Difference between revisions of "PVP-BASIC"

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[[Category: Test Pages]]
 
[[Category: Test Pages]]
 
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[[Category:Public]]
 
[[Category:PVP University/BASIC]]
 
[[Category:PVP University/BASIC]]
 
[[Category:PVP University]]
 
[[Category:PVP University]]
  
This document is intended to help you make sure that you've done everything you need to do to get ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimize the amount of time you spend on preparation.
 
 
==Enrollment==
 
  
Make sure you have correctly enrolled in the class, that you know when it is, what the staging system is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).
 
  
==Check your skills==
+
==Introduction==
Ensure that you have trained the required [[PVP-Basic_Skills_(New)|prerequisite skills]].
+
  
==Prepare your EVE Client==
+
In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse. It requires not only character skill points but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills.
  
===Connect to the "Agony Public" channel===
+
The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. The lessons taught in PVP-BASIC are fundamental to Eve combat and are a starting point for the study of tactics, strategy and dynamics of Eve PVP. These skills are applicable to all kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your own.
  
Fleet invitations are handled through the in-game chat channel "Agony Public". To join this channel:
+
This class is aimed at players who are new to PVP, or have limited PVP experience.
  
# Click the speech bubble icon in the top right of any chat window. This will open the "Join Channel" window
+
The core topics this class will be covering are:
# Type in "Agony Public"
+
#General Ship Fitting, Fleet Roles and Electronic Warfare
# Click 'Join'
+
#Safespots and Basic Fleet Movement
===Configure your overview and your graphics settings===
+
#Scanning and Recon
 +
#Basic PVP Mechanics
  
Follow the [[Configuring_the_EVE_client_for_PVP_v2.0|configuration instructions]] to set up your client for PvP. Yes, you really should turn off most effects and you really do need to set up your overview so that you can't see anything beyond the essentials. Cluttered overviews lead to friendly-fire incidents, overtaxed clients lead to lag and client crashes.
+
==Format==
  
==Connect to the Teamspeak 3 server==
+
PVP-BASIC is split into two sections:
 +
*The "Class Portion" will be a mixture of theory and practical, generally taught in highsec and lowsec.
 +
*"The Roam" where we head into 0.0 and put what you have learned to use in many hostile situations.
  
Read the [[Setting Up Teamspeak]] article and follow the instructions there on connecting to our TS3 server.  
+
The class portion lasts around 2 to 2.5 hours. The roam lasts ''at least'' 2 hours, quite often more, but you are free to leave the roam at any time.
  
NOTE: If you don't have a microphone, you still need to connect to TS so you can listen to the class. There is no point in attending if you can't hear the instructor.
+
==Prerequisites==
  
 +
=== Minimum Recommended Skills ===
 +
#Caldari, Amarr, Gallente or Minmatar Frigate 3+
 +
#Afterburner 1+
 +
#Propulsion Jamming 1+
 +
#Sensor Linking 1+
 +
#Warp Drive Operation 3+
 +
#Weapon Disruption 1+
 +
#Electronic Warfare 1+
 +
#Hull Upgrades 2+
 +
#Weapon Upgrades 1+
 +
#CPU Management 3+
 +
#Power Grid Management 3+
  
==Buy your ships and fittings==
+
For light missile launchers:
 +
#Missile Launcher Operation 1+
 +
#Light Missiles 1+
 +
#Launcher Rigging 1+
 +
#Highly suggest Missile Projection 2+ and Missile Bombardment 2+
  
* What ships? How many
+
For hybrid turrets:
* What mods? How many
+
#Gunnery 1+
* What ammo etc.
+
#Small Hybrid Turret 1+
* Where to move (look in signup thread)
+
  
Choose one type of frigate that you think you'll enjoy for the duration of the class. Look at the [[Recommended Ship Setups for BASIC]], but understand that it is not all inclusive.  Having your class frigates in different types seems like a really good idea in theory, but in practice it tends to be frustrating and annoying. Don't choose a frigate with an astrometrics (scanning) bonus. As a student, don't choose any of the T2 frigates (assault frigates, interceptors, or stealth frigates) - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. (Note: Alumni may fly T2 frigates but students should NOT).  We usually don't use target painters in the BASIC class, so don't choose a Vigil.
+
For projectile turrets:
 +
#Gunnery 1+
 +
#Small Projectile Turret 1+
  
Each of your frigates will need an afterburner. For certain frigates, this doesn't give optimal combat performance, but it's the right choice for most T1 frigates in a Hydra fleet. There are a number of training exercises where the instructor will say "turn on your afterburner" - not having one means you miss out on some of the educational value. Don't buy or fit microwarpdrives as a student. When we say 'afterburner' we mean 'afterburner'. If you feel like fitting named, t2 or faction afterburners, then go for it. Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.
+
For Energy turrets (lasers):
 +
#Gunnery 1+
 +
#Small Energy Turret 1+
  
