Difference between revisions of "PVP-ADVANCED"

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(Introduction)
(Introduction)
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This class is heavily theory based, and is unlikely to include practical demonstrations in the same way that Wolfpacks does. Instead, the class will focus on two way or group discussion around the following topics:
 
This class is heavily theory based, and is unlikely to include practical demonstrations in the same way that Wolfpacks does. Instead, the class will focus on two way or group discussion around the following topics:
  
- What makes an effective fleet?
+
*What makes an effective fleet?
- Advanced ship fitting
+
*Advanced ship fitting
- Threat Assessment (i.e. choosing targets)
+
*Threat Assessment (i.e. choosing targets)
- Fleet strategy
+
*Fleet strategy
  
 
'''Warning:''' In case the name didn't give it away, PVP-Advanced is an advanced class designed for students who already have PVP experience outside of just attending Basic and Wolfpacks. This class will involve minimal hand-holding, and all students will be expected to participate in discussion and fly competently during the roam. If you don't feel able to do this, we recommend returning to Basic/Wolfpacks roams as alumni or seeking PVP experience outside of classes before attending this course.
 
'''Warning:''' In case the name didn't give it away, PVP-Advanced is an advanced class designed for students who already have PVP experience outside of just attending Basic and Wolfpacks. This class will involve minimal hand-holding, and all students will be expected to participate in discussion and fly competently during the roam. If you don't feel able to do this, we recommend returning to Basic/Wolfpacks roams as alumni or seeking PVP experience outside of classes before attending this course.

Revision as of 22:06, 22 April 2011


Introduction

In PVP-BASIC we introduced you to PVP and and provided you with the basic knowledge necessary to fly along with a PVP fleet. In PVP-WOLFPACKS we focused on your ship, teaching you to naviagate and survive in a hostile environment. We also introduced you to themed fleets (in this case high alpha-strike destroyers). In this class, we will teach you to be more than just another fleet member. By developing your situational awareness and tactical understanding, a graduate of this class will be capable of making independent decisions in combat, and possess the necessary skills and knowledge to begin leading fleets themselves.

This class is heavily theory based, and is unlikely to include practical demonstrations in the same way that Wolfpacks does. Instead, the class will focus on two way or group discussion around the following topics:

  • What makes an effective fleet?
  • Advanced ship fitting
  • Threat Assessment (i.e. choosing targets)
  • Fleet strategy

Warning: In case the name didn't give it away, PVP-Advanced is an advanced class designed for students who already have PVP experience outside of just attending Basic and Wolfpacks. This class will involve minimal hand-holding, and all students will be expected to participate in discussion and fly competently during the roam. If you don't feel able to do this, we recommend returning to Basic/Wolfpacks roams as alumni or seeking PVP experience outside of classes before attending this course.

Prerequisites

Students must have completed PVP-BASIC and PVP-WOLFPACKS before attending this class. Students must also have some PVP experience outside of Agony classes, and ideally have attended both Basic and Wolfpacks as alumni.

Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the class announcement. This will typically be cruisers or battlecruisers, but may be anything.

Skills

The following skill plan is recommended as the minimum for a student attending a PVP-Advanced class. This plan will develop your core skills, and while not every skill on this list is necessary for every ship, training all the skills below will give you a solid foundation for PVP in a larger ship.

The following skill plan should take a little over a month, although many of these skills you should already have.

Core Skills

  1. Caldari, Amarr, Gallente or Minmatar Cruiser 4+
  2. Battlecruiser 4+
  3. Navigation 4+
  4. High Speed Maneuvreing 3+
  5. Evasive Maneuvreing 3+
  6. Warp Drive Operation 4+
  7. Mechanic 4+
  8. Hull Upgrades 4+
  9. Shield Management 4+
  10. Shield Upgrades 1+
  11. Energy Systems Operation 4+
  12. Energy Management 3+
  13. Engineering 5
  14. Electronics 5
  15. Targeting 4+
  16. Signature Analysis 3+
  17. Long Ranged Targeting 3+

EWAR skills

  1. Propulsion Jamming 3+
  2. Sensor Linking 3+
  3. Target Painting 1+
  4. Weapon Disruption 3+
  5. Electronic Warfare 3+

Weaponry Skills

At least one of the following sets:

  1. Gunnery 4+
  2. Rapid Firing 4+
  3. Medium Turret 4+
  4. Sharpshooter 3+
  5. Trajectory Analysis 3+
  6. Motion Prediction 3+

OR

  1. Missile Launcher Operation 4+
  2. Rapid Launch 4+
  3. Heavy Missiles/Heavy Assault Missiles 4+
  4. Missile Projection 3+
  5. Missile Bombardment 3+
  6. Guided Missile Precision 3+
  7. Target Navigation Prediction 3+

OR

  1. Drones 5
  2. Combat Drone Operation 4+
  3. Scout Drone Operation 4+
  4. Drone Interfacing 3+
  5. Drone Navigation 3+

FAQ

What kind of ship do we need for the course?
The ship requirements for your class can be found in the class announcement thread, and may vary depending on the kind of fleet we plan to run. They will usually be cruisers or battlecruisers, however additional requirements may be included (for example 'shield tanked', or 'minimim range 50km').
What kind of ships can Alumni bring to the class?
Ship types for alumni can also be found in the class announcement thread. For Advanced classes, we will typically use alumni to fill some more advanced roles in the fleet. In addition to the ship types in the announcement, alumni are always welcome to bring covert ops ships or skirmish interceptors.
How many ships do I need?
Unlike Basic and Wolfpacks where we may occasionally take losing fights to kill something expensive and win the isk war, in Advanced we focus more on winning the fight itself. We recommend having at least one backup ship at the class location, ideally the same as the one you use to begin with. Alumni bringing more expensive ship types may choose not to purchase a second ship of that type and bring something cheaper instead.

Preparation

It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and wont rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.

  1. Study the Agony Empire Rules of Engagement
  2. Read all articles indexed below.
  3. Buy and fit at least 2 ships and move them to the course location.
  4. Download the Eve Fitting Tool (EFT) and install the tool. Import your character's skills and input the setup of your ships.
  5. Come on Teamspeak before the course to verify that your microphone and headset are working.
  6. Arrive BEFORE the class and set your clone location and make sure your clone is up to date.

Required Reading

Useful Reference Matrial

General PVP-University Articles

Instructor's Materials (RESTRICTED)