Difference between revisions of "PVP-ADVANCED"

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|align="left" valign="center"|Agony PVP-U is closed indefinitely. We hope you enjoyed your time with us.
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|This article is currently under construction and the content is subject to change. Once the article has passed the peer review process please remove this template from the article body.
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[[Category:PVP University]]
 
[[Category:PVP University]]
 
[[Category:Public]]
 
[[Category:Public]]
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==Introduction==
 
==Introduction==
  
Once the frigates and destroyers are mastered, the next logical step up is to the cruiser. This course is designed to build upon the navigational and tactical skills in [[:Category:PVP University/BASIC|PVP-BASIC]] and [[:Category:PVP University/WOLFPACKS|PVP-WOLFPACKS]] and expand the pilot's abilities with advanced PvP techniques. In this class, the student will learn the basics of Independent EWAR allocation, capacitor management, target threat assessment and prioritization, cruiser fitting and firepower management. The pilot that completes this course with a desire to learn, will become a dangerous force in PvP.
+
In [[PVP-BASIC]] we introduced you to PVP and and provided you with the basic knowledge necessary to fly along with a PVP fleet. In [[PVP-WOLFPACKS]] we focused on your ship, teaching you to naviagate and survive in a hostile environment. We also introduced you to themed fleets (in this case high alpha-strike destroyers). In this class, we will teach you to be more than just another fleet member. By developing your situational awareness and tactical understanding, a graduate of this class will be capable of making independent decisions in combat, and possess the necessary skills and knowledge to begin leading fleets themselves.
  
The student of this course will be flying a tech one cruiser and learning to use that cruiser effectively. There will be other AGONY pilots along on the combat portion of the class who will be flying lighter ships for reconnaissance, skirmishing and so on.
+
This class is heavily theory based, and is unlikely to include practical demonstrations in the same way that Wolfpacks does. Instead, the class will focus on two way or group discussion around the following topics:
  
==Prerequisites==
+
*What makes an effective fleet?
 +
*Advanced ship fitting
 +
*Threat Assessment (i.e. choosing targets)
  
The instructor will assume that you have '''studied''' the articles relevant to the class prior to attending class. You can find those relevant articles listed below in the index for your convenience. Remember that in PvP University classes, it is your responsibility to do the learning. We can only provide the information, you have to decide to learn it. The well prepared student has read all of the articles at least once, and preferably more times, and has set aside the time to attend the class from other obligations. Furthermore, the eager to learn student will turn off the TV and other distractions and devote their attention to the class.
+
'''Warning:''' In case the name didn't give it away, PVP-Advanced is an advanced class designed for students who already have PVP experience outside of just attending Basic and Wolfpacks. This class will involve minimal hand-holding, and all students will be expected to participate in discussion and fly competently during the roam. If you don't feel able to do this, we recommend returning to Basic/Wolfpacks roams as alumni or seeking PVP experience outside of classes before attending this course.
  
Students must have completed [[:Category:PVP University/BASIC|PVP-BASIC]] and [[:Category:PVP University/WOLFPACKS|PVP-WOLFPACKS]] before attending this class.
+
==Prerequisites==
  
=== Skills ===
+
Students must have completed [[PVP-BASIC]] and [[PVP-WOLFPACKS]] before attending this class. Students must also have some PVP experience outside of Agony classes, and ideally have attended both Basic and Wolfpacks as alumni.
The more core skills that the pilot has, the more dangerous they will be. Although there is almost always a push for people to get in bigger ships, a better investment in training time would be in the core skills such as navigation, electronics, mechanic, engineering, gunnery, missiles, drones and so on. Therefore, the following skills represent an absolute minimum set of skills needed to take the course. The instructors of the class recommend that you focus on many skills including these.
+
  
#Propulsion Jamming 3+
+
Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the class announcement. This will typically be cruisers or battlecruisers, but may be anything.
#Caldari, Amarr, Gallente or Minmatar Cruiser 3+
+
 
#Sensor Linking 3+
+
==Required Ships==
#Warp Drive Operation 3+
+
#Target Painting 1+
+
#Weapon Disruption 3+
+
#Electronic Warfare 3+
+
  
