Missle Damage

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Types of Launchers

Rocket launchers - fit on frigates and destroyers, short-range high-damage
Standard launchers - fit on frigates and destroyers, long-range lower-damage
Assault launchers - cruiser-sized anti-frigate defense
Heavy assault launchers - fit on cruisers and battlecruisers, short-range high-damage
Heavy launchers - fit on cruisers and battlecruisers, long-range lower-damage
Torpedo launchers - fit on battleships, short-range high-damage
Cruise launchers - fit on battleships and stealth bombers, long-range lower-damage
Citadel launchers - fit to capital ships

Damage Calculator

This has been tested using all T1 missiles against a number of different ship sizes and speeds (see posts and spreadsheet below)

It is:

Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )

Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile

The log function is the natural logarithm, to the base e, often denoted as ln.

The 5.5 in the equation is the hidden missile attribute "oaeDamageReductionSensitivity" which you can see in the QR SQL data dump (can also see it in tools like EVEmon).