Difference between revisions of "Missle Damage"

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(Types of Launchers)
(Damage Calculator)
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==Damage Calculator==
 
  
 
This has been tested using all T1 missiles against a number of different ship sizes and speeds (see posts and spreadsheet below)
 
This has been tested using all T1 missiles against a number of different ship sizes and speeds (see posts and spreadsheet below)

Revision as of 00:50, 11 March 2009



This has been tested using all T1 missiles against a number of different ship sizes and speeds (see posts and spreadsheet below)

It is:

Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )

Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile

The log function is the natural logarithm, to the base e, often denoted as ln.

The 5.5 in the equation is the hidden missile attribute "oaeDamageReductionSensitivity" which you can see in the QR SQL data dump (can also see it in tools like EVEmon).