Purchase electronic warfare modules for the remainder of your midslots. The midslot items are vitally important to a Hydra fleet, so buy those and make sure you can fit them before you look at fitting weapons. Be aware that different midslot items require different amounts of CPU - don't be afraid to use lighter-caliber guns to make sure you can equip your ewar. Named meta 3 and meta 4 modules can help with fitting issues, if you can afford to lose them.
+
For Rockets:
 +
#Rockets 1+
 +
#Missile Projection 2+
 +
#Missile Bombardment 2+
  
Carry enough ammunition for one or two reloads on each ship. If possible, bring an ammunition type that gives you an optimal range around 9-10km, and also an ammunition type that gives an optimal range roughly equal to your frigate's fastest circular orbit.
+
For Drones:
 +
#Drones 1+
 +
#Light Drone Operation 1+
  
===Recommended modules for Basic===
+
Some of our suggested fits include a very small shield tank.  For these suggested fittings, you will also need Shield Upgrades 1+ (which requires Science 1) and possibly Energy Management II (to fit a Micro Auxiliary Power Core if needed).  If you don't have these skills trained, simply fit one of the ewar modules (tracking disruptor or sensor dampener) instead.
  
Ships, how many? what type?
+
Many of our suggested fits include rigs.  Rigs are not required on your ship, but if you wish to fit them you will need a minimum of Mechanic III and Jury Rigging III plus the relevant specific Rigging skill to at least level 1.
Mods, which ones and how many
+
Ammo, type and ammount
+
  
* 1000-2000 rounds of ammunition per ship
+
==Preparation==
  
Depending on what ship you may also wish to bring:
+
The instructor will assume you have read all the articles below before the class starts. Please also make sure you have a working headset or speakers prior to class start.
* Small Remote Armor Repairers are good for healing fleetmates after the battle.
+
* Micro Auxiliary Power Core (to boost your powergrid)
+
* Co-Processor (to boost your CPU)
+
* Small Armor Maintenance Drones
+
  
===Gather everything at the system & station specified in enrollment post.===
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# Read the [[Agony Empire Rules of Engagement]]
 +
# Read ''all'' of the articles listed below, especially the [[PVP-Basic Preparation Checklist]]. You do not need to wait for class enrollment to open to read these articles.
 +
# Setup your overview before class, we do NOT cover this in class. [[Overview Setup]].
 +
# Make any applicable client setup changes, we do NOT cover this in class. [[Configuring the EVE client for PVP v2.0]].
 +
# Buy and fit at least 2 ships (recommended 3) and move them to the course location. Note that we will swap out EWAR in class so bring a range of spare EWAR modules.
 +
# Log into Teamspeak before the class to verify that your microphone and headset are working.
 +
# Arrive BEFORE the class, set your clone location to the starting system of the class, and make sure your clone is up to date.
  
This system changes from time to time - see your enrollment thread to find out where the class will start.
+
===Required Reading===
  
===Fit out your ships and insure them===
+
For your convenience, all of our PVP Basics class reading materials are now available for your Kindle or Kindle App! '''[http://dl.eve-files.com/media/1203/Agony_Basic_PvP_Guide.zip Click Here to download the Agony PVP Basics Kindle Book.]'''  Please note that the Kindle version has NOT been updated for Retribution yet.
  
Set up your ships with identical fittings in every slot and optionally insure them. During the class, you'll likely be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.
+
The first ten articles linked below have been updated for Retribution, the rest are in progress!
 +
*[[PVP-Basic Preparation Checklist]]
 +
*[[The Hydra Principle]]
 +
*[[Recommended Ship Setups for BASIC]]
 +
*[[Fleet Navigation in 0.0]]
 +
*[[Bookmarks]]
 +
*[[Basic PvP Mechanics]]
 +
*[[An Introduction to Tracking and Orbiting]]
 +
*[[Voice Communications in PvP]]
 +
*[[Overview Setup]]
 +
*[[Undocking: It's not as simple as you think!]]
 +
*[[Clones and Podding]]
 +
*[[Using Neo's Fleet Manager Tool]] Note that you won't be able to actually use the Fleet Manager before class day, but do read this page so you know the basics of using it during the class.
  
==Prepare your Clones==
+
===Video Lectures===
  
Check the enrollment post to see which system the class is meeting at. DO set your medical clone to this system, so that if you get podded you will "wake up" in the class station and not half way across New Eden. This makes it much easier and faster for you to reship and rejoin the fleet after a podding.
+
*[http://www.youtube.com/watch?v=WT8VqVcLDqc&list=UUdJvRAcltnXm2t3XD8PX8Aw Tracking and Spiralling] (13 mins) Please DO watch this video before class!
 +
*[http://www.youtube.com/watch?v=DeO0RE8a9g8 Killmails and Killboards] (3 minutes) Optional video.  If you are not already familiar with killmails and killboards, then this short video is highly recommended.
  
