Difference between revisions of "Module Comparison"

From Agony Unleashed
Jump to: navigation, search
m (Out of date)
Line 1: Line 1:
 +
 +
{| align="center" width="66%" style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
 +
|-
 +
|width="50px"|[[Image:Info.png|center]]
 +
|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
 +
|}
 +
 +
 +
 +
 +
[[Category:Articles out of Date]]
 +
 
[[Category:Agony]]
 
[[Category:Agony]]
 
Based on original work by ''Kirith Kodachi'', copied from Eve-Tribune.com © [http://www.eve-tribune.com/index.php?no=3_16&page=1 Link].  
 
Based on original work by ''Kirith Kodachi'', copied from Eve-Tribune.com © [http://www.eve-tribune.com/index.php?no=3_16&page=1 Link].  

Revision as of 04:29, 25 February 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

Based on original work by Kirith Kodachi, copied from Eve-Tribune.com © Link. Reviewed and updated by Silas Sanyasi, May 2009.

Comparison of best named and Tech II modules

Fully Tech II fitted ships are the envy of any new and inexperienced player in EVE. However, disregarding faction and officer mods, you are not guaranteed the best possible fit simply by fitting all Tech II mods. There are a lot of cases where best named Tech I mods are just as good as, and maybe even better than the Tech II version. This may seem illogical (and arguably it is) but this is the world of EVE, and things are not always as straight forward as one would hope or expect. The experienced player will often use a mix of Tech I and Tech II mods to get the most out of their ship. This guide aims to make this process easier by comparing all best named Tech I mods with their Tech II counterpart.


Common Advantages:

  • Cap – Uses less cap either due to a smaller activation cost per cycle and/or due to a longer cycle time
  • CPU – Requires less CPU to be installed
  • PG – Requires less Power Grid to be installed
  • None – The module has no obvious merit to taking it over its competition


Based on the relative performance of the best named and Tech II modules compared the module type is given a color code as explained below. These should not be taken too seriously. Some players may feel differently or choose to fit a best named over a Tech II for fitting reasons or to conserve cap. I have focused mostly on the intended purpose of the module as opposed to easy fitting or low cap use. It is also worth keeping in mind that Tech I modules generally handle overloading better than Tech II modules do. This has, however, not been taken into account in this article.

The Tech II module outperforms the best named one with regards to primary attributes
The Tech II module may outperform the best named one on certain attributes, but the best choice is ship/skill dependent
The Tech II module fails to outperforms the best named one (or the best named performs better)
The module has no notable difference between best named and Tech II


Electronic Warfare Modules

Module Class Best Named Best Named Advantages Tech II Advantages
2 ECCM – Racial Conjunctive <Racial> ECCM Scanning Array I CPU, Cap None
1 ECCM – Multi-spectrum Prototype ECCM I Omni Sensor Cluster CPU Cap[Du]
2 ECM Burst 'Cetus' ECM Shockwave I CPU, Cap None
2 ECM – Gravimetric BZ-5 Neutralizing Spatial Destablizer ECM I CPU, Cap None
2 ECM – Ladar Enfeebling Phase Inversion ECM I CPU, Cap None
2 ECM – Magnetometric 'Hypnos' Ion Field ECM I CPU, Cap None
2 ECM – Radar 'Umbra' I White Noise ECM CPU, Cap None
2 ECM – Multi-spectrum 'Hypnos' Multispectral ECM I CPU, Cap None
2 Signal Distortion Amplifiers 'Hypnos' Signal Distortion Amplifier I CPU None
2 Projected ECCM Phased Muon ECCM Caster I CPU, Cap None
2 Remote Sensor Dampeners Phased Muon Sensor Disruptor CPU, Cap None
2 Sensor Backup Array – Racial Warded <Racial> Backup Cluster I[1] CPU None
2 Sensor Backup Array – Multi-Frequency Surrogate Multi-Frequency Reserve Array I CPU None
2 Stasis Webifiers Fleeting Propulsion Inhibitor I CPU, Cap None
2 Target Painters Phased Weapon Navigation Array Generation Extron CPU, Cap None
2 Tracking Disruptors Balmer Series Targeting Inhibitor I CPU, Cap None
1 Warp Jammers – Disruptor Faint Warp Disruptor I CPU, Cap Range
2 Warp Jammers – Scrambler Faint Epsilon Warp Scrambler I CPU, Cap None


