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|align="left" valign="center"|Agony PVP-U is closed indefinitely. We hope you enjoyed your time with us.
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|This article is currently under construction and the content is subject to change. Once the article has passed the peer review process please remove this template from the article body.
 
|This article is currently under construction and the content is subject to change. Once the article has passed the peer review process please remove this template from the article body.
 
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[[Category:Public]]
 
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[[Category: Test Pages]]
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[[Category:PVP University/BASIC]]
 
[[Category:PVP University/BASIC]]
 
[[Category:PVP University]]
 
[[Category:PVP University]]
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==Introduction==
  
This document is intended to help you make sure that you've done everything you need to do to get ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimize the amount of time you spend on preparation.
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In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse. It requires, not only character skill points, but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills.
  
==Enrollment==
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The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. The lessons taught in PVP-BASIC are fundamental to Eve combat and are a starting point for the study of tactics, strategy and dynamics of Eve PVP. These skills are applicable to all kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your own.
  
Make sure you have correctly enrolled in the class, that you know when it is, what the staging system is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).
 
  
==Check your skills==
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This class is aimed at players who are new to PVP, or have limited PVP experience.
Ensure that you have trained the required [[PVP-Basic_Skills_(New)|prerequisite skills]].
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==Prepare your EVE Client==
 
  
===Connect to the "Agony Public" channel===
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The core topics this class will be covering are:
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*Basic Fleet Maneuvering
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*Basic PVP Mechanics
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*Communication and Recon
  
Fleet invitations are handled through the in-game chat channel "Agony Public". To join this channel:
 
  
# Click the speech bubble icon in the top right of any chat window. This will open the "Join Channel" window
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===Format===
# Type in "Agony Public"
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PVP-BASIC is split into two sections:
# Click 'Join'
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*The "Class Portion" will be a mixture of theory and practical, generally taught in highsec and lowsec.
===Configure your overview and your graphics settings===
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*"The Roam" where we head into 0.0 and put what you have learned to use in many hostile situations.
  
Follow the [[Configuring_the_EVE_client_for_PVP_v2.0|configuration instructions]] to set up your client for PvP. Yes, you really should turn off most effects and you really do need to set up your overview so that you can't see anything beyond the essentials. Cluttered overviews lead to friendly-fire incidents, overtaxed clients lead to lag and client crashes.
 
  
==Connect to the Teamspeak 3 server==
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The class portion lasts around 2 hours. The roam lasts ''at least'' 2 hours, quite often more, but you are free to leave the roam at any time.
  
Read the [[Setting Up Teamspeak]] article and follow the instructions there on connecting to our TS3 server.
 
  
NOTE: If you don't have a microphone, you still need to connect to TS so you can listen to the class. There is no point in attending if you can't hear the instructor.
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==Prerequisites==
 +
The skill requirements for the BASIC fits are listed below. These are the minimum skills you need to be able to fit and fly the class ships with basic T1 fittings. For a completely new character, this training should take around 4 days at the most.
  
  
==Buy your ships and fittings==
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=== Minimum Required Skills ===
 
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{| border="1" cellspacing="0" class="wikitable" style="border:1px solid grey;text-align:center;"
* What ships? How many
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|-
* What mods? How many
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! style="width:200px"|
* What ammo etc.
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! style="width:140px;background:#1c5d85;color:#FFFFFF"|Corax
* Where to move (look in signup thread)
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! style="width:140px;background:#8d1717;color:#FFFFFF"|Talwar
 
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|-
Choose one type of frigate that you think you'll enjoy for the duration of the class. Look at the [[Recommended Ship Setups for BASIC]], but understand that it is not all inclusive.  Having your class frigates in different types seems like a really good idea in theory, but in practice it tends to be frustrating and annoying. Don't choose a frigate with an astrometrics (scanning) bonus. As a student, don't choose any of the T2 frigates (assault frigates, interceptors, or stealth frigates) - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. (Note: Alumni may fly T2 frigates but students should NOT).  We usually don't use target painters in the BASIC class, so don't choose a Vigil.
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| style="text-align:left"|Mechanic
 
