Difference between revisions of "Overview Setup - Agony Internal"

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<small>
 
Original text by [http://www.agony-unleashed.com/user.php?id.3370 Azual].<br>
 
Copyright Agony Unleashed
 
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==Introduction==
 
==Introduction==
 
''This article assumes that you are familiar with the content of the [[Overview_Setup|PvP-BASIC Overview Setup article]]. That article explains the how-to of overview setup, as well as talking you through a standard overview setting for the PvP-BASIC class. This article takes what we have learned there a step further, teaching you to maximise the effectiveness of your overview for your own PvP.''
 
''This article assumes that you are familiar with the content of the [[Overview_Setup|PvP-BASIC Overview Setup article]]. That article explains the how-to of overview setup, as well as talking you through a standard overview setting for the PvP-BASIC class. This article takes what we have learned there a step further, teaching you to maximise the effectiveness of your overview for your own PvP.''

Latest revision as of 03:54, 6 March 2016

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Introduction

This article assumes that you are familiar with the content of the PvP-BASIC Overview Setup article. That article explains the how-to of overview setup, as well as talking you through a standard overview setting for the PvP-BASIC class. This article takes what we have learned there a step further, teaching you to maximise the effectiveness of your overview for your own PvP.


The overview window is probably the most important aspects of the Eve UI you will ever use. Everyone in eve is familiar with it to an extent, but a far smaller amount use its full potential.

The key to a good overview setup is finding a balance between too much information, and too little. Where this balance lies will depend on the scale of combat you are engaging in, as well as any specific role you are performing.

In PvP-BASIC, the aim of our overview setup was to cut down the information displayed to the bare essentials. We had one overview tab displaying valid targets and things the FC might ask you to warp to, and that was about it.

A simplified overview like this has two major advantages:

  • It helps fight lag in large fights by reducing the amount of information the client has to display.
  • It reduces clutter, making it easier for the inexperienced PvP-BASIC student to select the right target as quickly as possible.

However, most day-to-day PvP in Agony Unleashed is on a much smaller scale than our PvP-BASIC classes. Since our overview usually only needs to display a reasonably small number of objects at a given time, lag and clutter are slightly less important. Because of this, we can afford to shift our balance towards more information and take advantage of all our overview has to offer.

Overview Tabs

The first thing to discuss is overview tabs. These were briefly mentioned in the PvP-BASIC article, however as we continue to customise our overview settings they will become increasingly important.

Tabs allow us to have multiple overview filters open at a single time, and switch between them at the click of a mouse. This means that we no longer need rely on one filter to suit all occasions. Not only does this allow us to access more specialised filters very quickly, but it also means we can remove some of the things from our original tab too, preventing clutter.

Tabs can be set up via the final section of your overview settings window. You can create up to 5 different tabs, and each one can be assigned both an overview filter and a brackets filter (discussed later). For a more detailed explanation of how to set these up, see the PvP-BASIC article.

In most situations you will still want one main tab displaying valid PvP targets. As with the PvP-BASIC overview, you will want to ensure that fleet, corp, alliance and good/high standing are all unchecked. Whether you include anything other than ships on this tab is up to you; I personally like to keep gates and stations visible on my main tab however others may not.

Your remaining tabs can be assigned to whatever specialist filters you might need fast access to. These may change depending on the gang and the role you are performing, however editing your tabs is quick and easy - just open the overview settings window and use the drop-down menus to select which of your saved filters you want under each tab.

Brackets

Brackets, as mentioned in the PvP-BASIC article, are the small triangles and squares which you see all around space. They indicate things like ships, drones, planets and stations.

By using overview tabs, we are able to customise which brackets you see when using a given overview tab. Brackets work using exactly the same saved filters as the overview. In the settings window, you will see each tab has one drop-down to select an overview filter, and one to select a brackets filter. This may be the same filter you're using for your overview, it may be a different one, or it may simply be left blank (in which case Eve will use the default bracket set).

