Implants

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Revision as of 17:02, 12 January 2009 by Ichi Kamikaze (Talk | contribs) (slot 7)

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slot 6

(all omega implants are slot 6)
  1. gunslinger SX-01,2 - 1-3-5% to small projectile turret damage
  2. lancer G0,1,2-Alpha - 1-3-5% bonus to damage of small energy turrets
  3. deadeye ZGS10,100,1000 - 1-3-5% bonus to small hybrid turret damage
  4. snapshot ZMT500,1000,2000 - 1-3-5% damage bonus to torpedoes
  5. snapshot ZMU500,1000,2000 - 1-3-5% damage bonus to cruise missiles
  6. rogue AY-0,1,2 - 1-3-5% bonus to ship agility
  7. rogue EY-0,1,2 - 2-6-10% bonus to duration of afterburners
  8. rogue FY-0,1,2 - 2-6-10% less capacitor need to initiate warp
  9. rogue HY-0,1,2 - 5-10-15% bonus to warp speed
  10. noble zet10,100,1000 - 1-3-5% decrease in cycle time of armor repairers
  11. numon family heiloom - 7% decrease in cycle time of armor repairers
  12. squire CR2,4,8 - 1-3-5% bonus to capacitor recharge rate
  13. squire PG2,4,8 - 1-3-5% bonus to powergrid
  14. poteque PPF-0,1,2 - 2-6-10% decrease is scan deviation modifier
  15. gnome KTA100,1000 - 3-5% less CPU use by launchers
  16. gnome KUA500,1000,2000 - 1-3-5% less pg need by shield upgrade modules
  17. gypsy KLB-25,50,75 - 1-3-5% less cpu need by electronics upgrades modules
  18. gypsy KMB-25,50,75 - 1-3-5% bonus to ship's cpu


slot 7

  1. gunslinger AX-0,1,2 - 1-3-5% bonus to turret tracking
  2. rogue CY-0,1,2 - 1-3-5% bonus to ship velocity
  3. lancer G0,1,2-beta - 1-3-5% reduction in capacitor use by turrets
  4. noble zet20,200,2000 - 1-3-5% reduction in capacitor use by remote repair modules
  5. squire EE2,4,8 - 1-3-5% reduction in capacitor use by energy emission modules
  6. squire EP2,4,8 - 1-3-5% decrease in cycle time of energy pulse weapons
  7. squire GU2,4,8 - -1-3-5% cpu usage by energy grid upgrades modules
  8. poteque PPG-0,1,2 - 1-3-5% scan strength bonus
  9. deadeye ZGC10,100,1000 - 1-3-5% bonus to falloff range of turrets
  10. deadeye ZMC10,100,1000 - 1-3-5% bonus to all missile max flight range
  11. deadeye ZML10,100,1000 - 1-3-5% bonus to missile max velocity
  12. gnome KVA1000,2000 - 1-3-5% bonus to shield capacity
  13. gypsy KNB-25,50,75 - 1-3-5% bonus to scan resolution
  14. snapshot ZME500,1000,2000 - 1-3-5% bonus to heavy assault missile damage
  15. snapshot ZMH500,1000,2000 - 1-3-5% bonus to damage of heavy missiles
  16. zor's gustom navigation link - 10% afterburner duration bonus
  17. odin's eye coordication enhancer - 6% bonus to turret tracking speed
  18. shaqil's speed enhancer - 8% to velocity

slot 8

  1. gunslinger MX-0,1,2 - 1-3-5% bonud to medium projectile turret damage
  2. alchemist WA-1,2 - 5% bonus to booster duration
  3. rogue DY-0,1,2 - 1-3-5% less capacitor need by afterburner
  4. Lancer G0,1,2-Gamma - 1-3-5% bonus to medium energy turret damage
  5. Noble ZET30,300,3000 - 1-3-5% bonus to hull hit points
  6. squire CC2,4,8 - 1-3-5% bonus to capacitor's capacity
  7. poteque PPH-0,1,2 - 2-6-10% faster scan cycle with scan probes
  8. deadeye ZGM10,100,1000 - 1-3-5% damage bonus to medium hybrid turrets
  9. deadeye ZMA10,100,1000 - 1-3-5% reduction in missile explosion radius
  10. gypsy KPB-25,50,75 - 1-3-5% bonus to maximum targeting range
  11. gypsy KQB-25,50,75 - 1-3-5% decrease in capacitor usa of propulsion jamming modules
  12. snapshot ZMD500,1000,2000 - 1-3-5% bonus to defender missile speed


slot 9

  1. gunslinger CX-0,1,2 - 1-3-5% damage to all turrets
  2. alchemist YA-1-2 - 3-5% decrease in chance of side effects
  3. Rogue GY-0,1,2 - 1-3-5% reduction in capacitor need by mwds
  4. lancer G0-Delta - 1-3-5% bonus to all turret rate of fire
  5. noble ZET40,400,4000 - 1-3-5% bonus to repair system amount
  6. deadeye ZGA10,100,1000 - 1-3-5% bonus to turret optimal range
  7. deadeye ZMS10,100,1000 - 1-3-5% decrease if factor of target's velocity for all missiles
  8. gnome KYA500,1000,2000 - 1-3-5% bonus to shield recharge rate
  9. gypsy KDB-25,50,75 - 1-3-5% less capacitor use by electronic warfare modules (ecm?)
  10. gypsy KRB-25-50-75 - 1-3-5% less capacitor used by sensor linking modules (damps?)
  11. gypsy KSB25,50,75 - 1-3-5% less capacitor used by weapon disruption modules
  12. gypsy KTB-25,50,75 - 1-3-5% less capacitor used by target painters
  13. snapshot ZMN500,1000,2000 - 1-3-5% bonus to damage of standard missiles
  14. snapshot ZMR500,1000,2000 - 1-3-5% bonus to damage of rockets


slot 10

  1. gunslinger LX-0,1,2 - 1-3-5% to large projectile turret damage
  2. lancer GO,1,2 - 1-3-5% to large energy turrent damage
  3. deadeye ZG10,100,1000 - 1-3-5% to large hybrid turret damage
  4. deadeye ZMM10,100,1000 - 1-3-5% to all missile launcher rate of fire
  5. gnome KZA1000,2000 - 3-5% less CPU need by turrets
  6. alchemist XA-1,2 - 3-5% less chance of side effects from boosters
  7. rogue MY-0,1,2 - 1-2-%% bonus to ab and mwd speed increase
  8. noble zet50,500,5000 - 1-3-5% to ship's armor hit points
  9. snapshot ZMF500,1000,2000 - 1-3-5% explosion radius bonus to FOF missiles
  10. whelan machorin's ballistic smartlink - 5% to rate of fire of missile launchers
  11. akemon's modified noble zet5000 - 8% to armor hit points
  12. pashan's turret handling mindlink - 7% to large energy turret damage