navigation 1-2-5% bonus to ab and mwd speed increase
gentry ZEX-10,100,1000 Mechanic 1-3-5% bonus to Capital repair system duration
lancer G0,1,2-Alpha Gunnery 1-3-5% bonus to damage of small energy turrets
noble zet10,100,1000 Mechanic 1-3-5% decrease in cycle time of armor repairers
squire CR2,4,8 Engineering 1-3-5% bonus to capacitor recharge rate
poteque PPF-0,1,2 Science 2-6-10% decrease is scan deviation modifier
deadeye ZGS10,100,1000 Gunnery 1-3-5% bonus to small hybrid turret damage
gnome KTA100,1000 Missile 3-5% less CPU use by launchers
gnome KUA500,1000,2000 Engineering 1-3-5% less pg need by shield upgrade modules
gypsy KLB-25,50,75 Electronics 1-3-5% less cpu need by electronics upgrades modules
gypsy KMB-25,50,75 Electronics 1-3-5% bonus to ship's cpu
sharpshooter ZMX-10-100-1000 Missile 1-3-5% bonus to Citadel torpedo damage
snapshot ZMT500,1000,2000 Missile 1-3-5% damage bonus to torpedoes
snapshot ZMU500,1000,2000 Missile 1-3-5% damage bonus to cruise missiles
sprite KXX-500-1000-2000 Engineering 1-3-5% capacitor need for capital shield emission system modules
squire PG2,4,8 Engineering 1-3-5% bonus to powergrid
numon family heiloom Mechanic 7% decrease in cycle time of armor repairers
shaqil's speed enhancer Navigation 8% velocity


slot 7

Implant Name Class Bonus Description
gunslinger AX-0,1,2 Gunnery 1-3-5% bonus to turret tracking
rogue AY-0,1,2 Navigation 1-3-5% bonus to ship agility
gentry ZEX-20-200-2000 Engineering 1-3-5% capacitor need for capital shield emission
lancer G0,1,2-beta Gunnery 1-3-5% reduction in capacitor use by turrets
noble zet20,200,2000 Mechanic 1-3-5% reduction in capacitor use by remote repair modules
squire EE2,4,8 Engineering 1-3-5% reduction in capacitor use by energy emission modules
squire EP2,4,8 Gunnery 1-3-5% decrease in cycle time of energy pulse weapons
squire GU2,4,8 Engineering -1-3-5% cpu usage by energy grid upgrades modules
poteque PPG-0,1,2 Science 1-3-5% scan strength bonus
deadeye ZGC10,100,1000 Gunnery 1-3-5% bonus to falloff range of turrets
deadeye ZMC10,100,1000 Missile 1-3-5% bonus to all missile max flight range
deadeye ZML10,100,1000 Missile 1-3-5% bonus to missile max velocity
gnome KVA1000,2000 Engineering 1-3-5% bonus to shield capacity
gypsy KNB-25,50,75 Science 1-3-5% bonus to scan resolution
snapshot ZME500,1000,2000 Missile 1-3-5% bonus to heavy assault missile damage
snapshot ZMH500,1000,2000 Missile 1-3-5% bonus to damage of heavy missiles
zor's custom navigation link Navigation 10% afterburner duration bonus
odin's eye coordication enhancer Gunnery 6% bonus to turret tracking speed


