Implants

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Updated for QR: Jan 20, 2009

slot 6

(all omega implants are slot 6)
Implant Name Class Bonus Description
gunslinger SX-0,1,2 Gunnery 1-3-5% small projectile turret damage
rogue CY-0,1,2 Navigation 1-3-5% bonus to ship velocity
rogue EY-0,1,2 Navigation 2-6-10% bonus to duration of afterburners
rogue FY-0,1,2 Navigation 2-6-10% less capacitor need to initiate warp
rogue HY-0,1,2 Navigation 5-10-15% bonus to warp speed
rogue MY-0,1,2 Navigation 1-2-5% bonus to ab and mwd speed increase
gentry ZEX-10,100,1000 Mechanic 1-3-5% bonus to Capital repair system duration
lancer G0,1,2-Alpha Gunnery 1-3-5% bonus to damage of small energy turrets
noble zet10,100,1000 Mechanic 1-3-5% decrease in cycle time of armor repairers
squire CR2,4,8 Engineering 1-3-5% bonus to capacitor recharge rate
poteque PPF-0,1,2 Science 2-6-10% decrease is scan deviation modifier
deadeye ZGS10,100,1000 Gunnery 1-3-5% bonus to small hybrid turret damage
gnome KTA100,1000 Missile 3-5% less CPU use by launchers
gnome KUA500,1000,2000 Engineering 1-3-5% less pg need by shield upgrade modules
gypsy KLB-25,50,75 Electronics 1-3-5% less cpu need by electronics upgrades modules
gypsy KMB-25,50,75 Electronics 1-3-5% bonus to ship's cpu
sharpshooter ZMX-10-100-1000 Missile 1-3-5% bonus to Citadel torpedo damage
snapshot ZMT500,1000,2000 Missile 1-3-5% damage bonus to torpedoes
snapshot ZMU500,1000,2000 Missile 1-3-5% damage bonus to cruise missiles
sprite KXX-500-1000-2000 Engineering 1-3-5% capacitor need for capital shield emission system modules
squire PG2,4,8 Engineering 1-3-5% bonus to powergrid
numon family heiloom Mechanic 7% decrease in cycle time of armor repairers
shaqil's speed enhancer Navigation 8% velocity


slot 7

Implant Name Class Bonus Description
gunslinger AX-0,1,2 Gunnery 1-3-5% bonus to turret tracking
rogue AY-0,1,2 Navigation 1-3-5% bonus to ship agility
gentry ZEX-20-200-2000 Engineering 1-3-5% capacitor need for capital shield emission
lancer G0,1,2-beta Gunnery 1-3-5% reduction in capacitor use by turrets
noble zet20,200,2000 Mechanic 1-3-5% reduction in capacitor use by remote repair modules
squire EE2,4,8 Engineering 1-3-5% reduction in capacitor use by energy emission modules
squire EP2,4,8 Gunnery 1-3-5% decrease in cycle time of energy pulse weapons
squire GU2,4,8 Engineering -1-3-5% cpu usage by energy grid upgrades modules
poteque PPG-0,1,2 Science 1-3-5% scan cycle time bonus
deadeye ZGC10,100,1000 Gunnery 1-3-5% bonus to falloff range of turrets
deadeye ZMC10,100,1000 Missile 1-3-5% bonus to all missile max flight range
deadeye ZML10,100,1000 Missile 1-3-5% bonus to missile max velocity
gnome KVA1000,2000 Engineering 1-3-5% bonus to shield capacity
gypsy KNB-25,50,75 Science 1-3-5% bonus to scan resolution
snapshot ZME500,1000,2000 Missile 1-3-5% bonus to heavy assault missile damage
snapshot ZMH500,1000,2000 Missile 1-3-5% bonus to damage of heavy missiles
zor's custom navigation link Navigation 10% afterburner duration bonus
odin's eye coordication enhancer Gunnery 6% bonus to turret tracking speed