==FAQ==
+
;What kind of ship do we need for the course?
;What kind of Ship do we need for the course?
+
:For an Advanced class, you will need to bring two sets of ships:
:At least three ships are required. They must be cruiser class ships.  Picking a variety of the cruisers that you can fly might be a good idea in order to get a feel for the different types of cruisers.
+
* For day 1 (the class day), you should bring at least 2 tech 1 cruisers, along with a selection of fittings so you're able to re-fit them for long range, short range, speed, tank, etc. These will be used during the live-fire practical exercises.
;Can I bring my Heavy Assault Cruiser (HAC), Heavy Interdictor Cruiser (HIC), or Recon Ship along on the course?
+
* For day 2 (the roam day), the ship type will be specified in the class announcement thread. This will usually be either cruisers or battlecruisers, however additional requirements may be included (for example 'shield tanked', or 'minimim range 50km').
:No
+
;What kind of ships can Alumni bring to the class?
;Why do AGONY pilots fly different ships in the class?
+
:For an Advanced class, Alumni should bring the following:
:AGONY pilots that are not students and not in the required class of ship may be scouts, skirmishers, recon pilots or fulfilling any number of other roles for the class. AGONY students to the class should show up in the same class of equipment as the other students.
+
* Any alumni attending day 1 (the class day) should bring at least 2 frigates (can be t1/t2/faction as you see fit), set up for tackling. Do not bring ships you aren't willing to lose.
 +
* Any alumni attending day 2 (the roam day) can either bring the same ships outlined in the annoucement thread for students, or any of the following:
 +
# Tackle interceptors/assault frigates/etc
 +
# Covert ops
 +
# Any ships listed in the thread for alumni to bring (may include t2 cruisers such as logistics).
 +
;How many ships do I need for the roam?
 +
:Unlike Basic and Wolfpacks where we may occasionally take losing fights to kill something expensive and win the isk war, in Advanced we focus more on winning the fight itself. We recommend having at least one backup ship at the class location, ideally the same as the one you use to begin with. Alumni bringing more expensive ship types may choose not to purchase a second ship of that type and bring something cheaper instead.
  
 
==Preparation==
 
==Preparation==
  
It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and wont rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.
+
Advanced classes spend far less time going through theory than either the Basic for Wolfpacks classes. Therefore, students ''must'' ensure that they have read all the material in advance - we will not be explaining the majority of this material during the class.
 +
 
 +
Stdents should also do the following:
  
 
# Study the [[Agony Empire Rules of Engagement]]
 
# Study the [[Agony Empire Rules of Engagement]]
# Read all articles indexed below.
+
# Buy and fit the required ships and move them to the course location.
# Buy and fit at least 2 ships and move them to the course location.
+
# Download the Eve Fitting Tool (EFT) and install the tool. Import your character's skills and input the setup of your ships.
+
 
# Come on Teamspeak before the course to verify that your microphone and headset are working.
 
# Come on Teamspeak before the course to verify that your microphone and headset are working.
 
# Arrive BEFORE the class and set your clone location and make sure your clone is up to date.
 
# Arrive BEFORE the class and set your clone location and make sure your clone is up to date.
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===Required Reading===
 
===Required Reading===
  
*[[Weaponry Overview]]
 
*[[Tanking in PVP]]
 
 
*[[A Fleet Dissected]]
 
*[[A Fleet Dissected]]
*[[Psychological PvP Using Asymmetrical Warfare]]
+
*[[Weaponry Overview]]
*[[Target Threat Assessment and Prioritization]]
+
*[[Gang Bonuses and you]]
 +
*[[Threat Assessment|Target Threat Assessment and Prioritization]]
 +
*[[Psychological PvP Using Asymmetrical Warfare | Psychological PVP]]
 +
*[[Reference Guide of Ship Types]]
  
===Useful Reference Matrial===
+
===Useful Reference Material===
 
+
* [[Client_Setup_for_PVP|Configuring the EVE client for PVP]]
*[[Configuring the EVE client for PVP v2.0]]
+
*[[Using Neo's Fleet Manager Tool]]
+
 
*[[Overview Setup]]
 
*[[Overview Setup]]
*[[Intermediate PVP Mechanics]]
 