slot 8

Implant Name Class Bonus Description
alchemist WA-1,2 Science 5% bonus to booster duration
alchemist ZA-0-1-2 Mining 1-3-5% bonus to Gas Cloud Harvesting
gunslinger MX-0,1,2 Gunnery 1-3-5% bonus to medium projectile turret damage
rogue DY-0,1,2 Navigation 1-3-5% less capacitor need by afterburner
Lancer G0,1,2-Gamma Gunnery 1-3-5% bonus to medium energy turret damage
Noble ZET30,300,3000 Mechanic 1-3-5% bonus to hull hit points
squire CC2,4,8 Engineering 1-3-5% bonus to capacitor's capacity
poteque PPH-0,1,2 Science 2-6-10% faster scan cycle with scan probes
deadeye ZGM10,100,1000 Gunnery 1-3-5% damage bonus to medium hybrid turrets
deadeye ZMA10,100,1000 Missile 1-3-5% reduction in missile explosion radius
gypsy KXA-500,1000,2000 Engineering 1-3-5% reduction in shield emission cap usage
gypsy KPB-25,50,75 Electronics 1-3-5% bonus to maximum targeting range
gypsy KQB-25,50,75 Electronics 1-3-5% decrease in capacitor use of propulsion jamming modules
snapshot ZMD500,1000,2000 Missile 1-3-5% bonus to defender missile speed
zor's custom navigation hyper-link Navigation 5% bonus to AB and MWD speed


slot 9

Implant Name Class Bonus Description
alchemist YA-1-2 Science 3-5% decrease in chance of side effects
gunslinger CX-0,1,2 Gunnery 1-3-5% damage to all turrets
Rogue GY-0,1,2 Navigation 1-3-5% reduction in capacitor need by mwds
lancer G0-Delta Gunnery 1-3-5% bonus to all turret rate of fire
noble ZET40,400,4000 Mechanic 1-3-5% bonus to repair system amount
deadeye ZGA10,100,1000 Gunnery 1-3-5% bonus to turret optimal range
deadeye ZMS10,100,1000 Missile 1-3-5% decrease if factor of target's velocity for all missiles
gnome KYA500,1000,2000 Engineering 1-3-5% bonus to shield recharge rate
gypsy KOB-25,50,75 Electronics 1-3-5% less capacitor use by electronic warfare modules (ecm?)
gypsy KRB-25-50-75 Electronics 1-3-5% less capacitor used by sensor linking modules (damps?)
gypsy KSB25,50,75 Electronics 1-3-5% less capacitor used by weapon disruption modules
gypsy KTB-25,50,75 Electronics 1-3-5% less capacitor used by target painters
snapshot ZMN500,1000,2000 Missile 1-3-5% bonus to damage of standard missiles
snapshot ZMR500,1000,2000 Missile 1-3-5% bonus to damage of rockets
Pashan's Turret Customization Mindlink Gunnery 7% bonus to turrent ROF


slot 10

Implant Name Class Bonus Description
alchemist XA-1,2 Science 3-5% less chance of side effects from boosters
gunslinger LX-0,1,2 Gunnery 1-3-5% to large projectile turret damage
lancer GO,1,2 Gunnery 1-3-5% to large energy turrent damage
noble ZET50,500,5000 Mechanic 1-3-5% to ship's armor hit points
deadeye ZGL10,100,1000 Gunnery 1-3-5% to large hybrid turret damage
deadeye ZMM10,100,1000 Missile 1-3-5% to all missile launcher rate of fire
gnome KZA1000,2000 Electronics 3-5% less CPU need by turrets
snapshot ZMF500,1000,2000 Missile 1-3-5% explosion radius bonus to FOF missiles
whelan machorin's ballistic smartlink Missile 5% to rate of fire of missile launchers
akemon's modified noble zet5000 Mechanic 8% to armor hit points
pashan's turret handling mindlink Gunnery 7% to large energy turret damage