You might want to have a jump clone at that system before the start of the class. Please read the [[Jump Clones]] article for more information.  If you do set up a jump clone at the class staging station, be sure that your regular clone (the one with the implants) is in some other station.  This avoids confusion and accidental clone-loss that can result if two jump clones end up in the same place.  Once again, don't forget to set your medical clone to the station the class is held.
+
===Optional Reading===
 +
*[[Configuring the EVE client for PVP v2.0]]
 +
*[[Getting Maximum PvP Value From Your Skill Training]]
 +
*[[Bubbles and Warping]]
 +
*[[Tactical Miniwarp]]
  
You WILL lose ships.  You WILL lose pods. So be in a cheap or empty pod!
+
===General PVP-University Articles===
 +
*[[PVP University FAQ]]
 +
*[[Alumni]]
 +
*[[Setting Up Teamspeak]]

Revision as of 18:05, 5 March 2016

ConstructionCone.png This article is currently under construction and the content is subject to change. Once the article has passed the peer review process please remove this template from the article body.


Introduction

In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse. It requires not only character skill points but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills.

The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. The lessons taught in PVP-BASIC are fundamental to Eve combat and are a starting point for the study of tactics, strategy and dynamics of Eve PVP. These skills are applicable to all kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your own.

This class is aimed at players who are new to PVP, or have limited PVP experience.

The core topics this class will be covering are:

  1. General Ship Fitting, Fleet Roles and Electronic Warfare
  2. Safespots and Basic Fleet Movement
  3. Scanning and Recon
  4. Basic PVP Mechanics

Format

PVP-BASIC is split into two sections:

  • The "Class Portion" will be a mixture of theory and practical, generally taught in highsec and lowsec.
  • "The Roam" where we head into 0.0 and put what you have learned to use in many hostile situations.

The class portion lasts around 2 to 2.5 hours. The roam lasts at least 2 hours, quite often more, but you are free to leave the roam at any time.

Prerequisites

Minimum Recommended Skills

  1. Caldari, Amarr, Gallente or Minmatar Frigate 3+
  2. Afterburner 1+
  3. Propulsion Jamming 1+
  4. Sensor Linking 1+
  5. Warp Drive Operation 3+
  6. Weapon Disruption 1+
  7. Electronic Warfare 1+
  8. Hull Upgrades 2+
  9. Weapon Upgrades 1+
  10. CPU Management 3+
  11. Power Grid Management 3+

For light missile launchers:

  1. Missile Launcher Operation 1+
  2. Light Missiles 1+
  3. Launcher Rigging 1+
  4. Highly suggest Missile Projection 2+ and Missile Bombardment 2+

For hybrid turrets:

  1. Gunnery 1+
  2. Small Hybrid Turret 1+

For projectile turrets:

  1. Gunnery 1+
  2. Small Projectile Turret 1+

For Energy turrets (lasers):

  1. Gunnery 1+
  2. Small Energy Turret 1+

For Rockets:

  1. Rockets 1+
  2. Missile Projection 2+
  3. Missile Bombardment 2+

For Drones:

  1. Drones 1+
  2. Light Drone Operation 1+

Some of our suggested fits include a very small shield tank. For these suggested fittings, you will also need Shield Upgrades 1+ (which requires Science 1) and possibly Energy Management II (to fit a Micro Auxiliary Power Core if needed). If you don't have these skills trained, simply fit one of the ewar modules (tracking disruptor or sensor dampener) instead.

Many of our suggested fits include rigs. Rigs are not required on your ship, but if you wish to fit them you will need a minimum of Mechanic III and Jury Rigging III plus the relevant specific Rigging skill to at least level 1.

Preparation

The instructor will assume you have read all the articles below before the class starts. Please also make sure you have a working headset or speakers prior to class start.

  1. Read the Agony Empire Rules of Engagement
  2. Read all of the articles listed below, especially the PVP-Basic Preparation Checklist. You do not need to wait for class enrollment to open to read these articles.
  3. Setup your overview before class, we do NOT cover this in class. Overview Setup.
  4. Make any applicable client setup changes, we do NOT cover this in class. Configuring the EVE client for PVP v2.0.
  5. Buy and fit at least 2 ships (recommended 3) and move them to the course location. Note that we will swap out EWAR in class so bring a range of spare EWAR modules.
  6. Log into Teamspeak before the class to verify that your microphone and headset are working.
  7. Arrive BEFORE the class, set your clone location to the starting system of the class, and make sure your clone is up to date.

Required Reading

For your convenience, all of our PVP Basics class reading materials are now available for your Kindle or Kindle App! Click Here to download the Agony PVP Basics Kindle Book. Please note that the Kindle version has NOT been updated for Retribution yet.

The first ten articles linked below have been updated for Retribution, the rest are in progress!

Video Lectures

  • Tracking and Spiralling (13 mins) Please DO watch this video before class!
  • Killmails and Killboards (3 minutes) Optional video. If you are not already familiar with killmails and killboards, then this short video is highly recommended.

Optional Reading

General PVP-University Articles