slot 8

Implant Name Class Bonus Description
alchemist WA-1,2 Science 5% bonus to booster duration
alchemist ZA-0-1-2 Mining 1-3-5% bonus to Gas Cloud Harvesting
gunslinger MX-0,1,2 Gunnery 1-3-5% bonus to medium projectile turret damage
rogue DY-0,1,2 Navigation 1-3-5% less capacitor need by afterburner
Lancer G0,1,2-Gamma Gunnery 1-3-5% bonus to medium energy turret damage
Noble ZET30,300,3000 Mechanic 1-3-5% bonus to hull hit points
squire CC2,4,8 Engineering 1-3-5% bonus to capacitor's capacity
poteque PPH-0,1,2 Science 2-6-10% bonus to scan strength
deadeye ZGM10,100,1000 Gunnery 1-3-5% damage bonus to medium hybrid turrets
deadeye ZMA10,100,1000 Missile 1-3-5% reduction in missile explosion radius
gypsy KXA-500,1000,2000 Engineering 1-3-5% reduction in shield emission cap usage
gypsy KPB-25,50,75 Electronics 1-3-5% bonus to maximum targeting range
gypsy KQB-25,50,75 Electronics 1-3-5% decrease in capacitor use of propulsion jamming modules
snapshot ZMD500,1000,2000 Missile 1-3-5% bonus to defender missile speed
zor's custom navigation hyper-link Navigation 5% bonus to Afterburner duration

slot 9

Implant Name Class Bonus Description
alchemist YA-1-2 Science 3-5% decrease in chance of side effects
gunslinger CX-0,1,2 Gunnery 1-3-5% damage to all turrets
Rogue GY-0,1,2 Navigation 1-3-5% reduction in capacitor need by mwds
lancer G0-Delta Gunnery 1-3-5% bonus to all turret rate of fire
noble ZET40,400,4000 Mechanic 1-3-5% bonus to repair system amount
deadeye ZGA10,100,1000 Gunnery 1-3-5% bonus to turret optimal range
deadeye ZMS10,100,1000 Missile 1-3-5% decrease if factor of target's velocity for all missiles
gnome KYA500,1000,2000 Engineering 1-3-5% bonus to shield recharge rate
gypsy KOB-25,50,75 Electronics 1-3-5% less capacitor use by electronic warfare modules (ecm?)
gypsy KRB-25-50-75 Electronics 1-3-5% less capacitor used by sensor linking modules (damps?)
gypsy KSB25,50,75 Electronics 1-3-5% less capacitor used by weapon disruption modules
gypsy KTB-25,50,75 Electronics 1-3-5% less capacitor used by target painters
snapshot ZMN500,1000,2000 Missile 1-3-5% bonus to damage of standard missiles
snapshot ZMR500,1000,2000 Missile 1-3-5% bonus to damage of rockets
Pashan's Turret Customization Mindlink Gunnery 7% bonus to turrent ROF


slot 10

Implant Name Class Bonus Description
alchemist XA-1,2 Science 3-5% less chance of side effects from boosters
gunslinger LX-0,1,2 Gunnery 1-3-5% to large projectile turret damage
lancer GO,1,2 Gunnery 1-3-5% to large energy turrent damage
noble ZET50,500,5000 Mechanic 1-3-5% to ship's armor hit points
deadeye ZGL10,100,1000 Gunnery 1-3-5% to large hybrid turret damage
deadeye ZMM10,100,1000 Missile 1-3-5% to all missile launcher rate of fire
gnome KZA1000,2000 Electronics 3-5% less CPU need by turrets
snapshot ZMF500,1000,2000 Missile 1-3-5% explosion radius bonus to FOF missiles
whelan machorin's ballistic smartlink Missile 5% to rate of fire of missile launchers
akemon's modified noble zet5000 Mechanic 8% to armor hit points
pashan's turret handling mindlink Gunnery 7% to large energy turret damage


