Difference between revisions of "Missle Damage"

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==[[Category:Agony]]==
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[[Category:Agony]]
Information provided by Aldus Lightwing
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Edited by Admiral Phobos for content
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==Types of Launchers==
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Rocket launchers - fit on frigates and destroyers, short-range high-damage
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Standard launchers - fit on frigates and destroyers, long-range lower-damage
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Assault launchers - cruiser-sized anti-frigate defense
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Heavy assault launchers - fit on cruisers and battlecruisers, short-range high-damage
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Heavy launchers - fit on cruisers and battlecruisers, long-range lower-damage
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Torpedo launchers - fit on battleships, short-range high-damage
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Cruise launchers - fit on battleships and stealth bombers, long-range lower-damage
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Citadel launchers - fit to capital ships
  
 
==Damage Calculator==
 
==Damage Calculator==

Revision as of 11:44, 2 March 2009


Types of Launchers

Rocket launchers - fit on frigates and destroyers, short-range high-damage Standard launchers - fit on frigates and destroyers, long-range lower-damage Assault launchers - cruiser-sized anti-frigate defense Heavy assault launchers - fit on cruisers and battlecruisers, short-range high-damage Heavy launchers - fit on cruisers and battlecruisers, long-range lower-damage Torpedo launchers - fit on battleships, short-range high-damage Cruise launchers - fit on battleships and stealth bombers, long-range lower-damage Citadel launchers - fit to capital ships

Damage Calculator

This has been tested using all T1 missiles against a number of different ship sizes and speeds (see posts and spreadsheet below)

It is:

Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )

Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile

The log function is the natural logarithm, to the base e, often denoted as ln.

The 5.5 in the equation is the hidden missile attribute "oaeDamageReductionSensitivity" which you can see in the QR SQL data dump (can also see it in tools like EVEmon).