Electronics and Sensor Upgrades

Module Class Best Named Best Named Advantages Tech II Advantages
1 Automated Targeting Systems Automated Targeting Unit I CPU, Cap Range, bonus to max locked targets
1 CPU Upgrades Photonic CPU Enhancer I None CPU bonus
1 Passive Targeting Systems Passive Targeting Array I CPU Cap[Du]
1 Remote Sensor Boosters F-23 Reciprocal Sensor Cluster Link CPU, Cap Bonus to targeting range and scan resolution
2 Cargo Scanners PL-0 Shipment Probe CPU None
1 Survey Scanners 'Dactyl' Type-E Asteroid Analyzer CPU, Cap Scan range
1 Ship Scanners Practical Type-E Ship Probe CPU, Cap[Du] Scan Range
1 Sensor Boosters F-90 Positional Sensor Subroutines CPU Cap
1 Signal Amplifiers Type-D Attenuation Signal Augmentation CPU Bonus to scan resolution and max locked targets


Engineering Equipment

Module Class Best Named Best Named Advantages Tech II Advantages
1 Capacitor Batteries <Size> Peroxide I Capacitor Power Cell CPU, PG[L] Capacitor Bonus
1 Capacitor Boosters <Size> Electrochemical Capacitor Booster I CPU[Mi], PG[M][He] Charge capacity
1 Capacitor Flux Coils Beta Reactor Control: Capacitor Flux I CPU Capacitor recharge rate
2 Capacitor Power Relays Beta Reactor Control: Capacitor Power Relay I CPU, Shield boost penalty None
1 Capacitor Rechargers Eutectic I Capacitor Charge Array CPU Capacitor recharge rate
2 Energy Destabilizers <Size> Unstable Power Fluctuator I CPU, PG None
1 Energy Transfer Arrays <Size> 'Regard' I Power Projector CPU, PG, Cap Energy transfer, range
2 Energy Vampires <Size> Diminishing Power System Drain I CPU[M][He], PG None
1 Power Diagnostic System Beta Reactor Control: Diagnostic System I CPU Cap bonus and recharge, shield bonus and recharge
1 Reactor Control Units Beta Reactor Control: Reaction Control I CPU PG bonus


Hull & Armor

Module Class Best Named Best Named Advantages Tech II Advantages
1 Armor Hardeners N-Type <Resistance> Hardener I CPU, Cap Resistance bonus
2 Armor Plates <Size> Reinforced Rolled Tungsten Plates I CPU, PG, Mass penalty None
1 Armor Repair Systems <Size> 'Accommodation' Vestment Reconstructer I CPU, PG Armor repair amount
1 Damage Control Internal Force Field Array I CPU Resistance bonuses
1 Energized Plating – All Resistances N-Type <Resistance> Membrane I CPU Armor resistance bonus
1 Energized Plating – Adaptive Nano N-Type Adaptive Nano Membrane I CPU Armor resistance bonuses
1 Energized Plating – Regenerative N-Type Regenerative Membrane I CPU Armor HP bonus
2 Hull Repair Systems <Size> Inefficient Hull Repair Unit CPU None
1 Expanded Cargohold Local Hull Conversion Expanded Cargo I None Velocity penalty, Structure HP penalty
1 Nanofibre Internal Structure Local Hull Conversion Nanofibre Structure I Structure HP penalty Velocity bonus
1 Reinforced Bulkheads Local Hull Conversion Reinforced Bulkheads I CPU, Velocity penalty Structure HP bonus
1 Remote Armor Repair Systems <Size> 'Solace' I Remote Bulkwark Reconstruction CPU, PG[S][M], Cap Activation[S][M] and duration
3 Resistance Plating – Adaptive 'Refuge' Adaptive Nano Plating I None None
3 Resistance Plating – Magnetic 'Element' Magnetic Plating I None None
3 Resistance Plating – Reactive 'Aegis' Combustive Field Plating I None None
3 Resistance Plating – Reflective 'Spiegel' Reflective Plating I None None
3 Resistance Plating – Thermic Electrostatic Heat Diffusion Plating None None
1 Resistance Plating – Regenerative 'Grail' Regenerative Plating I None Armor HP bonus