Combined Table

Slot Implant Name Class Bonus Description
6 gunslinger SX-0,1,2 Gunnery (6) 1-3-5% small projectile turret damage
6 rogue CY-0,1,2 Navigation (6) 1-3-5% bonus to ship velocity
6 rogue EY-0,1,2 Navigation (6) 2-6-10% bonus to duration of afterburners
6 rogue FY-0,1,2 Navigation (6) 2-6-10% less capacitor need to initiate warp
6 rogue HY-0,1,2 Navigation (6) 5-10-15% bonus to warp speed
6 rogue MY-0,1,2 Navigation (6) 1-2-5% bonus to ab and mwd speed increase
6 gentry ZEX-10,100,1000 Mechanic (6) 1-3-5% bonus to Capital repair system duration
6 lancer G0,1,2-Alpha Gunnery (6) 1-3-5% bonus to damage of small energy turrets
6 noble zet10,100,1000 Mechanic (6) 1-3-5% decrease in cycle time of armor repairers
6 squire CR2,4,8 Engineering (6) 1-3-5% bonus to capacitor recharge rate
6 poteque PPF-0,1,2 Science (6) 2-6-10% decrease is scan deviation modifier
6 deadeye ZGS10,100,1000 Gunnery (6) 1-3-5% bonus to small hybrid turret damage
6 gnome KTA100,1000 Missile (6) 3-5% less CPU use by launchers
6 gnome KUA500,1000,2000 Engineering (6) 1-3-5% less pg need by shield upgrade modules
6 gypsy KLB-25,50,75 Electronics (6) 1-3-5% less cpu need by electronics upgrades modules
6 gypsy KMB-25,50,75 Electronics (6) 1-3-5% bonus to ship's cpu
6 sharpshooter ZMX-10-100-1000 Missile (6) 1-3-5% bonus to Citadel torpedo damage
6 snapshot ZMT500,1000,2000 Missile (6) 1-3-5% damage bonus to torpedoes
6 snapshot ZMU500,1000,2000 Missile (6) 1-3-5% damage bonus to cruise missiles
6 sprite KXX-500-1000-2000 Engineering (6) 1-3-5% capacitor need for capital shield emission system modules
6 squire PG2,4,8 Engineering (6) 1-3-5% bonus to powergrid
6 numon family heiloom Mechanic (6) 7% decrease in cycle time of armor repairers
6 shaqil's speed enhancer Navigation (6) 8% velocity
7 gunslinger AX-0,1,2 Gunnery (7) 1-3-5% bonus to turret tracking
7 rogue AY-0,1,2 Navigation (7) 1-3-5% bonus to ship agility
7 gentry ZEX-20-200-2000 Engineering (7) 1-3-5% capacitor need for capital shield emission
7 lancer G0,1,2-beta Gunnery (7) 1-3-5% reduction in capacitor use by turrets
7 noble zet20,200,2000 Mechanic (7) 1-3-5% reduction in capacitor use by remote repair modules
7 squire EE2,4,8 Engineering (7) 1-3-5% reduction in capacitor use by energy emission modules
7 squire EP2,4,8 Gunnery (7) 1-3-5% decrease in cycle time of energy pulse weapons
7 squire GU2,4,8 Engineering (7) -1-3-5% cpu usage by energy grid upgrades modules
7 poteque PPG-0,1,2 Science (7) 1-3-5% scan strength bonus
7 deadeye ZGC10,100,1000 Gunnery (7) 1-3-5% bonus to falloff range of turrets
7 deadeye ZMC10,100,1000 Missile (7) 1-3-5% bonus to all missile max flight range
7 deadeye ZML10,100,1000 Missile (7) 1-3-5% bonus to missile max velocity
7 gnome KVA1000,2000 Engineering (7) 1-3-5% bonus to shield capacity
7 gypsy KNB-25,50,75 Science (7) 1-3-5% bonus to scan resolution
7 snapshot ZME500,1000,2000 Missile (7) 1-3-5% bonus to heavy assault missile damage
7 snapshot ZMH500,1000,2000 Missile (7) 1-3-5% bonus to damage of heavy missiles
7 zor's custom navigation link Navigation (7) 10% afterburner duration bonus
7 odin's eye coordication enhancer Gunnery (7) 6% bonus to turret tracking speed
