Difference between revisions of "Missle Damage"

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(Types of Launchers)
(Types of Launchers)
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==Types of Launchers==
 
  
Rocket launchers - fit on frigates and destroyers, short-range high-damage<br>
 
Standard launchers - fit on frigates and destroyers, long-range lower-damage<br>
 
Assault launchers - cruiser-sized anti-frigate defense<br>
 
Heavy assault launchers - fit on cruisers and battlecruisers, short-range high-damage<br>
 
Heavy launchers - fit on cruisers and battlecruisers, long-range lower-damage<br>
 
Torpedo launchers - fit on battleships, short-range high-damage<br>
 
Cruise launchers - fit on battleships and stealth bombers, long-range lower-damage<br>
 
Citadel launchers - fit to capital ships<br>
 
  
 
==Damage Calculator==
 
==Damage Calculator==

Revision as of 00:50, 11 March 2009



Damage Calculator

This has been tested using all T1 missiles against a number of different ship sizes and speeds (see posts and spreadsheet below)

It is:

Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )

Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile

The log function is the natural logarithm, to the base e, often denoted as ln.

The 5.5 in the equation is the hidden missile attribute "oaeDamageReductionSensitivity" which you can see in the QR SQL data dump (can also see it in tools like EVEmon).