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| 3
Each of your frigates will need an afterburner. For certain frigates, this doesn't give optimal combat performance, but it's the right choice for most T1 frigates in a Hydra fleet. There are a number of training exercises where the instructor will say "turn on your afterburner" - not having one means you miss out on some of the educational value. Don't buy or fit microwarpdrives as a student. When we say 'afterburner' we mean 'afterburner'. If you feel like fitting named, t2 or faction afterburners, then go for it. Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.
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| 3
 
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|-
Purchase electronic warfare modules for the remainder of your midslots. The midslot items are vitally important to a Hydra fleet, so buy those and make sure you can fit them before you look at fitting weapons. Be aware that different midslot items require different amounts of CPU - don't be afraid to use lighter-caliber guns to make sure you can equip your ewar. Named meta 3 and meta 4 modules can help with fitting issues, if you can afford to lose them.
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| style="text-align:left"|Missile Launcher Operation
 
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| 3
Carry enough ammunition for one or two reloads on each ship. If possible, bring an ammunition type that gives you an optimal range around 9-10km, and also an ammunition type that gives an optimal range roughly equal to your frigate's fastest circular orbit.
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| 3
 
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|-
===Recommended modules for Basic===
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| style="text-align:left"|Light Missiles
 
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| 1
Ships, how many? what type?
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| 1
Mods, which ones and how many
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|-
Ammo, type and ammount
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| style="text-align:left"|Caldari Frigate
 
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| 3
* 1000-2000 rounds of ammunition per ship
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| -
 
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|-
Depending on what ship you may also wish to bring:
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| style="text-align:left"|Minmatar Frigate
* Small Remote Armor Repairers are good for healing fleetmates after the battle.
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| -
* Micro Auxiliary Power Core (to boost your powergrid)
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| 3
* Co-Processor (to boost your CPU)
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|-
* Small Armor Maintenance Drones
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| style="text-align:left"|Caldari Destroyer
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| 1
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| -
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|-
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| style="text-align:left"|Minmatar Destroyer
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| -
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| 1
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|-
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| style="text-align:left"|Power Grid Management '''or'''<br>Shield Upgrades
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| -<br>-
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| 5<br>4
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|-
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| style="text-align:left"|Missile Bombardment
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| 4
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| 4
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|-  
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| style="text-align:left"|Missile Projection
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| 1
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| 3
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|-
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| style="text-align:left"|Warp Drive Operation
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| 3
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| 3
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|-
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! style="text-align:left" colspan="3"| Recommended skills
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|-
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| style="text-align:left"|High Speed Maneuvering
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| 3
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| 3
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|-  
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| style="text-align:left"|Capacitor Management
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| 4
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| 4
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|-  
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| style="text-align:left"|Capacitor Systems Operation
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| 4
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| 4
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|}
  
===Gather everything at the system & station specified in enrollment post.===
 
  
This system changes from time to time - see your enrollment thread to find out where the class will start.
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'''Note:''' While you can make an Amarr or Gallente Destroyer work in the context of the long range Destroyer gang, doing so required significantly better skills. It is therefore preferable to bring or train into one of the suggested Destroyers.
  
===Fit out your ships and insure them===
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==Preparation==
 +
The instructor will assume you are properly prepared and ready in the staging system at the announced class start time.
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# Read ''all'' of the articles listed as ''Required'' below, especially the [[PVP-Basic Preparation Checklist]]. You do not need to wait for class enrollment to open to read these articles.
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# [[Overview Setup|Setup your overview]] before class.
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# Depending on your computer make any applicable [[Client Setup for PVP|client setup changes]]. We will not cover this in class.
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# Buy and fit at least 2 ships (recommended 3) and move them to the course location. The course location will be listed in the [https://forums.agony-unleashed.com/index.php?/forum/2-enrollment/ enrollment thread] on the forums.
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# Log in to Teamspeak before the class to verify that your microphone and headset are working.
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# Join the Agony Public [[PVP-Basic Preparation Checklist#Connect to the "Agony Public" channel|chat channel]].
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# Arrive before the class and set your clone location to the starting system of the class.
  
Set up your ships with identical fittings in every slot and optionally insure them. During the class, you'll likely be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.
 