Combined Table

Slot Implant Name Class Bonus Description
6 gunslinger SX-0,1,2 Gunnery (6) 1-3-5% small projectile turret damage
6 rogue CY-0,1,2 Navigation (6) 1-3-5% bonus to ship velocity
6 rogue EY-0,1,2 Navigation (6) 2-6-10% bonus to duration of afterburners
6 rogue FY-0,1,2 Navigation (6) 2-6-10% less capacitor need to initiate warp
6 rogue HY-0,1,2 Navigation (6) 5-10-15% bonus to warp speed
6 rogue MY-0,1,2 Navigation (6) 1-2-5% bonus to ab and mwd speed increase
6 gentry ZEX-10,100,1000 Mechanic (6) 1-3-5% bonus to Capital repair system duration
6 lancer G0,1,2-Alpha Gunnery (6) 1-3-5% bonus to damage of small energy turrets
6 noble zet10,100,1000 Mechanic (6) 1-3-5% decrease in cycle time of armor repairers
6 squire CR2,4,8 Engineering (6) 1-3-5% bonus to capacitor recharge rate
6 poteque PPF-0,1,2 Science (6) 2-6-10% decrease is scan deviation modifier
6 deadeye ZGS10,100,1000 Gunnery (6) 1-3-5% bonus to small hybrid turret damage
6 gnome KTA100,1000 Missile (6) 3-5% less CPU use by launchers
6 gnome KUA500,1000,2000 Engineering (6) 1-3-5% less pg need by shield upgrade modules
6 gypsy KLB-25,50,75 Electronics (6) 1-3-5% less cpu need by electronics upgrades modules
6 gypsy KMB-25,50,75 Electronics (6) 1-3-5% bonus to ship's cpu
6 sharpshooter ZMX-10-100-1000 Missile (6) 1-3-5% bonus to Citadel torpedo damage
6 snapshot ZMT500,1000,2000 Missile (6) 1-3-5% damage bonus to torpedoes
6 snapshot ZMU500,1000,2000 Missile (6) 1-3-5% damage bonus to cruise missiles
6 sprite KXX-500-1000-2000 Engineering (6) 1-3-5% capacitor need for capital shield emission system modules
6 squire PG2,4,8 Engineering (6) 1-3-5% bonus to powergrid
6 numon family heiloom Mechanic (6) 7% decrease in cycle time of armor repairers
6 shaqil's speed enhancer Navigation (6) 8% velocity
7 gunslinger AX-0,1,2 Gunnery (7) 1-3-5% bonus to turret tracking
7 rogue AY-0,1,2 Navigation (7) 1-3-5% bonus to ship agility
7 gentry ZEX-20-200-2000 Engineering (7) 1-3-5% capacitor need for capital shield emission
7 lancer G0,1,2-beta Gunnery (7) 1-3-5% reduction in capacitor use by turrets
7 noble zet20,200,2000 Mechanic (7) 1-3-5% reduction in capacitor use by remote repair modules
7 squire EE2,4,8 Engineering (7) 1-3-5% reduction in capacitor use by energy emission modules
7 squire EP2,4,8 Gunnery (7) 1-3-5% decrease in cycle time of energy pulse weapons
7 squire GU2,4,8 Engineering (7) -1-3-5% cpu usage by energy grid upgrades modules
7 poteque PPG-0,1,2 Science (7) 1-3-5% scan strength bonus
7 deadeye ZGC10,100,1000 Gunnery (7) 1-3-5% bonus to falloff range of turrets
7 deadeye ZMC10,100,1000 Missile (7) 1-3-5% bonus to all missile max flight range
7 deadeye ZML10,100,1000 Missile (7) 1-3-5% bonus to missile max velocity
7 gnome KVA1000,2000 Engineering (7) 1-3-5% bonus to shield capacity
7 gypsy KNB-25,50,75 Science (7) 1-3-5% bonus to scan resolution
7 snapshot ZME500,1000,2000 Missile (7) 1-3-5% bonus to heavy assault missile damage
7 snapshot ZMH500,1000,2000 Missile (7) 1-3-5% bonus to damage of heavy missiles
7 zor's custom navigation link Navigation (7) 10% afterburner duration bonus
7 odin's eye coordication enhancer Gunnery (7) 6% bonus to turret tracking speed