 
*[[EFT - EVE Fitting Tool]]
 
*[[EFT - EVE Fitting Tool]]
*[[Reference Guide of Ship Types]]
+
*[http://youtu.be/WydGHvTH7NA Introduction to the Directional Scanner Video]
  
 
===General PVP-University Articles===
 
===General PVP-University Articles===
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*[[Alumni]]
 
*[[Alumni]]
 
*[[Setting Up Teamspeak]]
 
*[[Setting Up Teamspeak]]
 +
*[[Using Neo's Fleet Manager Tool]]
 +
 +
==Required Skills==
 +
 +
The following skill plan is recommended as the minimum for a student attending a PVP-Advanced class. This plan will develop your core skills, and while not every skill on this list is necessary for every ship, training all the skills below will give you a solid foundation for PVP in a larger ship.
 +
 +
The following skill plan should take a little over a month, although many of these skills you should already have.
 +
 +
'''Core Skills'''
 +
 +
#Caldari, Amarr, Gallente or Minmatar Cruiser 4+
 +
#Battlecruiser 4+
 +
#Navigation 4+
 +
#High Speed Maneuvreing 3+
 +
#Evasive Maneuvreing 3+
 +
#Warp Drive Operation 4+
 +
#Mechanic 4+
 +
#Hull Upgrades 4+
 +
#Shield Management 4+
 +
#Shield Upgrades 1+
 +
#Energy Systems Operation 4+
 +
#Energy Management 3+
 +
#Engineering 5
 +
#Electronics 5
 +
#Targeting 4+
 +
#Signature Analysis 3+
 +
#Long Ranged Targeting 3+
 +
 +
'''EWAR skills'''
 +
 +
#Propulsion Jamming 3+
 +
#Sensor Linking 3+
 +
#Target Painting 1+
 +
#Weapon Disruption 3+
 +
#Electronic Warfare 3+
 +
 +
'''Weaponry Skills'''
 +
 +
At least one of the following sets:
 +
 +
#Gunnery 4+
 +
#Rapid Firing 4+
 +
#Medium Turret 4+
 +
#Sharpshooter 3+
 +
#Trajectory Analysis 3+
 +
#Motion Prediction 3+
 +
 +
OR
 +
 +
#Missile Launcher Operation 4+
 +
#Rapid Launch 4+
 +
#Heavy Missiles/Heavy Assault Missiles 4+
 +
#Missile Projection 3+
 +
#Missile Bombardment 3+
 +
#Guided Missile Precision 3+
 +
#Target Navigation Prediction 3+
 +
 +
OR
  
==Instructor's Materials (RESTRICTED)==
+
#Drones 5
*[[PVP-ADVANCED Course Curriculum]]
+
#Combat Drone Operation 4+
 +
#Scout Drone Operation 4+
 +
#Drone Interfacing 3+
 +
#Drone Navigation 3+

Latest revision as of 15:24, 13 March 2018

Info.png
Agony PVP-U is closed indefinitely. We hope you enjoyed your time with us.

Introduction

In PVP-BASIC we introduced you to PVP and and provided you with the basic knowledge necessary to fly along with a PVP fleet. In PVP-WOLFPACKS we focused on your ship, teaching you to naviagate and survive in a hostile environment. We also introduced you to themed fleets (in this case high alpha-strike destroyers). In this class, we will teach you to be more than just another fleet member. By developing your situational awareness and tactical understanding, a graduate of this class will be capable of making independent decisions in combat, and possess the necessary skills and knowledge to begin leading fleets themselves.

This class is heavily theory based, and is unlikely to include practical demonstrations in the same way that Wolfpacks does. Instead, the class will focus on two way or group discussion around the following topics:

  • What makes an effective fleet?
  • Advanced ship fitting
  • Threat Assessment (i.e. choosing targets)

Warning: In case the name didn't give it away, PVP-Advanced is an advanced class designed for students who already have PVP experience outside of just attending Basic and Wolfpacks. This class will involve minimal hand-holding, and all students will be expected to participate in discussion and fly competently during the roam. If you don't feel able to do this, we recommend returning to Basic/Wolfpacks roams as alumni or seeking PVP experience outside of classes before attending this course.