Propulsion

Module Class Best Named Best Named Advantages Tech II Advantages
1 1MN Afterburner Cold-Gas I Arcjet Thrusters PG, Cap Velocity bonus
1 10MN Afterburner Y-S8 Hydrocarbon I Afterburner PG, Cap Velocity bonus
1 100MN Afterburner Lif Fueled I Booster Rockets PG, Cap Velocity bonus
2 1MN Microwarpdrive Catalyzed Cold-Gas I Arcjet Thrusters CPU, PG, Cap Capacitor penalty
2 10MN Microwarpdrive Y-T8 Overcharged Hydrocarbon I Microwarpdrive PG, Cap Capacitor penalty
2 100MN Microwarpdrive Quad Lif Fueled I Booster Rockets PG, Cap Capacitor penalty
3 Inertial Stabilizers Load Hull Conversion Inertial Stabilizers I Sig radius penalty None
1 Overdrives Local Hull Conversion Overdrive Injector I Cargo capacity penalty Velocity bonus
1 Warp Core Stabilizers 'Halcyon' Core Equalizer I CPU Targeting range penalty and scan res penalty


Shield

Module Class Best Named Best Named Advantages Tech II Advantages
1 Shield Boost Amplifiers 'Copasetic' I Particle Field Acceleration CPU Shield boost bonus
1 Shield Boosters <Size> C5-L Emergency Shield Overload I CPU, PG Shield boost amount
1 Shield Extenders <Size> F-S9 Regolith Shield Induction CPU, PG[S][M][L], Sig radius penalty[M][L] Shield bonus
1 Shield Flux Coils Beta Reactor Control: Shield Flux I CPU Shield Recharge
1 Shield Hardeners – Invulnerability Field V-M15 Braced Multispectral Shield Matrix CPU Resistance bonuses, Cap
1 Shield Hardeners – Kinetic Non-Inertial Ballistic Screen Augmentation I CPU, Cap[Du] Resistance bonus
1 Shield Hardeners – EM Viscoelastic EM Ward Salubrity I CPU, Cap[Du] Resistance bonus
1 Shield Hardeners – Explosive F-S15 Braced Deflection Shield Matrix CPU, Cap[Du] Resistance bonus
1 Shield Hardeners – Thermic Ditrigonal Thermal Barrier Crystallization I CPU, Cap[Du] Resistance bonus
2 Shield Power Relays Beta Reactor Control: Shield Power Relay I CPU None
1 Shield Rechargers M51 Iterative Shield Regenerator CPU Shield recharge
1 Shield Resistance Amplifiers – EM Viscoelastic EM Ward Salubrity I CPU Resistance bonus
1 Shield Resistance Amplifiers – Explosive F-S8 Relativistic Deflection Shield Induction I CPU Resistance bonus
1 Shield Resistance Amplifiers – Kinetic Ancillary Ballistic Screen Stabilizer I CPU Resistance bonus
1 Shield Resistance Amplifiers – Thermal Additional Thermal Barrier Emitter I CPU Resistance bonus
1 Shield Transporters – All Sizes <Size> S95a Partial Shield Transporter CPU, PG, Cap[Du] Repair duration


Smartbombs

Module Class Best Named Best Named Advantages Tech II Advantages
1 Smartbombs – All Sizes – EM <Size> 'Vehemence' I Shockwave Charge CPU, PG[L], Cap[L] Range[L], Damage[Mi][S][M]
1 Smartbombs – All Sizes – Explosive <Size> 'Notos' Explosive Charge I CPU, PG[L], Cap[L] Range[L], Damage[Mi][S][M]
1 Smartbombs – All Sizes – Kinetic <Size> Rudimentary Concussion Bomb I CPU, PG[L], Cap[L] Range[L], Damage[Mi][S][M]
1 Smartbombs – All Sizes – Thermal <Size> YF-12a Smartbomb CPU, PG[L], Cap[L] Range[L], Damage[Mi][S][M]