Alt-X will toggle between your current bracket settings and showing ALL brackets, including moons, which normally don't show, but are helpful when trying to determine POS locations.

The Directional Scanner

One important and yet often overlooked feature of the overview is its relation to the directional scanner. So long as the 'use active overview settings' box is checked, the scanner will only display objects which would also appear on your overview.

Many of us will have this box checked by default, leading our scanner to return only ships and anything else we routinely have on our overviews. Occasionally you might uncheck it in order to look for probes or something similar. However, we can use custom overview filters to tailor our scan results.

For example, when hunting for ratters you might have overview settings which include ships, control towers and various celestials. This tells you at a glance which celestials your scan target is near, as well as whether or not he might be at a POS.

This is also one of the reasons that it is essential to have things like bubbles on your overview, since even if you dont need to see them on grid, you definitely want to see them on scan!

Specialist Filters

As well as your main PvP filter, you may wish to set up other, more specialist filters. Often you will end up with quite a lot of these, so I recommend naming them in a way that makes them easy to find (numerically works well, e.g. '1 PvP', '1.1 PvP + Drones', '2 Wrecks' etc.). Most of these filters are simply more built-up versions of your basic PVP filter.

Some examples of specialist overview filters are discussed below:

Pod Saver

A very common filter to keep is what's commonly referred to as the 'pod saver' overview. This will typically show only planets or other suitable celestials, and its only purpose is to provide your pod with an exit when your ship is about to go down (switch to the pod saver tab, select a celestial and spam the warp to button!) This filter can also be used to get a quick align point or warp out.

Important: You should deselect other ships from showing on your Pod Saver tab. In case of larger scale engagements other players' ships can completely fill your overview making you unable to warp to a planet in time.

Drone Duty

A drone filter is often just the standard PvP filter with all drone types enabled. Some people may prefer to remove ships from this filter to leave only drones, whether you do so will depend on your own preference and how you use the filter.

The purpose of this filter is quite self explanatory, and and how often you use it will be dependent on your ship type and how you fly - destroyers in fleet are likely to use this tab on a regular basis to clear enemy drones, as are interceptors and other light ships that often need to remove drones that are engaging them.

The same state filters you use to filter out corpmates etc will work for drones and other objects too, so only if you have deselected corp and alliance members from showing on overview it will only show hostile drones. Bear in mind though that drones do not inherit the 'in fleet' property, so if you are flying with people from outside Agony (e.g. in a BASIC class) their drones will show up on your drone filter.

Specific Target Types

In some situations, you may be looking to only engage a certain target type (e.g. frigate hulls). By having an overview filter which displays only these ship types, you can quickly locate the correct target. This is especially useful when engaging a very large fleet, and for situations where locking your target quickly is essential. For example for flyby sniping on a large hostile camp you can have a filter showing only smaller ships, which will enable you to find primary faster.

Skirmishing & Scouting

Most scouts and skirmishers will use specialist overview filters in order to assist in the location of targets as quickly as possible. In this role, the association between the overview and the directional scanner discussed earlier becomes incredibly important, and many skirmishers will have multiple overview settings used purely for tailoring their scan results, and these are often highly personalized. Things to consider here might be ships, control towers (i.e. POSes), wrecks (to locate ratters/complex runners) and various celestials (to identify the location of your scan target in space).

Importing & Exporting

A handy feature of Eve means that you can now both import and export overview settings.

To export your settings, open the overview menu and click 'export overview settings'. You will then be prompted for which of your saves settings you want to export, and asked for a filename. Do this and click OK, and your overview settings will be saved. The folder to which files are saved is your 'My Documents/Eve' folder for windows, in a new folder named 'Overview'.

To import settings, copy the exported file to the folder mentioned above, and then click 'import overview settings' in the overview menu. You will then be given a list of all overview files saved in that folder. Select the file you wish to import, and click OK! Bold text