Implants

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Revision as of 13:43, 11 January 2009 by Spinward (Talk | contribs) (New page: == slot 6 == (all omega implants are slot 6) gunslinger SX-01,2 - 1-3-5% to small projectile turret damage lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets deadeye Z...)

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slot 6

(all omega implants are slot 6)

gunslinger SX-01,2 - 1-3-5% to small projectile turret damage lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles rogue AY-0,1,2 - 1-3-5% bonus to ship agility rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp rogue HY-0,1,2 - 5-10-15% bonus to warp speed noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers numon family heiloom - 7% decrease in cycle time of armor repairers squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate squire PG2,4,8 - 1-3-5% bonus to powergrid poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier gnome KTA100,1000 - 3-5% less CPU use by launchers gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu


slot 7

gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking rogue CY-0,1,2 - 1-3-5% bonus to ship velocity lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules poteque PPG-0,1,2 - 1-3-5% scan strength bonus deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets deadeye ZMC10,100,1000 - 1-3-55 bonus to all missile max flight range deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity gnome KVA1000,2000 - 1-3-5% bonus to shield capacity gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles zor's gustom navigation link - 10% afterburner duration bonus odin's eye coordication enhancer - 6% bonus to turret tracking speed shaqil's speed enhancer - 8% to velocity


slot 8

gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage alchemist WA-1,2 - 5% bonus to booster duration rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed


slot 9

gunslinger CX-0,1,2 - 1-3-5% damage to all turrets alchemist YA-1-2 - 3-5% decrease in chance of side effects Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds lancer G0-Delta - 1-3-5% bonus to all turret rate of fire noble ZET40,400,4000 - 1-3-5% bonus to repair system amount deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate gypsy KDB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?) gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?) gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets


slot 10

gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage lancer GO,1,2 - 1-3-5% to large energy turrent damage deadeye ZG10,100,1000 - 1-3-5% to large hybrid turret damage deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire gnome KZA1000,2000 - 3-5% less CPU need by turrets alchemist XA-1,2 - 3-5% less chance of side effects from boosters rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase noble zet50,500,5000 - 1-3-5% to ship's armor hit points snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers akemon's modified noble zet5000 - 8% to armor hit points pashan's turret handling mindlink - 7% to large energy turret damage