  
==Prepare your Clones==
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===Required Reading Material===
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*[[PVP-Basic Preparation Checklist|PVP-BASIC Preparation Checklist]]
 +
*[[Overview Setup]]
 +
*[[Setting Up Teamspeak]]
  
Check the enrollment post to see which system the class is meeting at. DO set your medical clone to this system, so that if you get podded you will "wake up" in the class station and not half way across New Eden. This makes it much easier and faster for you to reship and rejoin the fleet after a podding.
 
  
You might want to have a jump clone at that system before the start of the class. Please read the [[Jump Clones]] article for more information.  If you do set up a jump clone at the class staging station, be sure that your regular clone (the one with the implants) is in some other station.  This avoids confusion and accidental clone-loss that can result if two jump clones end up in the same place.  Once again, don't forget to set your medical clone to the station the class is held.
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===Recommended Reading Material===
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*[[Client Setup for PVP|Configuring the EVE client for PVP]]
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*[[Clones and Podding]]
  
You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod!
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===General PVP-University Articles===
 +
* PVP University FAQ:
 +
** [https://forums.agony-unleashed.com/index.php?/topic/4577-faq-signing-up-for-a-class-class-accounts/ FAQ - Signing Up for a Class/Class Accounts]
 +
** [https://forums.agony-unleashed.com/index.php?/topic/4576-faq-class-preparation-attending-the-class/ FAQ - Class Preparation/Attending the Class]
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** [https://forums.agony-unleashed.com/index.php?/topic/4575-faq-after-the-class/ FAQ - After the Class]
 +
*[[Alumni|Alumni Code of Conduct]]

Latest revision as of 15:15, 13 March 2018

Info.png
Agony PVP-U is closed indefinitely. We hope you enjoyed your time with us.

Introduction

In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse. It requires, not only character skill points, but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills.

The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. The lessons taught in PVP-BASIC are fundamental to Eve combat and are a starting point for the study of tactics, strategy and dynamics of Eve PVP. These skills are applicable to all kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your own.


This class is aimed at players who are new to PVP, or have limited PVP experience.


The core topics this class will be covering are:

  • Basic Fleet Maneuvering
  • Basic PVP Mechanics
  • Communication and Recon


Format

PVP-BASIC is split into two sections:

  • The "Class Portion" will be a mixture of theory and practical, generally taught in highsec and lowsec.
  • "The Roam" where we head into 0.0 and put what you have learned to use in many hostile situations.


The class portion lasts around 2 hours. The roam lasts at least 2 hours, quite often more, but you are free to leave the roam at any time.


Prerequisites

The skill requirements for the BASIC fits are listed below. These are the minimum skills you need to be able to fit and fly the class ships with basic T1 fittings. For a completely new character, this training should take around 4 days at the most.


Minimum Required Skills

Corax Talwar
Mechanic 3 3
Missile Launcher Operation 3 3
Light Missiles 1 1
Caldari Frigate 3 -
Minmatar Frigate - 3
Caldari Destroyer 1 -
Minmatar Destroyer - 1
Power Grid Management or
Shield Upgrades
-
-
5
4
Missile Bombardment 4 4
Missile Projection 1 3
Warp Drive Operation 3 3
Recommended skills
High Speed Maneuvering 3 3
Capacitor Management 4 4
Capacitor Systems Operation 4 4


Note: While you can make an Amarr or Gallente Destroyer work in the context of the long range Destroyer gang, doing so required significantly better skills. It is therefore preferable to bring or train into one of the suggested Destroyers.

Preparation

The instructor will assume you are properly prepared and ready in the staging system at the announced class start time.

  1. Read all of the articles listed as Required below, especially the PVP-Basic Preparation Checklist. You do not need to wait for class enrollment to open to read these articles.
  2. Setup your overview before class.
  3. Depending on your computer make any applicable client setup changes. We will not cover this in class.
  4. Buy and fit at least 2 ships (recommended 3) and move them to the course location. The course location will be listed in the enrollment thread on the forums.
  5. Log in to Teamspeak before the class to verify that your microphone and headset are working.
  6. Join the Agony Public chat channel.
  7. Arrive before the class and set your clone location to the starting system of the class.


Required Reading Material


Recommended Reading Material

General PVP-University Articles