8 alchemist WA-1,2 Science (8) 5% bonus to booster duration
8 alchemist ZA-0-1-2 Mining (8) 1-3-5% bonus to Gas Cloud Harvesting
8 gunslinger MX-0,1,2 Gunnery (8) 1-3-5% bonus to medium projectile turret damage
8 rogue DY-0,1,2 Navigation (8) 1-3-5% less capacitor need by afterburner
8 Lancer G0,1,2-Gamma Gunnery (8) 1-3-5% bonus to medium energy turret damage
8 Noble ZET30,300,3000 Mechanic (8) 1-3-5% bonus to hull hit points
8 squire CC2,4,8 Engineering (8) 1-3-5% bonus to capacitor's capacity
8 poteque PPH-0,1,2 Science (8) 2-6-10% faster scan cycle with scan probes
8 deadeye ZGM10,100,1000 Gunnery (8) 1-3-5% damage bonus to medium hybrid turrets
8 deadeye ZMA10,100,1000 Missile (8) 1-3-5% reduction in missile explosion radius
8 gypsy KXA-500,1000,2000 Engineering (8) 1-3-5% reduction in shield emission cap usage
8 gypsy KPB-25,50,75 Electronics (8) 1-3-5% bonus to maximum targeting range
8 gypsy KQB-25,50,75 Electronics (8) 1-3-5% decrease in capacitor use of propulsion jamming modules
8 snapshot ZMD500,1000,2000 Missile (8) 1-3-5% bonus to defender missile speed
8 zor's custom navigation hyper-link Navigation (8) 5% bonus to AB and MWD speed
9 alchemist YA-1-2 Science (9) 3-5% decrease in chance of side effects
9 gunslinger CX-0,1,2 Gunnery (9) 1-3-5% damage to all turrets
9 Rogue GY-0,1,2 Navigation (9) 1-3-5% reduction in capacitor need by mwds
9 lancer G0-Delta Gunnery (9) 1-3-5% bonus to all turret rate of fire
9 noble ZET40,400,4000 Mechanic (9) 1-3-5% bonus to repair system amount
9 deadeye ZGA10,100,1000 Gunnery (9) 1-3-5% bonus to turret optimal range
9 deadeye ZMS10,100,1000 Missile (9) 1-3-5% decrease if factor of target's velocity for all missiles
9 gnome KYA500,1000,2000 Engineering (9) 1-3-5% bonus to shield recharge rate
9 gypsy KOB-25,50,75 Electronics (9) 1-3-5% less capacitor use by electronic warfare modules (ecm?)
9 gypsy KRB-25-50-75 Electronics (9) 1-3-5% less capacitor used by sensor linking modules (damps?)
9 gypsy KSB25,50,75 Electronics (9) 1-3-5% less capacitor used by weapon disruption modules
9 gypsy KTB-25,50,75 Electronics (9) 1-3-5% less capacitor used by target painters
9 snapshot ZMN500,1000,2000 Missile (9) 1-3-5% bonus to damage of standard missiles
9 snapshot ZMR500,1000,2000 Missile (9) 1-3-5% bonus to damage of rockets
9 Pashan's Turret Customization Mindlink Gunnery (9) 7% bonus to turrent ROF
10 alchemist XA-1,2 Science (10) 3-5% less chance of side effects from boosters
10 gunslinger LX-0,1,2 Gunnery (10) 1-3-5% to large projectile turret damage
10 lancer GO,1,2 Gunnery (10) 1-3-5% to large energy turrent damage
10 noble ZET50,500,5000 Mechanic (10) 1-3-5% to ship's armor hit points
10 deadeye ZGL10,100,1000 Gunnery (10) 1-3-5% to large hybrid turret damage
10 deadeye ZMM10,100,1000 Missile (10) 1-3-5% to all missile launcher rate of fire
10 gnome KZA1000,2000 Electronics (10) 3-5% less CPU need by turrets
10 snapshot ZMF500,1000,2000 Missile (10) 1-3-5% explosion radius bonus to FOF missiles
10 whelan machorin's ballistic smartlink Missile (10) 5% to rate of fire of missile launchers
10 akemon's modified noble zet5000 Mechanic (10) 8% to armor hit points
10 pashan's turret handling mindlink Gunnery (10) 7% to large energy turret damage