Prerequisites

Students must have completed PVP-BASIC and PVP-WOLFPACKS before attending this class. Students must also have some PVP experience outside of Agony classes, and ideally have attended both Basic and Wolfpacks as alumni.

Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the class announcement. This will typically be cruisers or battlecruisers, but may be anything.

Required Ships

What kind of ship do we need for the course?
For an Advanced class, you will need to bring two sets of ships:
  • For day 1 (the class day), you should bring at least 2 tech 1 cruisers, along with a selection of fittings so you're able to re-fit them for long range, short range, speed, tank, etc. These will be used during the live-fire practical exercises.
  • For day 2 (the roam day), the ship type will be specified in the class announcement thread. This will usually be either cruisers or battlecruisers, however additional requirements may be included (for example 'shield tanked', or 'minimim range 50km').
What kind of ships can Alumni bring to the class?
For an Advanced class, Alumni should bring the following:
  • Any alumni attending day 1 (the class day) should bring at least 2 frigates (can be t1/t2/faction as you see fit), set up for tackling. Do not bring ships you aren't willing to lose.
  • Any alumni attending day 2 (the roam day) can either bring the same ships outlined in the annoucement thread for students, or any of the following:
  1. Tackle interceptors/assault frigates/etc
  2. Covert ops
  3. Any ships listed in the thread for alumni to bring (may include t2 cruisers such as logistics).
How many ships do I need for the roam?
Unlike Basic and Wolfpacks where we may occasionally take losing fights to kill something expensive and win the isk war, in Advanced we focus more on winning the fight itself. We recommend having at least one backup ship at the class location, ideally the same as the one you use to begin with. Alumni bringing more expensive ship types may choose not to purchase a second ship of that type and bring something cheaper instead.

Preparation

Advanced classes spend far less time going through theory than either the Basic for Wolfpacks classes. Therefore, students must ensure that they have read all the material in advance - we will not be explaining the majority of this material during the class.

Stdents should also do the following:

  1. Study the Agony Empire Rules of Engagement
  2. Buy and fit the required ships and move them to the course location.
  3. Come on Teamspeak before the course to verify that your microphone and headset are working.
  4. Arrive BEFORE the class and set your clone location and make sure your clone is up to date.

Required Reading

Useful Reference Material

General PVP-University Articles

Required Skills

The following skill plan is recommended as the minimum for a student attending a PVP-Advanced class. This plan will develop your core skills, and while not every skill on this list is necessary for every ship, training all the skills below will give you a solid foundation for PVP in a larger ship.

The following skill plan should take a little over a month, although many of these skills you should already have.

Core Skills

  1. Caldari, Amarr, Gallente or Minmatar Cruiser 4+
  2. Battlecruiser 4+
  3. Navigation 4+
  4. High Speed Maneuvreing 3+
  5. Evasive Maneuvreing 3+
  6. Warp Drive Operation 4+
  7. Mechanic 4+
  8. Hull Upgrades 4+
  9. Shield Management 4+
  10. Shield Upgrades 1+
  11. Energy Systems Operation 4+
  12. Energy Management 3+
  13. Engineering 5
  14. Electronics 5
  15. Targeting 4+
  16. Signature Analysis 3+
  17. Long Ranged Targeting 3+

EWAR skills

  1. Propulsion Jamming 3+
  2. Sensor Linking 3+
  3. Target Painting 1+
  4. Weapon Disruption 3+
  5. Electronic Warfare 3+

Weaponry Skills

At least one of the following sets:

  1. Gunnery 4+
  2. Rapid Firing 4+
  3. Medium Turret 4+
  4. Sharpshooter 3+
  5. Trajectory Analysis 3+
  6. Motion Prediction 3+

OR

  1. Missile Launcher Operation 4+
  2. Rapid Launch 4+
  3. Heavy Missiles/Heavy Assault Missiles 4+
  4. Missile Projection 3+
  5. Missile Bombardment 3+
  6. Guided Missile Precision 3+
  7. Target Navigation Prediction 3+

OR

  1. Drones 5
  2. Combat Drone Operation 4+
  3. Scout Drone Operation 4+
  4. Drone Interfacing 3+
  5. Drone Navigation 3+