Difference between revisions of "Intermediate General PvP Operations Certification"

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(General Info)
(General Info)
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** Lieutenant Commander
 
** Lieutenant Commander
 
* Evaluatee Required Certifications:
 
* Evaluatee Required Certifications:
** [[Basic PvP Operations Certification|Basic PvP Operations Certification]]
+
** [[Basic PvP Operations Certification|Basic PvP Operations]]
 
* Approximate testing time: 60m
 
* Approximate testing time: 60m
  

Revision as of 20:04, 10 December 2007

General Info

  • Evaluator Fee: 20M ISK
  • Agony Empire Fee: 10M ISK
  • Free for AGONY Rank: Lieutenant+
  • Evaluator Required Certifications:
  • Evaluator Rank Requirements:
    • Lieutenant Commander
  • Evaluatee Required Certifications:
  • Approximate testing time: 60m

Certification Content

  1. Navigation
    1. Explain a TAM and what its uses are in gang. Demonstrate that you can execute the maneuver either as the anchor to the TAM or the ship using the TAM. When demonstrating using the TAM, the pilot should be in a cruiser. Explain the dangers of attempting to execute a TAM in your ship while an opponent is close on the other side of the gate.
    2. Explain how Mobile Warp Disruptors and Interdictors work. When do the bubbles catch you and how can you avoid getting caught on them.
  2. Communications
    1. Explain the importance and use of broadcast actions in gang such as broadcasting for shield or armor.
  3. Tactics
    1. Explain how to survive a situation where you jump solo into a bubble on a hostile camp with multiple ships.
    2. Explain the basic pros and cons on the following ship classes and their tech 2 variants: Frigates, Cruisers, Battlecruisers, Battleships.
    3. Explain the meaning of "Situational Awareness" and why it is important to a fleet even if you are not commanding that fleet.
    4. Explain some times where you might want to exercise independent thought (other than what is ordered) in a gang, how you should go about executing the independent maneuver and what orders might override your independent idea.
    5. Explain the 3 different strategies for tanking a ship.
    6. Explain the effects of resistance on a ship.
    7. Explain the term "Effective HP" and why it matters in gang.
    8. Describe considerations that you need to keep in mind when a gang working with logistics ships.
    9. Describe the different ship scanner probes. Name the ones that you should be particularly concerned about in general PvP and the conditions that make them something to be concerned about. If in a mission or exploration complex is there any difference.
    10. What is meant by "getting in the head of your opponent" and how important is it to do this in PvP. Give examples where getting in an opponent's head can turn the tide in a battle or save you from destruction. When should you be seriously concerned about this kind of thought process?
  4. Reconnaissance
    1. If acting as a skirmisher and you jump into a camp. Explain what process you need to go through to not only survive but deliver appropriate and accurate intel to your fleet commander.
    2. Demonstrate that you can jump into a system and locate an uncloaked pilot at a moon, asteroid belt, planet or any other celestial object within 3 minutes.
    3. Demonstrate that you know how to prevent warping in on a POS if your scan target might be at a moon.
    4. Explain the differences between the major ship classes and explain the bonuses and dangers of the various Recon and EAF ships.
  5. Character Development
    1. Define a long term plan for your combat skills using Evemon. Show the plan to your evaluating officer and talk about why you plan to do various things. Note that your plan may change later and that is fine, the important skill here is knowing how to make the plan.
    2. Demonstrate that you know how to use Eve Fitting Tool and its uses in planning a ship configuration.
  6. Situational Analysis
    1. You are sitting in a station in a combat ship and a corp mate is outside and suddenly says "Damn, they have me tackled 200km above the station." What do you do? Is there any process you should go through before charging to the rescue?
    2. You are out in a gang and the gang is sitting on a gate and camping. The covert ops pilot watching the other side of the gate loses connection and, although announced, the gang leader doesn't acknowledge or do anything about it and the gang continues to sit on the gate. Is there anything you should do at this point?
    3. You are in a gang where you are fighting on a gate and the covert ops pilot calls out that local is spiking on the other side and they are coming to you. The gang leader calls, "Finish this guy and prepare to get out." What kinds of things should you be doing if you are in a cruiser, or an assault frig or tackler. If you know you are scrambled by the opponent in your cruiser, is there anything you can do?
    4. You are in a gang and the primary gang lead gets popped and the secondary gang lead gets popped. No one is giving orders anymore and the gang is in danger of dropping into chaos. What do you do?
    5. You are in a dead end system, trapped by an opposing force and they are using probes to scan you down. You have covert ops on the other side of the gate. You see a snoop probe on scan indicating their fleet could get a fix on you in seconds. What actions can you take at this point. Assuming all your safe spots could be compromised in seconds, what actions might you take now.
    6. You are out ratting in your battlecruiser and miss someone coming in local because you are distracted by a family member (things happen). You end up scrambled by a crow but you know you have friends at the station. How would you react and why?