Turrets & Bays

Module Class Best Named Best Named Advantages Tech II Advantages
1 Blasters – All Sizes – All Types Modal <Size> <Type> Particle Accelerator I CPU[2], PG[2], Cap Damage[Ammo]
1 Railguns – All sizes – All Types <Size> Prototype I Gauss Gun CPU, PG[3], Cap Damage[Ammo]
1 Pulse Lasers – All Sizes – All Types <Size> Modulated Pulse Energy Beam I CPU, PG, Cap Damage[Ammo]
1 Beam Lasers – All Sizes – All Types <Size> Modulated Energy Beam I[4] CPU, PG, Cap Damage[Ammo]
1 Autocannons – All Sizes – All Types <Size> 'Scout' Autocannon I[5] CPU, PG[6] Damage[Ammo]
1 Artillery Cannons – All Sizes – All Types <Size> 'Scout' Artillery I[7] CPU, PG Damage[Ammo]
1 Missile Launchers – All Sizes 'Arbalest' <Size> Missile Launcher CPU, PG[8] Capacity[9]
1 Magnetic Field Stabilizers Magnetic Vortex Stabilizer I None CPU, Damage modifier
1 Heat Sinks Extruded Heat Sink I None CPU, Damage modifier
1 Gyrostabilizers Counterbalanced Weapon Mounts I None CPU, Damage modifier
1 Ballistic Control Systems 'Pandemonium' I Ballistic Enhancement None CPU, Missile damage bonus
1 Tracking Computers Optical Tracking Computer I CPU Optimal range and tracking speed bonus
1 Tracking Enhancers Fourier Transform I Tracking Program CPU Optimal range and tracking speed bonus
1 Tracking Links Phase Switching I Targeting Nexus CPU Optimal range, Optimal and tracking bonus, Cap[Du]
1 Mining Lasers Cu Vapor Particle Bore Stream I CPU, PG, Cap Mining amount
2 Ice Harvester Upgrades Ingenii Ice Harvester Upgrade CPU, CPU penalty Price (named modules are VERY expensive)
2 Mining Laser Upgrades Aoede Mining Laser Upgrade CPU, CPU penalty Price (named modules are VERY expensive)


Notes

[Mi] This attribute advantage is specific to the Micro-sized module
[S] This attribute advantage is specific to the Small-sized module
[M] This attribute advantage is specific to the Medium-sized module
[L] This attribute advantage is specific to the Large-sized module
[He] This attribute advantage is specific to the Heavy-sized module
[Du] This module uses less cap due to a longer cycle duration.
[Ammo] Tech II guns, unlike their Tech I counterparts, are able to fire Tech II ammo. This results in greater damage modifiers than even faction ammo can provide. There are also specialization skills that increase the damage done by your Tech II guns.
[1] Warded <Racial> Backup Cluster I is also a best named Sensor Backup Array. The only difference between these two items seem to be their name. They are both meta 4 items with the exact same stats, requirements and function.
[2] Except Modal Light Electron Particle Accelerator I and Modal Light Ion Particle Accelerator I
[3] Except 75mm Prototype I Gauss Gun
[4] There are some classes of Large, Medium, and Small Beam Lasers that include a Heavy, Medium, or Light between “Modulated” and “Energy” in the name of the weapon. Suffice to say that “Modulated” is the key word in all of the Best Named Beam Lasers.
[5] There are some classes of Large Autocannons that replace “Autocannon” with “Repeating Artillery”.
[6] Small autocannons are an exception and do not provide an advantage on PG requirements.
[7] There are some classes of Large, Medium, and Small Artillery Cannons that include a Heavy, Medium, or Light before the 'Scout' key-word.
[8] Rocket Launchers are an exception and do not provide an advantage on PG requirements.
[9] Heavy Assault Launchers are an exception and do not provide an advantage to capacity.</ref>, ROF<ref>The missile launcher specialization skills give a rate of fire bonus.