8 alchemist WA-1,2 Science (8) 5% bonus to booster duration
8 alchemist ZA-0-1-2 Mining (8) 1-3-5% bonus to Gas Cloud Harvesting
8 gunslinger MX-0,1,2 Gunnery (8) 1-3-5% bonus to medium projectile turret damage
8 rogue DY-0,1,2 Navigation (8) 1-3-5% less capacitor need by afterburner
8 Lancer G0,1,2-Gamma Gunnery (8) 1-3-5% bonus to medium energy turret damage
8 Noble ZET30,300,3000 Mechanic (8) 1-3-5% bonus to hull hit points
8 squire CC2,4,8 Engineering (8) 1-3-5% bonus to capacitor's capacity
8 poteque PPH-0,1,2 Science (8) 2-6-10% faster scan cycle with scan probes
8 deadeye ZGM10,100,1000 Gunnery (8) 1-3-5% damage bonus to medium hybrid turrets
8 deadeye ZMA10,100,1000 Missile (8) 1-3-5% reduction in missile explosion radius
8 gypsy KXA-500,1000,2000 Engineering (8) 1-3-5% reduction in shield emission cap usage
8 gypsy KPB-25,50,75 Electronics (8) 1-3-5% bonus to maximum targeting range
8 gypsy KQB-25,50,75 Electronics (8) 1-3-5% decrease in capacitor use of propulsion jamming modules
8 snapshot ZMD500,1000,2000 Missile (8) 1-3-5% bonus to defender missile speed
8 zor's custom navigation hyper-link Navigation (8) 5% bonus to AB and MWD speed
9 alchemist YA-1-2 Science (9) 3-5% decrease in chance of side effects
9 gunslinger CX-0,1,2 Gunnery (9) 1-3-5% damage to all turrets
9 Rogue GY-0,1,2 Navigation (9) 1-3-5% reduction in capacitor need by mwds
9 lancer G0-Delta Gunnery (9) 1-3-5% bonus to all turret rate of fire
9 noble ZET40,400,4000 Mechanic (9) 1-3-5% bonus to repair system amount
9 deadeye ZGA10,100,1000 Gunnery (9) 1-3-5% bonus to turret optimal range
9 deadeye ZMS10,100,1000 Missile (9) 1-3-5% decrease if factor of target's velocity for all missiles
9 gnome KYA500,1000,2000 Engineering (9) 1-3-5% bonus to shield recharge rate
9 gypsy KOB-25,50,75 Electronics (9) 1-3-5% less capacitor use by electronic warfare modules (ecm?)
9 gypsy KRB-25-50-75 Electronics (9) 1-3-5% less capacitor used by sensor linking modules (damps?)
9 gypsy KSB25,50,75 Electronics (9) 1-3-5% less capacitor used by weapon disruption modules
9 gypsy KTB-25,50,75 Electronics (9) 1-3-5% less capacitor used by target painters
9 snapshot ZMN500,1000,2000 Missile (9) 1-3-5% bonus to damage of standard missiles
9 snapshot ZMR500,1000,2000 Missile (9) 1-3-5% bonus to damage of rockets
9 Pashan's Turret Customization Mindlink Gunnery (9) 7% bonus to turrent ROF
10 alchemist XA-1,2 Science (10) 3-5% less chance of side effects from boosters
10 gunslinger LX-0,1,2 Gunnery (10) 1-3-5% to large projectile turret damage
10 lancer GO,1,2 Gunnery (10) 1-3-5% to large energy turrent damage
10 noble ZET50,500,5000 Mechanic (10) 1-3-5% to ship's armor hit points
10 deadeye ZGL10,100,1000 Gunnery (10) 1-3-5% to large hybrid turret damage
10 deadeye ZMM10,100,1000 Missile (10) 1-3-5% to all missile launcher rate of fire
10 gnome KZA1000,2000 Electronics (10) 3-5% less CPU need by turrets
10 snapshot ZMF500,1000,2000 Missile (10) 1-3-5% explosion radius bonus to FOF missiles
10 whelan machorin's ballistic smartlink Missile (10) 5% to rate of fire of missile launchers
10 akemon's modified noble zet5000 Mechanic (10) 8% to armor hit points
10 pashan's turret handling mindlink Gunnery (10) 7% to large energy turret damage